Razoir's Last Boss - Legend Minion Mage
- Last updated Feb 1, 2015 (Undertaker Nerf)
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Wild
- 22 Minions
- 8 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 8480
- Dust Needed: Loading Collection
- Created: 1/13/2015 (GvG Launch)
- user-15605280
- Registered User
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Battle Tag:
Razoir
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Region:
EU
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Total Deck Rating
426
Razoir's Last Boss - Legend Minion Mage
( Also called "Swiss Army Knife Mage" - 80-90% winrate - rank 5 to legend )
Currently testing post-undertaker-nerfs variation. Try at your own risk ! It's not perfected at all. It will be updated frequently
This cool image has been drawn by the super renowned Razoir, yep that's me, it's currently a work in progress and will have a character added with each new subscriber ( who we'll be able to decide which one ).
Deck News and Updates
Because you have all been such an amazingly nice and respectful community, i've decided to thank you all by releasing a full guide here, with videos of all matchups and detailed explanation. It is currently in progress.
18.01 - Updated the guide with the first gameplay video of the Handlock Matchup. Cleared out the guide a bit.
19.01 - Updated the guide with new, highly requested, matchup videos ( hunter and mech mage ).
20.1 - Yesterday night, the deck single-handedly won a tournament, granting Anthony Giorgio a perfect score in every single game. Posted the 3 games of the final and added them to the matchup videos. Kudos to him !
22.1 - Savj won a tournament using a variation of this deck, i have added his changes in the swappable cards section. Feel free to test them and tell me how it goes !
24.1 - The deck has been edited, taking into account Savj ideas, it is perhaps the best version as of today. The only change currently discussed is -1 Argus ( because we have Enhanco-o Mechano ) +1 Antique Healbot.
27.1 - This is a sad day... They just decided to nerf Undertaker ! I guess my deck was too strong.
30.1 - Undertaker patch is live ! Here is the version of the deck i'm currently testing.... Try at your own risk.
Currently Testing :
A very interesting suggestion by HarmedCheese : -1 Mad Scientist / +1 Baron RivendareCurrently using Enhanco-o mechano instead
- 1 Shade of Naxxramas / +1 Unstable PortalRevert back
- -1 The Black Knight / +1 Kel'Thuzad
- -2 Clockwork Gnome / +1 Mad Scientist / +1 Counterspell
- - 2 Haunted Creeper / +1 Zombie Chow / +1 Sneed's Old Shredder
Introduction
Hey everyone ! It's Razoir here with a new mage deck ! As i heard from fellow redditers about how nice Strifecro's Echo Mage deck was, i tried to build one. And what resulted what beyond my wildest dreams, i had created the ultimate deck, the ultimate creature of my existence. A true monster. A true Final Boss. With it, i achieved a 80% winrate, from rank 5 to legend ( the deck has been much edited since then ). That seems unreal, well it is, in fact. And i can't believe it myself. This is a minion-based Echo Mage deck with amazing adaptability, it can change forms easily to counter your opponent deck no matter what it is.
Gameplay guide
If you try to playtest this deck, remember it's a very hard deck to play. It's not a copy, paste and go deck. It requires a lot of skill and knowledge. At the level of a Noble demon at least. If you do have those, this deck is a blast.
The deck is very uncommon to play. The aim of the deck is that, at some point of the game, your opponent suddenly discovers that he has no more cards in hand, and that you have a nearly full one. Because the netherworld's army are endless. ( You can kill 893 560 201 374 slimes, there will still be as much as before ). This is achieved by making use of high value cards that often trade 2 or 3 for 1 and the new GvG cards. However, this is not a fatigue deck, you never win because of it, just hand exhaustion.
Try to board control at the highest extent, without unnecessary face so that he gets the worst value of each of his plays. Without falling into AOE range of course. Try to optimize the value of your echos, adapt it for each opponent ( echo BGH against Handlock, MCTech against Zoo, etc.... ) and stop him from drawing at all cost.
The few weaknesses of this deck are AOE and Weapons, play around them to win ! Never too much minion on board and always trades !
There's a few ways to win with this deck, but all will come as long as you stay close to controlling the board to the greatest extent. The different types of win that will come to you are :
- Winning from explosive Undertaker start
- Winning from board control - Winning by fatigue
- Winning by auto-concede when you echoed/mirror entity-ed X card.
