[EU LEGEND] Synapticon's Control Warrior - BRM ...
- Last updated Jun 22, 2015 (Blackrock Launch)
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Wild
- 18 Minions
- 8 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 13260
- Dust Needed: Loading Collection
- Created: 1/26/2015 (GvG Launch)
- Synapticon
- Registered User
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- 6
- 13
- 34
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Battle Tag:
Synapticon#2691
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Region:
EU
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Total Deck Rating
52
Hi everyone i'm Synapticon. I reached Legend Rank with my version of Control Warrior.
This is the proof:
From 5 to legend i never lost against Druid and Priest. Handlock and Control-Combo Mage are good match up and vs aggro decks the most important thing is manage your resource and use your spell in the most efficient way you can.
The Choices
1x Whirlwind Is very helpful against Hunter and in many other situation. is great board cleaner used before cast [card]Baron Geddon [/card] for a 3 damage all effect or to enrage [card]Grommash Hellscream[/card] if we don't have a ready [card]Death's Bite[/card] or 10 mana to use [card]Cruel Taskmaster[/card] on it.
1x [card]Armorsmith[/card] In slow match we manage it value playing it behind [card]Sludge Belcher[/card] or in a heavy trade turn, else before a AOE effect if we need tu survive against aggro or even against aggro isn't bad to playing it on 1-2 turn to gain some armor and trade the first threats. 1x is sufficient.
1x [card]Shieldmaiden[/card] is an awesome new entry in the Grommash family. 5-5 body and 5 armor for 6 mana deserves a nerf! in late game she + [card]Shield Slam[/card] guarantees in addition to a great minion a truly lethal removal and 5 armor (armor> health gain;). I love 1x slots because are the focus of versatility, I think this card is one of those strategic ones. 2x IMHO should be only to weigh down the deck. And then already played the big sister Sylvanas, there seems enough?
We all know why the remaining list is made in this way.. I think... I hope ;)
Mulligan and MU
Always keep [card]Fiery War Axe[/card], [card]Cruel Taskmaster[/card], [card]Acolyte of Pain[/card]
Mirror (50-50)
Keep [card]Death's Bite[/card] to, for a fast 2-3 drops removal. Manage your resource especially Crush, [card]Shield Slam[/card], Execute. Try to force your opponent to cast removal on [card]Sludge Belcher[/card], [card]Baron Geddon[/card] and Dr. Boom. Play [card]Sylvanas Windrunner[/card] better you can, e.g. after your opponent cast [card]Ragnaros the Firelord [/card]. Don't over extend your board, the one who casts the best Brawl 8 times out of 10 win the match.
Priest (65-35)
Regular mulligan. Don't waste your spell. Wait the perfect time to cast Brawl. When you have a good board play [card]Alexstrasza[/card] and bla bla bla. Play big minion after 10th turn only if you have a removal in case he casts [card]Mind Control[/card]. So we know that he plays it. Let's play our game.
Druid (60-40)
Keep [card]Death's Bite[/card]. For the rest, read Priest section. Keep your eyes open, Kel'Thuzad now playing;)
Midrange Paladin (40-60)
Perhaps Paladin among all MU appears to be the worst. Equality, [card]Aldor Peacekeeper[/card] and [card]Ironbeak Owl [/card] are the perfect answer to virtually all our bombs, if he play it correctly. [card]Antique Healbot[/card] and [card]Lay on Hands[/card] ruin our closing game projects by Alexstrasza.Against this class I prefer to use her as a life-saving rather than aggressively. To make matters worse the combo [card]Muster for Battle[/card]+[card]Quartermaster[/card], if we do not have an immediate answer, closes the game without any commitment. Brawl, Whirlwind and [card]Baron Geddon[/card] will do the game if in hand at the right time. For the rest, know how to wait is the key to winning against the Paladin, let's finish the resources in hand and healing effect cards, armor up, and when we have the advantage cards in hand, down all the closures and if we are lucky enough he not have an answer to everything.
Shaman (generally good)
The only two Shamans that I've met have not been a problem. I believe, however, that have not been competitive archetypes, for this I can only say that we have enough answers for play it at par. Also a little advice as against the Paladin, know how to wait and play defensive, waiting for the right time to clean the board and do cards advantage in doubt, is always a good strategy.
Work in progress :D
Tricks
[card]Sylvanas Windrunner[/card] + Brawl = take control of the remaining minion.
Dr. Boom + Whirlwind effect = 1 dmg AOE + Boom Bots damage
[card]Sylvanas Windrunner[/card] + Whirlwind effect against Dr. Boom = try to steal Daddy!
Update 1
-Whirlwind
-Crush
+[card]Armorsmith[/card]
+[card]Emperor Thaurissan[/card]
Update 2
-[card]Harrison Jones[/card]
+[card]Captain Greenskin[/card]
Update 3
Control Warrior = Hand full of cows -> Hand full of cows + [card]Emperor Thaurissan[/card] = epic value, right? ;)
Don't forget to upvote the Deck if you liked and don't hesitate to ask any question in the comment section below ;)
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Congratulations bro!!
I really like the Crush, I've playtested it a bit and I think it's a bit underrated in control warrior. Have you experimented with Bouncing Blade at all? I played with it for a bit, and it was a Godsend against Handlock, Ramp Druid, and in the mirror, but fairly useless against aggro.
However, I'm not entirely sure on the 2x Whirlwind. Just seems like too little value to justify two copies. Might i suggest an Ironbeak Owl? I've always ran one in Control Warrior. Great against aggro and control.
Not trying to rain on your parade, but if you're at all concerned about the Paladin matchup, you shouldn't be playing control warrior. It's similar to how Priest players just have to accept that they will lose to Handlock. In general, Warrior is a deck that has some really good matchups (Handlock, Huntard, Mage), and then it has some really bad matchups (Druid, Paladin, Shaman). Attempting to improve these matchups with tech cards such as Whirlwind is okay, but once these tech choices begin to detract from the rest of the deck, they should be reconsidered. You have enough AoE between Baron Geddon and Brawl that a single Whirlwind is fine.
I will follow your advice. I'll try the Ironbeak Owl instead of second Whirlwind for a while then I'll tell you how I felt. Thanks for your interest ;)
I added Paladin to the Mu section. I hope you come back useful!
Sure, I've only used this deck to get from 18 to legend this season although lasting 10 to 15 minutes every game the climb is a bit slow
I totally agree
Thank you for sharing your deck. It's the first one that's got me to legendary. I used it exclusively starting around rank 6-5 and found it to be great against almost all decks. Here are the my stats using only this deck if anyone is interested.
Overall Win rate: 62%
Druid: 8-7 (53.7%)
Hunter: 23-16 (59%)
Mage: 11-6 (64.7%)
Paladin: 6-4 (60%)
Priest: 2-0 (100%)
Rogue: 6-1 (85.7%)
Shaman: 1-1 (50%)
Warlock: 10-7 (58.8%)
Warrior: 5-2 (71.4%)
I wanted to do it as well but I forgot. Thank you for your contribution mate.
I know druid and priest are manageable these days for warrior but they aren't the problem in the first place.
What's the key points for dealing with shaman and paladin cuz for me that's the two toughest warrior matchups at the moment.
I added Paladin and Shaman to the Mu section ;)
It wasn't just me that put value on crush =D. Could you give your battle tag ?
Truly unbelievable card! I added the BattleTag at the end of the review ;)