[Legend] Rank 4 Ramp Druid
- Last updated Jan 28, 2015 (GvG Launch)
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Wild
- 20 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 8740
- Dust Needed: Loading Collection
- Created: 1/8/2015 (GvG Launch)
- Gravehound
- Registered User
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- 10
- 26
- 52
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
430
Reached legend on 6.1.2015 and peaked on legend rank 4 with this famous deck http://www.hearthpwn.com/decks/142578-legendary-gvg-ramp-druid.
This deck hasn't really got a bad match up, though i made one important change. I subbed out Cenarius for the more than underrated Foe Reaper 4000 which i simply find amazing. Before you call me insane for dropping Cenarius out of a Ramp/Combo deck let me explain my reasoning. Everyone knows what Cenarius can do in that deck so I move right to the pros of Foe Reaper 4000.
First Foe Reaper 4000 comes out a entire turn earlier and boosts a huge 6/9 body but the reason why i fall in love with the Reaper is his unique effect which comes as close to MtG's trample as we can get now. Also you can play him on turn 10+ and use your hero power which can sometimes decide a match against other decks which abuse a combo to finish.
As bonus he is BGH immun (so is Cenarius). One of the main problems of the ramp/combo druid are taunt heavy decks like handlock and the ever present taunt minions like Sludge Belcher. Foe Reaper 4000 kinda solves this problem.
Your opponent hides his important minions behind a Sludge Belcher? Too bad his minions still gets hit for 6dmg.
Your opponent hides behind a giant buffed by Sunfury Protector? Slap on a Savage Roar and kill the giant and survive! If you have a leftover Wrath you can even kill 2 giants with one attack.
The rest of the cards is pretty stable in druid decks and don't need a lot of explanation.
EDIT: Subbed out Ragnaros the Firelord for Black Knight which does a lot more in the current meta.
EDIT2: Subbed out Dr. Boom for Troggzor the Earthinator. The Deck avoids BGH now completly and is stronger against spellheavy decks such as the reinvented miracle rogue.
EDIT3: Subbed Dr. Boom back in and also went the one combo route now with two Azure Drakes. Also Cenarius and Mind Control Tech are in now.
Mulligan:
Always look for Innervate or Wild Growth things get pretty easy if you get them which means turn 1 Shade of Naxxramas or turn 2 Piloted Shredder. Though it's no insta lose if you don't get them when you get enough removal instead.
MCT is really useful to mulligan for against Hunter and Mechmage.
Some advises:
Only coin out Wild Growth when you have Shade of Naxxramas in hand and for the hell of it attack with them when you have to, don't let them get to 8/8 stats if you die in the process.
Always check if you have lethal or not when you have minions on the board. Remember Force of Nature + Savage Roar alone means 14 dmg. Each minion beside that means his attack + 2dmg.
Use Force of Nature and/or Savage Roar for removal if you have to, there is a reason why we run two copies each.
Ancient of Lore can be used as healing. Sometimes it's better to heal instead of drawing more cards.
Budget:
A lot of the comments were about possible replacements for some of the legendarys, so I thought I'll write a few sentences about possible replacements of the Epics and Legendarys. However I won't talk about the Naxx cards because they are pretty vital for the deck and you should unlock them first if you don't have them.
First to the epics: The first card which is not replaceable is Ancient of Lore because it's a good body together with your only card draw ( Wrath won't be used as card draw a lot of the time) and the heal is awesome in hunter match ups.
Another unreplaceable card is of course Force of Nature without the combo the deck can't exist. You can however only run one copy if you also cut one Savage Roar. This limits your use of the combo as removal though. A possible replacement in this case would be Zombie Chow to have boardcontrol from turn one.
Big Game Hunter is another top priority to craft but can be replaced with Naturalize.
And now to the legendarys:
The general rule is that every legendary can be replaced through another legendary or strong epic with the same cost.
For Sylvanas Windrunner that would be either Cairne Bloodhoof, The Black Knight or Piloted Sky Golem. Her effect however is so strong that she also is a top priority to craft. Also she fits in nearly every deck.
Dr. Boom is hard to replace aswell because the bombs offer so much combo potential through Savage Roar. You can try Troggzor the Earthinator or Ancient of War in his place.
Ragnaros the Firelord and Foe Reaper 4000: You can replace this two with nearly all of the big legendarys like Ysera/ Cenarius/ Kel'Thuzad and also the cards with Dr. Booms replacements.
If you don't have 2 of the big legendarys mentioned above you can also go a more midrangish route and play 2 Azure Drakes if you go with 1 set of combo cards or 2Spectral Knight if you go with 2 sets of combo cards. Keep in mind that the deck won't be nearly as strong though.
EDIT: A lot of people seem to have a hard time with aggro in this case change Piloted Shreeder with Sen'jin Shieldmasta.
Deck is working very nicely thank you!
Can I replace cenarius with kel'thuzad or cairne?
If i dont have Naxxramas cards, which ones can i use to replace Shade, Loatheb and Sludge?
get naxx cards
Honestly in this meta, I think 2 shades of Naxx is detrimental. Cancer mage is the biggest threat now which destroys this deck. You will die or be within lethal range before you can ever stabilize.
Hi, i dont have Cenarius and TBK to complete this deck and i replaced Dr.Boom with Ancient of War. I replaced Cenarius with KT and TBK with another Ancient of War. Is that a good choice or can u offer other replacements
Should work with your changes. Just be careful when to place Ancient of War.
btw you say that you dont use this deck for climbing ladder but you use firebat's deck with a little changes of your own. Can you share those changes because im trying to climb and i want to try two combos
Sure. I run -1 Harvest Golem + 1Big Game Hunter. Also if you want to try this deck with your changes and 2 Combos try the earlier version: -2 Azure Drakes + Savage Roar, +1 Force of Nature.
What is the best replacement of Cenarius?
And which card is more important to craft- Cenarius of The Black Knight?
of course cenarius is more important, but i would say you should craft tbk because he's played in a lot of decks
But could you suggest any replacements?
cenarius and bk have unique effects, i run kel'thuzad instead of cenarius because i feel like he gives just too much value. I think you could replace bk with another sludge belcher
I crafted TBK (I need him so badly for the other decks) and replaced Cenarius with Kel Thuzad, just like you did. Works allright.
yeah tbk is pretty damn awesome
keep in mind that i've been running the previuos version of hte deck, cenarius is a must in the new one
I do not see him beeing a must..
this is what gravehound told me :
I'll try to make a rewrite when I get some time but mainly made the changes because a lot of time 2 copies of the combo sit dead in my hand when I needed to draw something to play. Instead I added some really strong cards like MCT which gets insane value against Boom plays or mech mages. Also Azure Drake because with only one combo I needed extra draw.
Cenarius is needed in this case because he acts as either bodys or as a second Savage Roar.
True that but for laddering I'm currently back to two combopieces. I'm running a slight variation of Firebat's BattleoftheBest deck.
It's a really fast deck without Wild Growth and you can look his version up on the start page.
Can i have a ysera in this deck? it is my favourite legendary and I don't know if it is good for this deck though... and if it is good for this deck then whom should i replace for ysera?