- Winning by ragequit ( happens a lot )
- Winning by completely unexpected burst ( happened to me with Sneed into Al'Akir while i had two +1 atk spare parts )
Card Breakdown
Because every deck needs one
Spells :
- Echo of Medivh - The core of the deck, your winning condition is getting value from it. Every card in here has magnificent synergy with it. This card gives a real adaptability to the deck and helps it to change form easily.
- Mirror Entity - Very Fun and justifies the use of Mad Scientist. You can get some nice echo target with it if you know how and when to use it. Breaks your opponent's play too. Never bad value and can win you games just like that ( Savannah Highmane just asks to be mirrored )
- Unstable Portal - A late addition to the deck. Beyond it's obvious synergy with Echo, it's also just an amazing card by itself and many believe it is the strongest GvG card. Nothing beats a turn 6 Alexstrasza or turn 5 Tirion. ( My all time favorite card to get is Trade Prince Gallywix ). It's weakness comes from the fact that it is pretty random and that you have a ~30% of not getting full value from it. However, i believe that this is a necessary sacrifice for the 50% times where it'll win you the game.
Minions :
- Clockwork Gnome - A nice turn 1, it boosts Undertaker and gives you spare parts that, believe it or not, have amazing value in our deck. Don't hesitate to play them as you don't have Archmage Antonidas in this deck
Whirling Blade / Armor Plating : In a word : Value. Boost your creatures health to kill a minion without dying or to play around AOE, boost your attack to beat a bigger creature. There's also amazing combos that happen far more often than you think. Like my signature move.
Signature move : He has a big minion on board ( let's say Kel'Thuzad ), you play Sylvanas Windrunner to steal it, knowing he has no silences. The, by the book, response from your opponent is playing Sludge Belcher, doing this, he can slow down your Sylvanas Windrunner for 1 or 2 turns. If you have Whirling Blade, you can boost the belcher's attack, ping your sylvanas and run it in the belcher. That way, you'll be guaranteed to take the kel ! How cool !
- Emergency Coolant - Not much to say, slow down your opponent's and protect your board for a next turn Echo.
- Reversing Switch - Often Value ( kill an Ancient of War with a Piloted Shredder + ping ). You can also put out unexpected burst when used with high health minions like Water Elemental or Baron Rivendare. Works very well to counter hunter's Savannah Highmane, as you only have to reduce it to one health and use the switch to transform the 6-4 damage burst to 1. One of my favorite parts as there's so much different uses.
- Rusty Horn - Taunt a sylvanas against two giants or set up a taunt to protect you cards for a next turn echo, there's a lot of different uses to this card but i believe it is one of the weakest spare parts.
- Time Rewinder - One of the most useful spare parts, you have a few nice battle-cries ( like MCtech or BGH ) and can't completely wreck your opponent if you manage to use them twice : get back board control against Zoo or kill two giants in a turn against handlock, the uses are nice. Though you can also use it to heal your Baron Rivendare or take it back to use it another time ( like i did in the handlock matchup video )
- Undertaker - There's so many deathrattles in this deck for obvious synergy with echos that not adding "Bring out your death" would have been madness. Can win you games on it's own if played early ( and i believe you know that if you ever played against hunter. It is to say, played at all ) but is still an amazing card later on with great synergy with Dr. Boom. It is, of course, a great card to echo.
- Mad Scientist - Value wise, the most overpowered card in the game. There's really no reason not to take it. In this deck, his deathrattle becomes "summon the next minion your opponent plays". That's pretty overpowered. It also has nice Undertaker synergy.
- Loot Hoarder - We still need a bit of draw, and early game synergy with undertaker is important.
- Zombie Chow - Am Hesitating between 2 or 1, playing it turn 1 can really wreck a midrange or aggro opponent and it has nice Undertaker synergy. It's most of the time a 1 mana 2/3 cause, most of the time, you don't care much about the opponent's HP.
- Haunted Creeper - When you think Undertaker, you think Haunted Creeper. Not much more to say, it kills Leper Gnomes while still being able to kill Flame Imp. What more can we ask ?
- Big Game Hunter - Echo this ? Goodbye Ragnaros, goodbye Dr.Boom. Giants ? What's that ?
