Kolento's Top1 Fatigue Mage [Updated]
- Last updated Mar 15, 2015 (Undertaker Nerf)
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Wild
- 15 Minions
- 15 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3800
- Dust Needed: Loading Collection
- Created: 1/12/2015 (GvG Launch)
- Dbenji
- Registered User
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- 4
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
396
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This looks like a troll deck, but he played it at top100 legend and won most of the matches. :)
Updated the deck, he's currently top4 and in a good spot. :)
He just got top1!
Update explanation: Removed Alex. Without Alex, Ice Block is useless. (It doesn't trigger on fatigue damage.) Added Fireball vs Jaraxxus.
Update 2: As every patch, meta got aggressive again. More HP, more taunt needed.
I don't even care if I win, I just enjoy playing this deck to piss people off.
It made the first two people I play leave.
Do you think Kolento would ever play casual? :D
I play a similar deck to this, although I run 2 Mana Wraith. I haven't posted mine yet, but I plan on it in the near future. I definitely can't wait for The Grand Tournament to be released though. So many good cards coming! :D
awesome deck against face tards
This deck is sooo fun to play.
F***ing cancer to play against though. Lol!!!
If it's face hunter, most of the minions have 1 HP. Midrange hunter is usually slower and you have time to develop taunts. Then you just freeze and board clear everything. Put Healbots to avoid their hero power.
I replaced the second Blizzard for a Cone of Cold when playing against Hunters.
I also mulligan all cards in hopes to get 1 of the two deathlords. After that, I didnt have a lot of problems with huntards or aggro decks in general. (Mech mage, zoo lock, aggro paladin, etc)
After Shaman, Hunter is my worst match-up too (currently 20/55 = 36%).
I've won a few times by not holding back on playing minions and basically aggroing him with taunts. This forces him to deal with the minions and not so much 'thadd-ung' from that accursed arrow.
Hunters don't have too much in the way of aoe, and our taunts can survive most of it anyway.
Still it's definitely a tough matchup - especially if your Healbots are feeling shy.
Wouldn't adding 1 Jeeves make them lock their hand in the end? It'll make them draw until they have 3 cards and if they don't it would just be instant death when they end their turn.
That's just plain evil :)
edit: won't work though (unfortunately)
http://www.hearthpwn.com/cards/12216-jeeves
"BTW Jeeves doesn't automatically kill fatigued people. He looks at your hand, decides how many cards you need, then tries to draw that many"
Jeeves has the strong potential to backfire, and get you killed.
The point of fatigue/troll/mill decks is to either drown your opponent in resources, or starve them.
If you take the drowning approach, you need to be able to deal with an aggro deck that's gonna eat your face, though. Most decks can't.
With regards to update 2 - you're right definitely more Taunt needed.
I already swapped in [card]Sen'jin Shieldmasta[/card] but I'm finding [card]Arcane Nullifier X-21[/card] to be more effective.
With the rise of Oil Rogue, he can't be hit with Sap or Eviscerate as well as loads of other damage spells across all classes (shield slam, swipe, darkbomb, fireball, frostbolt, hammer of wrath etc etc)
A small downside vs Senjin (apart from -1 attack) is that he can fall prey to Cabal Shadow Priest, although he is immune to Mind Control
Really enjoy torturing people with this deck on ladder at ranks 5+, a couple of cards weren't working for me like Big Game Hunter and Mind Control Tech so I added the 2nd Fireball and Alexstraza in and couldn't stop laughing as my opponent's died to Fireball, Fireball, Coin, Coldlight Oracle into fatigue damage. I really think Big Game Hunter is pointless, Fireball + Ping is just as good vs Dr.Boom and Mind Control Tech is equally worthless considering you should be wiping the board aggressively.
I'm having the same thoughts about BGH - however I've opted to keep him:
plus I don't have Alex to try...
I totally agree about MCT and replaced him with a Fireball.
Currently testing Abominations instead of Coldlight Oracles...
I really like this deck, though I made two substitutions.
First substitution: I removed the Mind Control Tech for an Ice Block. I hardly find the MCT useful, normally if the opponent has 4+ minions you have to use an AoE. On the other hand, the extra turn of the block is sometimes all you need, and it proves especially useful against the Grommash finisher combo (i.e. opponent has a 1-durability Death's Bite and drops Grommash Hellscream.) If I have an Ice Block, I still survive with a lot of HP left.
Second substitution: I removed Sylvanas Windrunner and instead play with Archmage Antonidas. It's a second winning condition which can be used quite often. (e.g. turn 10 Archmage Antonidas + Frost Nova, then Fireball + Blizzard + attack face with Antonidas, followed by Fireballs for a total of 24 face damage in 3 turns.
He swapped out MC Tech for Ice Barrier lately. It's really just a tech card that keeps changing as the meta changes.
Since I don't have any Doomsayer, any suggestions about the replacement? maybe Flamecannon?
How are you supposed to fight against ramp decks who just drop threat after threat?
1) taunt
2) freeze + doomsayer
3) aoe
4) sheep + ping
rinse and repeat until they have nothing.
This deck unlike those cuntface decks from Hunter and shit. You actually have to really sit there and think about what you're doing. Knowing what the other guy has (playing all the popular decks and knowing the cards) really helps to know when to expect certain cards. The biggest decisions you have to make is when to freeze vs blizzard. And when to poly the big threats. Some decks you can poly just about anything. Other decks like for example the handlock, you better be careful.