[Havoc] 1st Time Legend Apprentice Mech Mage
- Last updated Feb 1, 2016 (Explorers)
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Wild
- 24 Minions
- 6 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4320
- Dust Needed: Loading Collection
- Created: 12/30/2014 (GvG Launch)
- TheRealHavoc
- Registered User
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- 6
- 10
- 18
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
412
My most recent legend deck, hope you enjoy :)
http://www.hearthpwn.com/decks/424779-havoc-me-go-face-yep-s22-legend-aggro-shaman
Hope you like this deck. But, if you're looking for another option on your grind to legend, check out my latest favorite http://www.hearthpwn.com/decks/189794-havoc-legend-shade-rogue!
Like it says in the title. This is my first time to legend. The highest I have been in the 3 seasons I've played is rank 2. So, I thought I might share the deck I used to get legend for those others out there trying to get there for the first time.
Hope this deck treats you like it did me :).
Deck Reasoning
I basically played this deck from rank 14 through to legend with some changes along the way. I feel like this deck is a "jack of all trades but master of none." Which is why I think it was so consistent on the ladder all the way up. It can handle any class out there. You will notice that there are a couple cards which I chose to only have 1 copy of (other than legendaries), such as Flamecannon, and Arcane Intellect. These cards all have their place but having 2 of them in your starting hand can a lot of times leads to a loss, while not drawing them isn't the end of the world which is why I chose to only include 1 of each.
I chose to include Sorcerer's Apprentice for the following reasons. Remember all the spare parts are spells, casting them for free is nice especially if you're able to play this card with Archmage Antonidas. This card is also great for early tempo when you you need a 1 mana Flamecannon or Frostbolt. This card also makes arcane intellect a lot more playable. There are a lot of spells in this deck so with the addition of spare parts that makes this card worth it imo.
Having both Dr. Boom and Archmage gave me a much better win rate against control decks such and control warrior. Without another big finisher like Dr. Boom, I found control matchups a lot tougher if I didn't curve out perfectly and finish them around turn 7. Dr. Boom really helped vs Warrior and Priest.
Some Class Tips:
Hunter and Zoo: Hunter actually became one of my favourite matchups with this season. With annoy-o-tron, mana wyrm, and all the early removal like flamecannon and frostbolt this matchup went very smoothly for me. Also, a nicely timed blast mage put the icing on the cake. The imp version of zoo I found a little tougher if you don't get a nice blast mage, if you're having trouble with that matchup up, might be worth throwing in a flamestrike, I found that to help, maybe in the place of the yeti.
Handlock: "Try to get a really aggressive start... (think Mech Warper)
The biggest mistake I see people make is playing around too much. You can often deal with one taunted Molten Giant, but you can't just not attack face to play around double Molten-Sunfury-Shadowflame or similar things. You have to race them and only trade if you get a really efficient one."-Xixo-
Priest: This deck runs a lot of 4 health minions to help with the priest matchup. Mech synergy really helps in this matchup. playing a turn 2 mechwarper followed by turn 3 yeti, shredder, or tinkerer (goes to 4/4 with a mech on board) gives you a nice start. Flame cannon helps against injured blademasters and cultist's. Try to save your spare parts for Antonidas and it should give you the fuel to win. Watchup out when playing late game annoy-o-trons and mechwarpers cause they are perfect steal targets for the priest.
If you have trouble with any particular matchup, leave a comment and I'll do my best to help.
Edit:
A quick and dirty mulligan guide:
If you have a mechwarper in your opening hand mulligan for mechs 3 mana and below
If you have a manawyrm in your opening hand mulligan for apprentice frostbolt and flamecannon and portal if you choose to use one.
If you have neither a mana wyrm or a mechwarper keep any 2 mana and below and mulligan for more of them.
If you have both a mana wyrm and a mechwarper just keep them and muligan anything over 3 mana.
Cheers!
And don't forget to give the deck a "+1" if you have success or enjoy the deck :).
Legend Proof
http://i.imgur.com/SKZT86l.png
P.S. I plan on starting to stream this deck and some other variations soon!!