- Shade of Naxxaramas - While this card might be strange to see, it has three amazing unexpected attributes that just make it the best 3 drop we could have. Firstly, it grows, and grows, and then it becomes strong enough to kill a minion with higher mana cost, and then another minion kills it ( or a spell ) see what i mean ? It's a high value card, often 2 for 1 ! 2. It has stealth, so nice synergy with Echo of Medivh 3. It triggers something from the opponent mind that makes him waste an AOE on it most of the time. Paladin love to consecrate a stealth Shade, they are all proud when they do that and spam "sorry". I spam it back when i have a full board and he doesn't have any AOE left. Dumb Paladin !
- Mind Control Tech - Echo and your opponent cannot play more than 3 minions. Quite the deal as you do not have that restriction. I've become such a fan of this card... When it can be played, it's a 3 or 4 for 1 card so that's just amazing value we can't spit on. And nobody even expect MCtech in Mage !
Defender of Argus - With this deck you'll have such easy time to board control that this card is amazing. Easy to echo too as it rarely dies the turn it is played, it's a life saver against Aggro decks.
- Piloted Shredder - To keep board control and facilitate Echos. Such an amazing card that seems to give me Lorewalker Chow a bit too much. And trust me, that made me consider putting it in the deck as we have nearly no spells. A shame i don't have it.
- Water Elemental - Nice value overall, not enough resiliency to put two. It's a great turn 4 against any weapon class and they'll often spend too much removal on it.
- Sludge Belcher - Naxxaramas is Sludge Belcher. Seriously, not a deck today doesn't run it. Even Hunter started to use it. Your winning condition against face hunter is playing it turn 5. It's an amazing card to play before an echo or before playing Kel'Thuzad ( auto-concede ).
- Loatheb - Echo it and your opponent can't play spells for a few turns in a row. Pretty amazing. Nice to protect your board before an echo too of course. Echoing it wins games against fatigue and freeze mage as well most rogues.
- Sylvanas - The best card to echo overall, nice to play on turn 10 with it. Wins game just like that. There's so much silences targets in this deck your opponent won't be able to silence it, and you'll get amazing 3 or 4 - 1 value most of the time. One of my favorite cards and my first golden legendary !
- Dr.Boom - Leaves three bodies that are all nice to echo, i love to play it turn 8 with Finicky Cloakfield for an echo next turn. No living human can survive to two Dr.Boom. ( - Reynad 2015 ). Be careful that most people run BGH today, so if he hasn't already dropped it to counter your aggro, be prepared to have it killed.
- Sneeds Old Sneeder - A great finisher, as silences will already have been used on your other cards it will be able to stay a few turns on board, and during those few turns you'll be able to Echo him. And then.... Oh wait he conceded ! - Only got top tier legendaries with it as of now. Two King Krushes during the same game were... Well..... Nice ?
Matchups and Mulligans
Mulligans are easy, just go for a nice curve ( 1, 2 or 3 mana minions, perhaps 4 if you have the coin ) keep techs cards only if needed ( like MCtech against Zoo or Hunter or BGH against Handlock )
However, matchups are a bit hard to figure out... With such a high winrate, i can only rank them in "very easy" and "easy"matchups.... And those stats are still not very accurate as i have not played that much. But well, that can give you an idea :
With insight from legend friends, i was able to have an idea of the deck matchups against peoples of the same level as you. Those results are the results of the version of the 20th.
- Very Advantaged ( +80-100% winrate) : Paladin - Ramp Druids - Freeze Mage -Rogue(?) - Shaman - Mech Mage
- Advantaged ( 70-80-% winrate ) : Control Warrior - Combo Druid - Priest - Midrange hunter
- Mixed Results ( 50 - 60+% winrate ) : Face Hunter - Zoo - Handlock
Matchup Videos
The first three games are played against high legend player HearthstoneFR / Anthony Giorgio who lent me his help to deliver you a high level game. You'll see him playing around my deck's cards, that's because he knew my exact decklist, ( i didn't know his ^^ ) so don't worry, your games will be far easier.
The next three videos are a record of the 19th tournament final, where my deck granted a perfect score to Anthony Giorgio. Winning every single game on it's own. The opponent is CBDF, legend 180.
The quality is amazingly bad and the music is repetitive but my computer is still not done and i had to do this at the university's computer.
