*NEW META* Midrange/Aggro Mech Hunter
- Last updated Feb 5, 2015 (Undertaker Nerf)
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Wild
- 24 Minions
- 4 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3580
- Dust Needed: Loading Collection
- Created: 1/29/2015 (Undertaker Nerf)
- user-8724032
- Registered User
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- 6
- 24
- 41
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Battle Tag:
WAVE#2502
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Region:
EU
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Total Deck Rating
104
Thank you for the overwhelming support! I've had a lot of great positive feedback and I'm really glad the deck has kicked off. Thank you to all who left constructive feedback too, it really helps me understand the deck better and what needs to be adapted! Lastly, can I please state that this deck is not supposed to be mech mage!! Mech mage is incredibly popular right now but it is a completely different class with different playstyles and decisions to be made! If you compare these two decks, everyone has a personal opinion on which they like better =D
With the nerf of Undertaker, I expect the meta to shift away from deathrattle heavy decks and mech decks will see more play. This deck capitalises on that by introducing Metaltooth Leaper an insane card which permanently savage roars your mechs!
The deck is still performing very well in the current meta, and it is a great opposer to the deck which I seem to run into the most - Mechmage. However, I do not have a lot of time on my hands to playtest the deck regularly due to work commitments, but like I've said before, this is still the best base for deck.Feel free to put in cards you would personally like to use and ask for my opinion as I try to respond to every comment. I'll try to post a screenshot of my win rate tracking shortly (I use custom spreadsheets).
Strong Matchups;
Paladin - They are simply too slow in the early game to keep up with our early game drops. This one should be a fairly straightforward win.
Hunter - Mech hunter is only just catching on, and it's currently the strongest deck for hunter out there. Mirror match depends on draw. Old UT hunter is favorable for us.
Mech mage - This one is pretty tricky, and relies on us drawing mechwarper in order to flood the board. If you can gain board control from the start, they can't come back. Mulligan is key here. Mech mage is pretty common right now so expect to run into them quite a lot.
Weak Matchups;
Warrior - Some warriors run double whirlwind now, and the sheer armor gain makes this a hard matchup. We have to hope that they don't draw into brawl or hard removal for most of the game to win. Unfortunately this has always been the case with hunter vs warrior.
Ramp druid - These decks run a lot of taunts, and will combo you if you let it reach the later game. It's hard to tech against Druids without using The Black Knight and Ironbeak Owls. Just hope that you have a good curve in the early game and you should be fine if you don't lose tempo. Make good use of Metaltooth Leaper to get through their taunts.
Mulligan Advice: Always try for Cogmaster, Mechwarper. Keep Eaglehorn Bow if you get it too.
-Against Aggro: Annoy-o-Tron
-Against Control: Clockwork Gnome
Finally, don't forget to upvote the deck if you enjoyed it, and keep giving me feedback in the comments section!
EDIT: -1 Gahz'rilla +1 Dr. Boom
-2 Kill Command +1 Unleash the Hounds +1 Mechanical Yeti
-2 Micro Machine +2 Spider Tank
Dr. Boom fits the spot better and fits the mech theme.
Not enough beasts for Kill command. Unleash the hounds has synergy with knife juggler and helps beat aggro. Mechanical yeti is a solid four drop which is also a mech.
Micro machine, whilst good when it got out of control, simply died too much. With all the mech mages going about it was getting frostbolted/clockwork gnomed all too often. Replaced it with a more consistent 3 drop, Spider tank. This also smoothens out our curve and gives us a better body to work with.
Hey, what can I replace Mad Scientist?
Made a Hunter Mech deck a while back and have been using it off and on with some success as well. Basically the same as yours except for, +1 Piloted Sky Golem +1 Cult Master +2 Harvest Golem, -1 Jeeves -1 Mechanical Yeti -2 Spider Tank. For more late game and card draw from the various 1/1's you can make. I also swap Loatheb and The Black Knight in and out depending on what I'm facing more of(have Loatheb in atm). Overall though, Mechs will work with any class, Hunter seems to play them as well as any for the time being.
I've replaced Jeeves and Dr.Boom with enhance a mechano and Mimiron's head. Got from rank 14 to rank 10 with a streak.
