[LEGEND] QuietPenguin's MechMage! Legend with 7...
- Last updated Feb 26, 2015 (Undertaker Nerf)
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Wild
- 24 Minions
- 6 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 6280
- Dust Needed: Loading Collection
- Created: 1/30/2015 (Undertaker Nerf)
- QuietPenguin
- Registered User
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- 5
- 7
- 19
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Battle Tag:
QuietPenguin
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Region:
US
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Total Deck Rating
299
This is the deck I used to get to Legend for the first time!
I managed to win 75% of my games, going 33-11, including an epic win streak of 11 games, from the start of rank 2 all the way to legend!
I recorded the last game where I got to legend for those who are interested (and those who want proof of legend!):
Card Explanations:
I also made a video deck tech for those who would rather listen than read :)
Clockwork Gnome x2
Clockwork Gnome serves as an acceptable one-drop against all classes that can't kill it for free with their hero power (that is every class except Druid, Mage and Rogue). It's also the cheapest mech in the game, making it easy to have a mech for Cogmaster, Tinkertown Technician and Goblin Blastmage.
Lastly, it provides you with a spare part when it dies, which can be used to make an efficient trade or in conjunction with Archmage Antonidas.
Cogmaster x2
Now that Undertaker has been nerfed, Cogmaster is one of the best one-drop minions in the game (second only to Flame Imp in my opinion). Cogmaster is responsible for the deck's most broken starts, and coining out two of them on turn 1 is basically game over.
Frostbolt x2
Frostbolt is an essential card in the meta right now, helping you to keep the board under control in the early game, and providing essential reach late game.
It's important to remember that freezing a minion or the enemy hero can be very beneficial (particularly against weapon classes!).
Unstable Portal x2
In the 44 games I played with this deck on the way to legend, I played Unstable Portal 20 times.
This is what I got:
King Crush (insane)
Lorewalker Cho (was against Rogue so it was sick)
Frost Elemental (OP at 3 mana)
Antique Healbot (got me out of burn range in the mirror)
Sen'jin Shieldmasta (kept me from dying to combo against Druid)
Patient Assassin (killed a Mechanical Yeti in the mirror)
War Golem (very solid at 4 mana, gave me the game)
Goblin Blastmage (a card I'm already playing? Yes please!)
Mechanical Yeti (a card I'm already playing? Yes please!)
Spider Tank (a card I'm already playing? Yes please!)
Dalaran Mage (allowed Frostbolt to kill a 4/4)
Metaltooth Leaper (basically a Fireball)
Leper Gnome (could've been worse)
Goblin Sapper (was actually a decent threat early game against Druid)
Shieldbearer (literally needed a taunt to not die!)
Bolvar Fordragon (was a solid but unexciting minion that game)
Nerubian Egg (great with some of the spare parts)
Stonesplinter Trogg (meh)
Ship's Cannon (meh)
Young Dragonhawk (awful)
Overall, the card was very very solid, giving me utter crap only once, while winning me the game multiple times. Don't keep it in your opening hand though, you'd rather mulligan for cards that are guaranteed to affect the board early on.
Judge this card for yourself, but I loved it (the random element also made the grind more fun!).
Annoy-o-Tron x2
This guy consistently over-performed for me. He protects your smaller minions such as Mechwarper, Clockwork Gnome and Cogmaster, makes it difficult for your opponent to made efficient trades, is a sticky mech for Cogmaster, Tinkertown Technician and Goblin Blastmage, and protects your face from evil Hunters and Druid Combos.
Mechwarper x2
This guy is BROKEN. In the final game with this deck I had like five minions out by the end of turn four thanks to this card. If it gets nerfed somehow I wouldn't be surprised.
Snowchugger x2
Doesn't look like much, and often he's just a 2/3 for 2, but sometimes he is so much more, freezing a giant minion for a turn, or stopping a weapon class from ever getting an attack in. If he wasn't a mech he wouldn't be good enough for the deck, but he is so deal with it :P
Spider Tank x2
You can either play Spider Tank or Harvest Golem. I prefer Spider Tank because you get most of the stats (3/4 compared to 4/4 total) straight up, which matters in a number of cases, such as needing to kill a Mechwarper or other 3-health minion, and hits for more damage each attack. I found the Damaged Golem to be too fragile to be of much worth.