Handlock
Mech Mage
Midrange Hunter
Tournament Final
Handlock
Ramp Druid
Control Warrior
Swappable cards
The Netherworld army is ever recruiting, the deck is very malleable and all of those card would work perfectly, if you miss a few cards or don't like some of them, just swap with cards from here, with these, it all comes down to personal preference. To me, this list is a bit like a side deck, i consider the to in the deck itself.
- Duplicate - Can help you replenish your never-ending supply of minions, however, i found that it's too easily seen trough by the opponent and he likes to kill little spiders or a frog and then spam sorry. But then we lose so we just say "Well played".
- Counterspell - I'm a big fan of Counterspell, nice board protector, nice combo breaker. However can be a bit slow, and bad against Zooish decks.
- Cairne Bloodhoof - Be it him or Bairne, you are happy to echo him.
- Piloted Sky Golem - Same as Cairne. A bit more fun ! But doesn't have the godly value stat ( 4/5 )
- Harisson Jones - Multiplying him denies weapon for your opponent, auto win against warriors, rogue and paladin. There's so much paladins it could be an amazing card, am currently testing it with nice successes as weapons are the weakness of the deck.
- The Black Knight- Was in the first version of my deck. It was pretty amazing as echoing it forbid your opponent to play taunts. A card i'm really hesitating to put back, we'll see how it goes.
- Healbot - Heals are always nice. Helps against aggro and auto-win against rush hunter. However costly and very bad value against control. Can save you, but i wonder if an ice barrier wouldn't be better. And then again, i wouldn't run an ice barrier so perhaps it really isn't worth it.
- Enhanco-o Mechano - I didn't even think about this card before getting it from Sneed into Gazlowe with a spare part. And well, it worked very well, and it's fun. So it fits the deck perfectly. Play it after a low mana creature echo to have a magnificent board or play it on a Kel Board to win the game. I'd be glad to hear your results as i have not tested this card personally.
Savj Suggestions
Frostbolt and Flamestrike - Those cards are the symbol of mage themselves. They are good in just any deck and would work very well in here too. Improving your Mech Mage, Paladin and Zoo matchups. Feel free to play around with them and tell me how it goes ! I still haven't got the time to try them.
Kezan Mystic - I loathe this card. Nearly as much as i loathe flareCard Name. Why ? Because it can steal Mage secrets, and that's not cool @_# a mage secret must never be stolen.
Feel free to use it against Huntards though, they more than deserve it. However, if you ever steal my Mirror Entity with this, don't be surprised when the next day your hearthstone account has been reset.... You have been warned.....
Hall of fame
The brave heroes that have reached legend with this deck. ( not including me of course, that would be cheating )
- All star Hero : MannerBro ( Got all classes to legend, mage being his last with this deck )
- Virgin Hero : TheDragonrise ( it was his first time )
- Noble Hero : OrangeBull ( he appears to be very noble-minded )
- Late-Bloomer Hero : Borimirov ( it was his first time too )
- Footballer Hero : futhead_Zlatann ( Just look at his name ! )
- Cemetery Hero : Zeru2150 ( he likes deathrattles )
Commercial ( They really are everywhere... )
Stream finally starting after the end of the exams ( february ) ! Let's become rank #1 legend ! Just click near here to be directed to my stream, the stream name is YSRazoir
I don't deserve the hundred followers i already got, as i never streamed but i've made a new computer from scratch that can now easily handle streaming !
I was asked for a donation button by a fan, so here it is ! I had never ever thought about doing so but they would be very much much appreciated @_@ - Donate - Henceforth ! For a golden Last Boss !
To people wanting to get better at playing mage, arena, or Hearthstone in general, i can also coach you. I have been a chess teacher for a few years so i have great experience in teaching ^^ i find that extremely fun so i would be glad to have a few students ! Only wednesday night is booked as of now. Just PM me on hearthpwn or send me a mail, i'll answer you right away !
Thanks for reading, I hope you'll get far with my deck !
I wanted to thank you all for how nice you were, nearly all of the comments you left me had "thanks" in it, there were no stupid posts. It seems that we, mage players, really are the best of the best !
I just went 4-1 with this deck. The only difference is I only have 1 echo so I added one duplicate. I also dont have an Enhance-O and played a Baron Rivendare. The one lose was to a priest and I lost board control towards the end of the game and wasn't pulling enough cards to keep up. A heal not would be helpful maybe later in the match. Pretty funny one in one of the matches I had Baron and Sylvanas on the board and the dude I was playing had 3 minions. He trades one of his for Sylvanas and I pull both of his remaining minions. Pretty fun deck so far.