You can find me at http://www.twitch.tv/therealhavoc
Recent Changes:
Played this deck pretty much for the first time this season today on my stream. I had been working on a new rogue deck and trying to make it work and had ranked down to 14. Played this deck for 2 hours and climbed to 9 so I would say that it is still working as intended :). Thanks to everyone for all the feedback and interest in this deck and as a result of some good constructive comments I have made some changes that I feel help make this deck stronger this season.
- 1 Apprentice
-1 Mech Yeti
+2 Azure Drake
Helps the deck with more card draw and having the spell power is awesome when having to remove some big taunts. Ex. Vs Control Warrior had Azure Drake on board he played Sludge Beltcher, I play apprentice and flamecannon...Boom, removed sludge for 1 mana. This deck still has all the early tempo to beat hunters and zoo but now is more viable against ramp druid, handlock and warrior with these changes.
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good deck m8
Awesome deck.
Got me from rank 15 to legend in 4 days
thank you for this deck, i have hitted three times the last victory of rank 7 and failed there (my personal curse), but when i began to played this deck on rank 12, before losing the first match, i went, without losing a single match until the last win of rank 7, this is one of the fastest climbs that i ever had, and i will bring this deck to the ''Copa Ámerica'' as my main deck, really, thank you, i dont know what have i done without this deck.
I dont know how to win with this deck.. i keep getting destroyed by everything i go against im 9 wins 11 losses right now at rank 16, i was rank 11 but went on a huge lose streak so i switched to this and im still not seeing progress..
Whenever i try to play cards they just keep getting wiped the next turn i play them, so i get to turn 5 6 7 i still have only one card while my opponent has 2 or 3.. eventually i just get beat to death.
should i just try keeping my mechs in hand instead and just wipe with spells, play the mechs when its safe? i dont what to do lol
Now i managed to win streak to 14 2 star but then i fell back to 16. currently 14W-20L sigh..
Is there any way I can replace a card for Flamestrike? I'm having trouble getting past hunters
I don't think flamestrike would help against hunters. Most of there minions have deathrattle. Probably the best card against hunters and the mirror image mech mage would be to run a Kezan Mystic. You could sub 1 Azure Drake or the arcane intellect. I've used it recently with good success.
Most mech shamans don't run a board clear. So when it comes to facing other snowbally mech decks its mostly about the opening draw then making smart trades so that they can't get the board. This deck has more finishing power and longevity than a shaman mech deck so if you can weather the early storm you will win.
They have the same amount of removal and mech as you...
Their advantages :
Yours :
Try to play around their weapons, trade advantageously with your heropower and never go head if he has creatures on board (unless you have lethal ^^)
Maybe this is just my experience, but I have been running out of steam with this deck all too often. I've subbed in another Arcane Intellect, but I've gone from rank 10 with 3 stars to rank 16 with 1 star over the last couple of days. The lack of hard removal except the 1 Flamestrike has been tough, so I added another in and replaced an Annoy-o-Tron. Also, I've started running into trouble finishing people off when they drop down to 10 ish health or so. I've subbed in Ragnaros for an Azure Drake, but not much help so far. Perhaps all the tinkering has just ruined the deck and maybe I should start from scratch again. I dunno. Any suggestions would be appreciated and thanks in advance for your time.
What are possible Dr Boom replacements?
nothing...
For a slime it's way to fast ! ^^
Those are fine replacements. Piloted skygolem is also another option.
I got to rank 13 with this deck and then stalled out. You start top decking pretty quick. I've gotten farther with secret mage deck (Rank 5).
Cool, I haven't seen one secret mage all season unless you are referring to the mech mage with 2 mirror entities which has less card draw than this. But if it's working for you then nice job. This deck has more card draw than any other mech mage out there with 2 drakes and 1 arcane intellect.
The mirror entity variant is pretty easy to play around with this deck since you have a ton of low cost minions. If they get stuck with their secrets in hand then they are really screwed. That being said I wouldn't say we are super favored it all comes down to who gets their early draws like mech warper blast mage, if it goes later game we are obviously favored with more draw if they curve out perfect with their mad scientist then they will have more tempo.
This deck is favored in any control matchup and is more consistent since there is more removal and card draw but that's just my opinion. Both decks work well.
With one Arcane Intellect how does this have more card draws? lol
More card draw than other Mech Mage decks, which run no arcane intellect and sometimes only 1 drake.
Havoc this deck is amazing im lovin it so far i might hit legend this season ty for the deck