Tinkertown Technician x1
I only played one Tinkertown Technician because he is somewhat situational, but having one was great. a 4/4 for 3 with a spare part is a great deal.
Fireball x2
Kills:
Sludge Belcher.
Druid of the Claw.
Other big minions.
Opponents.
Make sure you know how many Fireballs you've got left in your deck, and try not to waste them if you don't have to. Plan out your turns and try to save this to go face - it's how I won most of my games.
Goblin Blastmage x2
This card is disgusting. Normally the first few turns are spent jockeying for board position, and then this guy comes down and suddenly one side of the board is completely clear. Guess which side?
It's also a key card in the Paladin matchup, as the main way they beat you is with an early Muster for Battle, which this card counters quite nicely.
Mechanical Yeti x2
I generally preferred Mechanical Yeti to Piloted Shredder because it has 5 health, allowing it to survive against cards like Truesilver Champion, Swipe, Circle of Healing + Auchenai Soulpriest and Piloted Shredder (who is everywhere right now!).
The spare part is really nice, too.
Piloted Shredder x2
One advantage that Piloted Shredder has over Mechanical Yeti is it's stickiness. This allows you to overextend a bit more than usual as you'll be able to recover from an AoE faster, and hit just as hard if they don't have it.
Leeroy Jenkins x1
Worth every single piece of dust you'll spend crafting him. So many times I was wishing for a Fireball off the top to win the game, that I decided to add in Leeroy to serve as an additional Fireball at the beginning of rank 2. Did I mention that I went 11-0 from rank 2 to legend?
Leeroy Jenkins won like 4 of those games at least. Craft him now, no exceptions.
Loatheb x1
a 5/5 for 5 is super solid, and you'll play him on turn 5 happily just for the body. Then there are the games where his ability locks out a Hunter from being able to Kill Command + Hero Power to kill you, and you'll feel like a god.
He's also great in the later stages of the game against control decks and Druid Combo, but don't save him if you have no other play.
Piloted Sky Golem x1
Hits harder than Cairne Bloodhoof ever will, and can trade with a [card[Druid of the Claw[/card] or eat a Sludge Belcher. He's even sticky!
Archmage Antonidas x1
Your ace in the hole against the more controlling decks such as Paladin, Warrior and Priest. If you have him in hand, try and save your spare parts to use with him, but if you don't, feel free to use spare parts if a profitable situation arises.
Dr. Boom x1
Originally I was skeptical about having Dr. Boom in the deck, but he won enough games to earn his keep, and was never a dead card.
He forces them to have the Big Game Hunter. If they have it, the game continues. If not, they lose. You can see why people want him nerfed.
Mulligans:
You want to mulligan for early game minions such as:
Clockwork Gnome (against classes that aren't Druid, Mage or Rogue)
Cogmaster
Mechwarper
Annoy-o-Tron
Snowchugger
Frostbolt (against aggressive decks)
Spider Tank (if you already have a 2 drop)
Goblin Blastmage (against Paladin)
Matchup Videos!:
Vs Druid:
Vs Hunter:
Vs MechMage:
Vs Paladin:
Vs Rogue:
Vs Priest:
Vs Shaman:
Vs Warlock (Zoo):
Vs Warlock (Handlock):
Vs Warrior:
Fan-submitted content!:
RealityCheck slaying a hunter:
sudajalem having fun with Unstable Portal:
Miodaitnir trying out Blingtron 3000:
eg7586's blinged out MechMage!:
Got some content you'd like to see here regarding this deck? Just share it in the comments below and let me know!
What Deck am I currently playing?:
I'm currently playing a Paladin brew! It's a control deck that incorporates Molten Giants, you can check it out here:
http://www.hearthpwn.com/decks/201447-quietpenguins-the-molten-man-includes-full-writeup
If you like the deck please take a second to give it a vote, it took me a while to write this so I'd really appreciate it!
I'm also going to be creating a bunch more YouTube content, including at least 1 new Hearthstone-related video every day for the month of February! You can check out my channel at:
https://www.youtube.com/channel/UCeOpkZzTiaYUfvVXdVVBBxw/feed
Thanks guys, enjoy the deck!