This deck is pretty horrible.
this decklist in particular is only that when theres not enough minions or board clear, zombie chows are dead weight, so are clockwork gnomes and it needs harrison, i modified this version someone else copied and modified added flamestrikes and took out sneeds shredder and it handles EXTREMELY well, i take back what i said about it sucking, i just needed to tweak it heres some proof of whats possible http://www.hearthpwn.com/decks/169785-echos-great-wall-of-death
This is a really fun deck to play and when it works, it really works. However, it's really bad competitively, especially against other aggro decks. Legend player here just dropped from 5 stars in rank 2 to 1 star in rank 4 with this deck with a 33% win rate. With a lack of removal once u fall behind with this deck, you stay behind. The only card in the list able to help u mount a comeback from a bad start is Mind Control Tech, which is highly situational with a huge RNG factor. The amount of 1-ofs in the deck and lack of any real card draw makes it highly inconsistent as well. With Echo being the only card able to replenish your hand, if your board gets cleared early on before you are able to get value from it you are screwed with essentially no chance of coming back.
First off, I'm on mobile so take this as a preemptive sorry for any spelling errors/lack of links.
I've been playing this deck in the 12ish range and it's been a blast, thank you for the deck! That being said, I've been running into a bunch of agro, so I've made a couple changes that have helped me out a lot.
-[card]Baron Rivendare[/card], [card]Sneed's Old Shredder[/card]
+[card]Enhance-o Mechano[/card], Flamestrike
I've found that Baron and Sneed's didn't help me deal with the decks really fast decks I've been put up against. It was hard parting with my Shredder, but man, I can't tell you how many times a well placed Flamestrike has kept me in the game! I would highly recommend these changes to those having trouble with aggro. Don't forget that Enhanco basically gives you a 2/3 chance to give taunt to a minion (I've found windfury to essentially act as a taunt when put on strong minions). Just be aware of MCT. These changes also don't shift your curve to be too late; initially I kept Sneed's and swapped out Water Elemental for Flamestrike, but my mid game felt very empty, Water Ele just brings too much value!
There are two things I'd like to commend you most regarding this deck. First, I have this problem of not having enough fun with a single deck, and switch every 3 games or so. This basically results in me never learning a deck very well and affects my play. This deck is a blast. I've never spammed a deck so much. Second, I've NEVER had a game with this deck when I thought, "Wow, I had no chance to win. My opponent's deck counters everything I try to do." I don't think all the match-ups are as easy as you think, but I've been in contention to win every single game. That is really something! If I get a better handle on this deck I can finally see myself breaking into single digit rankings and up, something I think I have the skill to do, but never the resolve.
Thanks for that, this deck is great.
First of all: Really nice deck! I enjoy playing it very much.
I replaced 1 haunted creeper to add Antonidas, even with the current amount of spells you can usually squeeze out a few fireballs, or use it to bait removal when you do not have any triggers for him. Doing so feels to have added a lot more security versus control decks, and has even won a few losing games against aggro decks by just fireballing their face.
I am considering adding enhanco - what card would you suggest replacing?
Also, you say you easily beat zoo/face hunter decks - for me (at rank 5) I would say that it's pretty much 50/50 depending on how they draw. Even with consistent board control at the start of the game, if they have the correct cards they simply overwhelm me again on the next turn. How do you achieve such a high winrate against them?
p.s. this is my first hearthpwn reply, but I had to thank you for this very fun deck!
Edit: I am running the version of the deck that is currently posted, with the latest change being -1 Unstable Portal / +1 Shade of Naxxramas
Hey, thanks for the elaborate reply.
I'll switch out Baron Rivendare for Enhance-o Mechano then, your reasoning seems logical. Also, I think that Enhance-o Mechano will more often secure the win - Baron Rivendare requires a very specific board to turn a losing situation into a winning one. It is however incredibly fun to kill a Sneed's Old Shredder with a Baron Rivendare and a Kel'Thuzad on the board. (:
I might add the flamestrike if at some point I encounter more zoo than usual, but for now having a 50/50 winrate against them seems okay, considering the amount of times I encouter them.
Again, thanks for the reply and I'll see how Enhance-o Mechano works out!
