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Deathrattle Priest - Legend Top 16 EU

  • Last updated Jan 8, 2015 (GvG Launch)
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Wild

  • 20 Minions
  • 10 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 5780
  • Dust Needed: Loading Collection
  • Created: 12/21/2014 (GvG Launch)
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Hello, this is Atlas reporting in. I really wanted to share my priest deck, since they have been so few and far between my climb to the top 16 (Finished #17 with this deck during December season, good luck to everyone next year)! I actually haven´t seen almost any other priests, it has been purely warriors, warlocks, hunters, paladins, druids and mages. It has been a while since I saw a shaman, rogue or priest.

To all the doubters here is the proof before I get a little more into the deck:

GvG cards I have chosen to use are Vol'jinMechanical Yeti and Piloted Sky Golem (EDIT: Recently changed Dr. Boom instead of Piloted Sky Golem.)

Deathrattle priest is still definitely viable, its worst match up got much improved with GvG, handlocks are finally more doable. You are running Vol'jin which makes it so much better while handlocks had their Soulfire cut from the deck, which made the deck weaker. And the another horrible match-up, rogues, is finally obliterated from the ladder! (At least in high ranks)

Double Shadow Word: Death seems to be the correct meta call right now. With everyone running Dr. Boom, Ragnaros and other 5+ attack minions it is almost guaranteed to be the card that wins you games.

Northshire Cleric + Circle of Healing: Since we are not running Injured Blademaster we tend to have more draw power with Circle. In many match-ups you start to get ahead exactly when your cleric, heal, circle plays start to kick in. You have more steam to keep the pressure up. Especially against warrior it is more a battle for draws than anything else. You are aiming at some point to draw 2-5 cards with your Cleric to keep the pressure to high for the warrior to handle.

Auchenai Soulpriest + Circle of Healing. This is what we want against zoo and hunter. This combo is so vital that even in DR priest I am always searching for it in my opening hand. It is the board clear that you need always at some point to get the game in your favor.

Priest got curves: With this deck it is all about board control. You want to have that Undertaker, Zombie Chow, Loot Hoarder, Dark CultistMechanical Yeti kind of curves. It is not always necessary which is the beauty in this deck. Sometimes you can just go on without playing anything till turn 4-5 and win the game. Undertaker is still strong in the later stages of the game in this deck.

I will talk little more about the match-ups:

Druid

You are looking to curve nicely to compete with the druid´s curve. You want to get that Undertaker, Zombie Chow, Dark Cultist, Mechanical Yeti curve in order to battle against the druid´s board. Cleric is a bit meh in this match-up until you can draw billion cards with Cleric Circle. Also Auchenai Circle combo isn´t great early on either.

 Zoo

Look for Auchenai + Circle in opening hand. Other than that keep your early drops. Dark Cultist should be thrown away if you are going first, in every other case I keep it, but against zoo it is just too slow to be kept when going first.

Hunter

This is a battle of board control. If you can grab there isn´t enough ways for hunter to kill your and your late game is much superior. So you are looking to have that Auchenai Circle very early on and also keep the early minions to fight for board.

Warrior

I have always felt that this match-up should be favored as deathrattle priest. It goes to fatigue sometimes, but your goal in this match-up is to make the warrior run out of steam while you have some left. It is crucial to try to deny Acolyte draws and make him use his removals early on, so it becomes difficult for the warrior to remove your stuff. You are not obliged to rush it in this match-up, sometimes you just have a really strong 10 mana play with three minions or so and it makes it very difficult for warrior. This is why Brawl is such a key card in this match-up, it is important to keep that card in mind.

Handlock

Since we always assume warlock to be zoo; we shouldn´t ever be keeping Shadow Word Deaths in our opening hand. Handlock is much better match-up nowadays, you want to play around their board clears and hope Vol´jin doesn´t come too late.

Mage

Since there are so many differnet mages it is hard to say what you are playing against. But just look for the early minions and if you know it is mech mage then you also want Auchenai Circle I feel like.

Paladin

I have had pretty good succes against paladin. It really comes down to how many Equalities he gets and how much value he gets out of them. Mind Control should be kept for Tirion.

Replacements:

Sylvanas Windrunner: This card to me is the staple of priest since beginning of HS. This is they key legendary in this deck and priests decks overall, so replacing it will significantly hurt. You can still make the deck work without it, since the whole deck relies around board control. For this baby I would recommend either Piloted Sky Golem or Cairne Bloodhoof. These are quite rare cards too, but Sylvanas is just so hard to replace in this deck!

Vol'jin: Vol'jin can be replace with Loatheb. Loatheb is something I would even consider adding to the deck myself, but right now I find it so stacked already.

Dr. Boom: Basically you want to put another big bad ass minion instead of this guy here to win nutrition battles and control match-ups. Kel'Thuzad and Piloted Sky Golem are good considerations (For example I used Piloted Sky Golem before I used Dr. Boom and that version took me to top 16!). Another big guy you can play with is Sneed's Old Shredder, Ragnaros the Firelord or Troggzor the Earthinator.

Basically I would say you really need each and every common and rare to make this deck work, legendaries are more or less to just give you big threats late game after you fend off the early aggression thus you can use different ones.