What a great deck! I just got Leeroy and won my last 2 games with him. I'm at about 12-3 right now and couldn't be happier!
Awesome! Glad to find another Leeroy Jenkins fan! XD
WOOT!! Nice job congrats! :D
What do you think about playing sneed instead of dr boom so you have no BGH target or is it not worth playing around BGH you think?
I wouldn't bother trying to play around Big Game Hunter in an aggressive deck like this, because they want always have it, and often when they do they're forced to play it out before you play Dr. Boom just to stabilise the the board.
Thanks Quietpenguin :)
Super fun deck esp with Unstable portals 😊 got me 10 win streak. Replaced leeroy with arcane golem and piloted shredder with sneed. Do you have suggestions About the changes? Since i dont have leeroy and piloted shredders 😐
Glad you're enjoying the deck!
Swapping Leeroy Jenkins with Arcane Golem sounds fine to me :) I'd highly recommend crafting the Piloted Shredders as soon as you can though, they're only a common and they're seeing HEAPS of play! :) You won't regret it :)
sorry Typo there Piloted Sky golem I mean hehehe. I rocketed to rank 9 but I went on a 5 game losing streak because of Preists and Roar Druids. Any recommendations mate?
Priest is a difficult matchup to tech for sadly, there's not a lot you can do about it without ruining the deck :/
Against Druid I'd recommend cutting an Unstable Portal for a copy of The Black Knight, that should help out lots :)
Hey man! Pretty nice deck you have, i tried it and i like it =)
But sometimes i find myself lacking some AOE spells like 1 Flamestrike or even 1 Blizzard. Have you tried to play around this spells and what is your opinion about it? Would you recommend to give them a try and what cards they can replace?
Thanks man I appreciate it! :)
It's an aggressive deck first and foremost, so I haven't found myself needing to any AoE effects myself as I'm hoping to have them either dead or dead to a topdecked Fireball effect by then.
Playing around AoE effects is a critical skill to have when playing a deck like this :)
I hope that helps :)
Hi thanks for commenting!
It sounds to me like you're trading at the wrong times, and going face at the wrong times too. I'd recommend watching a couple of my videos, and pausing it before the start of each of my turns, work out what move you'd make, then press play and see if it differs from what I'd do in that situation. You'll get to hear my explanations for everything, so you should be able to spot some differences in how we approach certain situations :)
That's how I originally got better when I first started playing TCGs :)
Thanks man! I haven't tried Pyroblast in MechMage before, and I think Ragnaros, the Firelord would be better, but it's definitely worth testing!
If you end up trying it out let us know how it goes! :)
ty man for this awesome deck. I take legend so easy :)
No problem!
Did you get legend with it? If so I'd love a screenshot to add to the original thread! :D
sadly i don't have Leeroy Jenkins , Dr. Boom and Archmage Antonidas.
i've been reading some of the comments, i can swap Archmage Antonidas with Ragnaros the Firelord.
but i'm not sure what i'd swap for Leeroy Jenkins and Dr. Boom :(
Ragnaros, the Firelord is a definite substitute you can make, but sadly you're missing a large chunk of late game that's going to affect your performance with the deck :/
The best I can suggest is a second Piloted Sky Golem, and then another card of your choice (something like Flamestrike, Harvest Golem, Argent Commander, etc), but sadly I don't think it's going to perform as well as the original version.
I definitely recommend saving up to craft Dr. Boom, as he's in so many decks at the moment and even if he gets nerfed you'll get a full refund :) I also highly recommend crafting Archmage Antonidas if you really enjoy playing mage decks :)
I hope this was at least slightly useful :)
the feels of not opening much of GvG Packs :(
best i've got from there is Piloted Sky Golem
it'll have to wait then :(
i was playing with this
thanks for the tip tho :)
i'll just wish to RNGesus for a Dr. Boom :)
Ah ok cool :) I haven't had much success with the secrets version (for the same reasons you said, it's just too easy to play around), but if you're missing legendaries maybe try adding the secrets package to mine and see how you do?
I also just ran into a cool version on ladder that ran the standard MechMage deck but with Knife Juggler and Mirror Image which beat the Priest deck I was playing (normally a difficult matchup but I just couldn't get to his minions!). Maybe try that out?