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[LoE] Murlocadin

  • Last updated Dec 4, 2015 (Explorers)
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Wild

  • 22 Minions
  • 8 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 4040
  • Dust Needed: Loading Collection
  • Created: 1/31/2015 (Undertaker Nerf)
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  • Total Deck Rating

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edit after TGT launch: This was the only high rated Paladin Murloc deck pre TGT. It might have inspired Blizzard to create Murloc Knight!

edit after LoE launch: Thank you for Sir Finley Mrrgglton, Blizzard!! He fits 100% in this deck. Anyfin Can Happen IS SO AMAZING!! The deck is now more midrange / control.

I reached Legend with this fantastic Murloc-deck at the end of January 2015. Originally it was designed as a fun-deck. I used it only for the final push from Rank 1 1Star to Legend. I was on a roll, so maybe it was a little bit lucky.

 

Mulligan:

best: Zombie Chow, , Sir Finley Mrrgglton, Shielded Minibot, Haunted Creeper, Muster for Battle

good: Argent Protector (only with Zombie Chow or a good 2 drop with coin), Avenge, Murloc Tidecaller, Knife Juggler

ok: Puddlestomper, Murloc Tidehunter, Bluegill Warrior

never: all other cards

Strategy: Originally this was an aggro deck. But I recognized that this midrange version is a lot more stable.

The first 3 turns are the most important. If you can establish board control, you have a high chance to win the game.

Trade your divine-shields against minions or use it to protect key-minions like Murloc Warleader. Keep your murlocs alive as long as possible and then buff it up with Coldlight Seer.

If you have Divine Favor on your hand, try to use all your mana crystals to empty your hand as fast as possible.

The disadvantage of this deck is the difficulty to handle it. It needs a lot of practice.

 

Matchups: (Pre TGT!)

best: Midrange Druid, Priest, Mech Mage, Warrior, Shaman

50/50: Hunter, Ramp-Taunt Druid, Handlock, Rogue

worst: Zoolock, Midrange Paladin

Hero Power to choose from Sir Finley Mrrgglton:

1. Warlock (only when low on cards and no Divine Favor or Coldlight Oracle in hand)
2. Priest (if you have already a minions on the board you can heal)
3. Rogue (if you need help to gain boardcontrol)
4. Mage (if you need help to gain boardcontrol, but weaker than Rogue, because you deal only 1 damage for 2 mana, and your hero-health doesn't matter)
5. Druid (worse as mage or rogue)
6. Hunter (only if you need the final burst)
7. Shaman (don't choose)
8. Warrior (don't choose)

 

For gameplay videos take a look at the comments.

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