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[Legend] Rank 4 Ramp Druid

  • Last updated Jan 28, 2015 (GvG Launch)
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Wild

  • 20 Minions
  • 10 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 8740
  • Dust Needed: Loading Collection
  • Created: 1/8/2015 (GvG Launch)
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  • Battle Tag:

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  • Region:

    EU

  • Total Deck Rating

    430

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Reached legend on 6.1.2015 and peaked on legend rank 4 with this famous deck http://www.hearthpwn.com/decks/142578-legendary-gvg-ramp-druid.

This deck hasn't really got a bad match up, though i made one important change. I subbed out Cenarius for the more than underrated Foe Reaper 4000 which i simply find amazing. Before you call me insane for dropping Cenarius out of a Ramp/Combo deck let me explain my reasoning. Everyone knows what Cenarius can do in that deck so I move right to the pros of Foe Reaper 4000.

First Foe Reaper 4000 comes out a entire turn earlier and boosts a huge 6/9 body but the reason why i fall in love with the Reaper is his unique effect which comes as close to MtG's trample as we can get now. Also you can play him on turn 10+ and use your hero power which can sometimes decide a match against other decks which abuse a combo to finish.

As bonus he is BGH immun (so is Cenarius). One of the main problems of the ramp/combo druid are taunt heavy decks like handlock and the ever present taunt minions like Sludge Belcher. Foe Reaper 4000 kinda solves this problem.

Your opponent hides his important minions behind a Sludge Belcher? Too bad his minions still gets hit for 6dmg.

Your opponent hides behind a giant buffed by Sunfury Protector? Slap on a Savage Roar and kill the giant and survive! If you have a leftover Wrath you can even kill 2 giants with one attack.

The rest of the cards is pretty stable in druid decks and don't need a lot of explanation.

EDIT: Subbed out Ragnaros the Firelord for Black Knight which does a lot more in the current meta.

EDIT2: Subbed out Dr. Boom for Troggzor the Earthinator. The Deck avoids BGH now completly and is stronger against spellheavy decks such as the reinvented miracle rogue.

EDIT3: Subbed Dr. Boom back in and also went the one combo route now with two Azure Drakes. Also Cenarius and Mind Control Tech are in now.

Mulligan:

Always look for Innervate or Wild Growth things get pretty easy if you get them which means turn 1 Shade of Naxxramas or turn 2 Piloted Shredder. Though it's no insta lose if you don't get them when you get enough removal instead.

MCT is really useful to mulligan for against Hunter and Mechmage.

 

Some advises:

Only coin out Wild Growth when you have Shade of Naxxramas in hand and for the hell of it attack with them when you have to, don't let them get to 8/8 stats if you die in the process.

Always check if you have lethal or not when you have minions on the board. Remember Force of Nature + Savage Roar alone means 14 dmg. Each minion beside that means his attack + 2dmg.

Use Force of Nature and/or Savage Roar for removal if you have to, there is a reason why we run two copies each.

 Ancient of Lore can be used as healing. Sometimes it's better to heal instead of drawing more cards.

 Budget:

A lot of the comments were about possible replacements for some of the legendarys, so I thought I'll write a few sentences about possible replacements of the Epics and Legendarys.  However I won't talk about the Naxx cards because they are pretty vital for the deck and you should unlock them first if you don't have them.

First to the epics: The first card which is not replaceable is Ancient of Lore because it's a good body together with your only card draw ( Wrath won't be used as card draw a lot of the time) and the heal is awesome in hunter match ups.

Another unreplaceable card is of course Force of Nature without the combo the deck can't exist. You can however only run one copy if you also cut one Savage Roar. This limits your use of the combo as removal though. A possible replacement in this case would be Zombie Chow to have boardcontrol from turn one.

Big Game Hunter is another top priority to craft but can be replaced with Naturalize.

And now to the legendarys:

The general rule is that every legendary can be replaced through another legendary or strong epic with the same cost.

For Sylvanas Windrunner that would be either Cairne Bloodhoof, The Black Knight or Piloted Sky Golem. Her effect however is so strong that she also is a top priority to craft. Also she fits in nearly every deck.

Dr. Boom is hard to replace aswell because the bombs offer so much combo potential through Savage Roar. You can try Troggzor the Earthinator or Ancient of War in his place.

Ragnaros the Firelord and Foe Reaper 4000: You can replace this two with nearly all of the big legendarys like Ysera/ CenariusKel'Thuzad and also the cards with Dr. Booms replacements.

If you don't have 2 of the big legendarys mentioned above you can also go a more midrangish route and play 2 Azure Drakes if you go with 1 set of combo cards or 2Spectral Knight if you go with 2 sets of combo cards. Keep in mind that the deck won't be nearly as strong though.

EDIT: A lot of people seem to have a hard time with aggro in this case change Piloted Shreeder with Sen'jin Shieldmasta.