Burly Rockjaw Trogg may also be a good choice - I'll try it out and see how it works.
Also still thinking about adding that Flamestrike, I find that a lot of players are no longer playing around it in my matches.
I agree with this fully, btw.
I tinkered around with this in casual at lunch yesterday and wrecked a bunch of faces right away. Went onto the ladder after work and the trend continued for a little while at least. I shot up from 9 to 7 pretty quick but then the tables turned and I just barely saved myself from dropping to 9 again (finishing the evening at 8), and my win rate dipped under 50%. Great deck, but I think I need to try some of Savj's edits (I was missing flamestrike in most of those losses). I also swapped out zombie chow for explosive sheep to try and deal with the early hunter boards.
Fun deck though. Most of the wins were due to my opponent playing the Concede card once I established Kel'thuzad on the board
I took your advice and put the zombie chow back in, taking the sheep out, and swapped out the water elemental for a Flamestrike. I'm just on my lunch break from work so I've only had time for 3 games but I only lost 1 of them (vs hunter; a slightly better opening hand would've made the game a bit closer at the least). Still enjoying the deck, I'm looking forward to my next Kel'Thuzad concede :D
Really a cool deck, i tryed him switching the sneed's old shredder by ragnaros, and it work well,it would be better replace the zombie chow for something more defensive like antique heal bot or even 2 frostbolts to easly remove some minions like undertaker or a strong 3 mana drop, that was one of the most funny decks i played :D
Played this deck some more today. So far I banked about 10 wins and 2 losses. Climbed from rank 14 to 9. The majority of the wins came from the opponent quitting and the losses were against handlock and ctrl warrior. It's a super fun deck! No game plays the same.
About the deck being hard to play... I'd say maybe. If you've followed Trump or watched any videos he put up at all you get a pretty good idea of how value trading works, so consider his videos a tutorial.
BTW: I swapped out Water Elemental for Flamestrike. Let's just say I've been more thankful for Flamestrike in my hand than another minion.
I don't know how this ever gets ahead on board vs aggro to make the echo's worthwhile? Can someone explain it to me?
Aggro decks with a greater number of cheaper cards simply have more effective and efficient synergies and just seem to utterly crush this.
4 KTs and I was about to echo next turn but he rage quit.
https://dl.dropboxusercontent.com/content_link/od66GYAOI9kg4x9xoo5YSJzgT71L3rvWDaeYJohnDpMNLJPB6mbPaaPJcxFq4wv0?dl=1
Ok, so I've played a few more games now and the deck is absolutely amazing! I've been win streaking here and there and the games are all really fun! My favorite so far was this game, http://gyazo.com/13ae02f3046bf9a31f18120a4e73bc3b where my KT brought back my Sneed's and Loatheb! He said hit his threaten button and then left! So great! The ragequits are real
Very fun build. I would not have thought that KT and the Baron could work in an efficient deck. Cool.
Cool deck. what do you think about Lorewalker Cho and Faceless Manipulator sliding in here?
I've been playing this deck for the past couple days and so far am liking it! I does seem a little cluttered and some tweaking could be done but overall very effective. I feel like it lacks removal in a lot of situations (but i guess when in doubt, go face!)
I was impressed by Savjz version which he used to win the Invev Korean Invitational last night. He teched: Enhance-o Mechano, Kezan Mystic, Flame Strike. He also uses two Unstable Portal over Clockwork Gnome and Ironbeak Owl.
I posted what seems to be it here (not sure about the Undertakers):
Anyways props to you Razoir!
The amount of shenanigans this deck puts out is just insane. And its good. Really good. I replaced one Echo with Arcane Intellect because I only have one and am saving dust for some more legendary cards, still works great. Pretty good win rate against hunters. No horrible match ups as long as you gain early tempo. Absolutely in love with this deck
Been playing this deck a fair bit with a good amount of success, personally however I do think that healbot is a better fit for the deck than Sneeds. While Sneeds is undoubtedly the more enjoyable of the 2 cards to play the difference 8, 16 or even 24+ life makes against hunters and other aggro decks is huge. It's not so much about the deck being "unable to beat" those aggro decks as like you have pointed out played right they are beatable (except against god draws but that stuff happens) - its more the loss of sneed doesn't actually hurt that much vs control and you IMPROVE your aggro (AKA worst) match up massively.
Just my 2 cents :)