MH might be considered as a win-more card, but the good thing about it is that your opponent usually gets scared of it and uses his removal.
take out jeeves for enhance a mechano actually 2 of them forget dr boom
climbed to 11 from 15
I play more or less the same deck. I agree Jeeves was useless in to many mach ups I added etiher Kel Thuzad or Sneed's Old shredder for an extra bit of fun, depending of my mood.
But it's more fun to play and refreshing than face huntard without a doubt.
I am so streaky with this deck. Draw matters 100%
I love the idea of new deck styles but I agree, I'd like to know what rank the author of this deck is playing at. This deck has no identity, it's not an aggro deck, it's surely not a control deck and does not have sufficient board buffing to sustain as a mid-range deck. It's going to lose against Mech Mage, Zoo and Face Hunter, it's going to lose vs Wallet Warrior, Control Priest, Handlock, Taunt Druid and might stand a sliver of chance of against Rogues, Shamans and Pally's that drew poorly. I would to love to hear from someone who's made this deck work consistently as a decent rank.
Can you post your overall winrates plz?
This deck is a great one but right now it will not be as strong because it is the beginning of a new season. Everyone is expecting and building decks to handle hunters and aggro style decks on ladder and it is for this reason you are finding it hard to win. This is a mid range deck but suffers from many of the same weakness as aggro decks do; like taunt, muilt board clears and stalling tactics. You may have to changes the list up a lot to handle laddering at this stage in the season. Hope this helps.
Sounds like you have just hit some bad matchups. All the mages I have been paired against so far this month have been practically mirror matches, with no AoE at all. If you can't win before huge taunts and AoE hit the board, maybe you are thinking too much about it. With a deck like this you literally have to go all-in with it from the beginning. You have to mulligan aggressively for Mechwarper and your 1-2 drops. Consecration on its own should not devastate you because many of your mechs have 3-4 toughness. Straight up control matchups are always going to be difficult if they play hard core board sweep, that's just the nature of the game. If you are seeing a lot of mid range as your meta, maybe find a way to sneak in a silence effect like Ironbeak Owl to deal with taunt.
Nice deck! It's nice to see Hunter will survive the Undertaker nerf. Since I got the Hunter Dominance quest for today's daily, I gave this deck a chance and finished 5 wins fairly easily. I did alter it a bit though...
In a deck like this I don't like Dr. Boom, since a LOT of decks I play against seem to be running BGH and I heartily enjoy not giving them a target for it. So instead of Boomie I run 1 Piloted Sky Golem.
Also, I didn't really see a need for the Highmanes, so I traded them out and put in Harvest Golems. They seem to fit the deck better in synergy and aren't as disgusting to look at in my opening hand.
Card draw is nice (and some would argue necessary), and Jeeves is better than most of the alternatives. Acolyte of Pain is the only thing I can think of to replace it with, but he has no synergy with the mech theme,
You are correct Jeeves does not work in this meta. It was a card that was working really great in my mech decks just a month back, but today you can forget it.
finally a deck that's consistent. Thanks!
The funny part is that I read this comment while wasted AND playing this deck and winning, lol.... that said, I play every deck blazed :O
As for my review of this deck.....I've been playing mech hunter since 350 wins (somewhere over 500 now, not sure how many) and this deck significantly raised my play from my previous mech deck... Good stuff..
Aweso,e to see this, I have been tikering for months on Metaltooth but had no success, gr8 job!
I guess adding a sky golem will be more appropriate for this deck instead of Highmane.
Just started using this deck with a few minor tweaks (I don't have snake trap for some reason and I don't have mad scientist.)
I am on a great win streak right now! Thank you so much for sharing!
dont have Snake Trap so ill replace it with Explosive Trap and i feel without snake trap and only 1 unleash, Knife Juggler will not be that effective for me so ill try out The Black Knight and an Ironbeak Owl for the anti-control tech.
I don't have a second Metaltooth Leaper so I subbed in a second Tinkertown Technician. Is the second Metaltooth Leaper a must have in the deck? Because I'm not a big fan of crafting rares or commons, especially class specific ones.