Kripparrian's GazloePriest
- Last updated Jan 5, 2015 (GvG Launch)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 8300
- Dust Needed: Loading Collection
- Created: 1/6/2015 (GvG Launch)
- Fluxflashor
- Registered User
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- 31
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- 694
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Battle Tag:
Fluxflashor
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Region:
US
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Total Deck Rating
27098
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This deck is greatness. It's fun to play with for sure...I feel like it could use some tweaking, but not sure what can be done. It is REALLY easy to mulligan into an even worse hand...a few times I've survived to come back and win, but it can be really frustrating to have to pass 4 or 5 times before being able to drop a mancer or blademaster turn 5...
Still, this is my go-to deck for this ladder. I've never been above rank 11 (only been playing for a season and a half), so maybe the Gazlowe deck will take me further.
does it still work if i don't have vol'jin, dr. boom, faceless manipulator and toshley?
This guy just played King Mukla against me with this Gazlowe priest deck.
This guy doesn't even know what he's just done. ;)
Against Hunters you could try subbing in an Unstable Ghoul for the Shadow Word: Death :) That's been working for me.
I don't understand why run 2 shadow word pain without any shrinkmeister.
Also there is only one 7atq+ minion so Dr Boom will be BGH for sure.
I crafted Gazlowe for this deck and it doesn't work really well :(
Try making your own deck around Gazlowe, what I have picked up on is that taking someones deck and using as your own doesn't work that often, try modifying it and putting your own spin on it?
I love control priest and so when I pulled a Gazlowe from one of my first GvG packs I had to build this. The other legendaries I replaced with Ragnaros the Firelord, Lightbomb, and Azure Drake.
Definitely fun (if slow) in ladder play against aggro. I've beaten control but it's not a favorable match. Against control mulligan aggressively for combo pieces to hang onto card advantage.
Shrinkmeister is a good addition, often super useful for enabling Shadow Madness, Cabal Shadow Priest, and Shadow Word: Pain. The first two hit the board hard if they find good targets.
Lightbomb is my new MVP. Usually a one-sided board clear that chains into Northshire Cleric draws or Lightwarden buffs.
Gazlowe wins games!
Super fun with all the aggro on ladder atm, but its hard to win vs Handlock
i dont understand why do people even post these decks. We all know the best way to play priest isn't with gazlowe. Sure you can get kicks and giggles out of playing this deck but if you want to reach legend? It's a waste of time.
Your mistake is assuming that every player has a goal of reaching legend and doing so without experimentation. Some players just play to have fun. Some players play to experience different types of decks. Some players enjoy having a more diverse game than the ever present aggro that is HS.
Just because all you think about every single match is what you can do to get closer to Legend doesn't mean that all other players do.
What do you mulligan for with this deck?
This deck took me from rank 12 to rank 20 with no stars. anyone have any tips...
dont netdeck decks just because a streamer's name is attached to it
"Take a complete massive dump on those guys" Yaaaaas
I've actually been having really good success with the deck. i've played maybe 20 games and lost 5, and 3 of them the opponents openings were so insane there was no way i could win. Gazlowe does a really good job at refilling your hand in clutch situations. he himself isn't the real win condition. he just helps you catch up when your behind. the only real changes i made was i cut the pains added a death and a nova. the pain's often sat there doing nothing and having an aoe/heal against hunter really helps out. the second death has also helped greatly against the control match allowing to fight handlocks to a certain degree.
Let me rephrase my post from below. Kripp - thanks for making this deck. I think it is an awesome attempt to make Gazlowe work.
The thing is however, any deck that relies on 1 card is going to fail when you don't get it. And other than a lucky pyro + cleric + circle, you're not going to draw into Gazlowe every game.
Then there's Gazlowe himself. He's hardly a reliable win condition. I was finding this deck forced me to play Gazlowe around turn 7 or 8, generating maybe 1 or 2 mechs. You were lucky and got Foe Reaper 8000, but most times you'll get a 3-drop mech. Even if you play Gazlowe at turn 10, generating 4 mechs, well you are way behind on tempo and probably dead already.
The other thing is that all those 1 mana cards are depleting your hand pretty quickly. Say you do Blademaster + Light of Nauru + PW:S. You've got a 4:8 blademaster. But if he eats a hex, you've lost the 3 cards you invested in it.
And you really need a second card that can make use of all the spare spells. Maybe a single Gadgetzan, or a Questing Adventurer.
To be honest, I think Gazlowe is better suited to a hero with more natural card draw. Perhaps a druid deck with ramps, Ancients of Lore, Mech Yetis and Mech-Bear-Cats would do better. Druid has less useful 1 mana cards, there's Claw Naturalize and Savagery, but more sturdy mid game minions to allow you to pick up spare parts along the way.
This is fun, but not effective. I would be interested to see a druid version of Gazlowe deck.
Do you think the problems you describe could work in a more typical control priest shell?
I've been trying the deck with a single auctioneer like you suggested, no light of the naaru for less 1 mana spells, no blademasters, but with some typical control cards instead like MC, sylvanas, voljin, lightbomb, thoughtsteal.
Control Priest typically does not have a strong win condition. The way control priests win is by removing more threats and using 1 blademaster or MCing or thoughtstealing opponents threats or even through fatigue. Not drawing CoH/Pyro and just losing has always been a problem with every control priest deck.
I think Gazlowe helps this by putting down more threats in order to overload a CW or handlock's removal. A control priest can win with a single 3/3 creature on the board.
Ironically I just was messing around with this deck and it loses HARD to mill druid. Like noone's business. Not to mention the players I were playing disguised it as a mill deck until about turn 6, which was too late by then. Fun deck, but with Mill getting netdecked a ton right now it's not viable. Especially since spare parts fill your own hand, helping mill.
Getting absolutely stomped on by aggro, has a serious problem clearing board early on if you don't draw ASP+Circle or a Nova.
Sounds like you need to learn how to mulligan. Need holy smites, and shadow madness, also wild pyro and power word shield.