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Tourist Chaos Warlock

  • Last updated Sep 11, 2024 (Perils in Paradise Mini Set)
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Standard

  • 24 Minions
  • 6 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Warlock Tourist
  • Crafting Cost: 9600
  • Dust Needed: Loading Collection
  • Created: 9/12/2024 (Perils in Paradise Mini Set)
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  • Total Deck Rating

    22

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I keep making tourist home brew decks and I haven't played Warlock this expansion yet, so what better time than the introduction of the all mighty Cubicle!  This is still a work in progress.  Certainly not a consistent deck, although with the chaos tendril package that kind of comes with the territory.  WARNING: If you have angered the RNG gods, i would not suggest you try this deck.

CUBICLE : The cubicle works wonders on turn 5 if you can get your Drillfist to stick on board.  I have gotten so much value with this combo and hit multiple legendary excavations from it in a single game.  The warlock legendary excavation steals 7 hp from your opponent.  Even going second, if you can play brittle turn 2 into coin Drillfist turn 3, depending on what common excavation you get, you could get the coin package and play cubicle on the Drillfist turn 4.  At this point your one Drillfist can be used to trade while your cubicle makes a new one at the end of every turn.  If the opponent cant kill that cubicle right away then you are in a great spot.

SLEEPY GUY : One card you may see and think is super weird is probably the sleepy guy.  This card essentially gives you a safe turn against the opponents board.  This guy also is a good cubicle target as it forces your opponent to have tools in hand to kill the cubicle, as minions will be put to sleep once it is killed.  Playing this guy into a semi established enemy board can be a way to bait the opponent to play more minions, then you wipe them with eternal layover into defile,mortal eradication, or domino effect.

TRAVEL SECURITY : The first time I saw this card, I immediately thought of the warlock tourist.  This may work in Deathknight, but I think it works even better in warlock.  Having the options to give this reborn, cubicle it, or double the deathrattle effect, all makes what would be a bad card into a pretty good one.  This being 6 mana does mean that we can't cubicle it the same turn, unless you have the coin package from your excavates, so generally this will be paired with a brittlebone.  If this survives, that is when you cubicle it.  You can also just play the tourist into this for 10 mana and get 2 8 drop minions.  Surely not two Branns!

TENTACLE TENDER / CHAOTIC TENDRIL : The tentacle tender is another good target to coin out turn 2, if the opponent hasn't established much yet.  My goal usually is to try and get at least two tendrils from this card.  I have had games where this survived for 5+ turns.  It does start to get tricky with hand space since you are also getting cards from your excavate minions.  I will play my tendrils to dump em and create more room in my hand and progress the spell cost of the next tendril.  Now I am sure if you have played chaotic tendril, you know the clown fiesta it can create.  There are turns where I am just praying I don't screw myself over.  If that is something you can live with, this deck is a fun one to try out.  I have had games where i play tendril turn 1 and it casts curse of flesh, which makes enemy minions cost hp instead of mana.  That game ended very quickly for me, since it happened to be against a big taunt warrior.  In the same vein though, the amount of beneficial 1 cost spells can give you a nice boost right out the gates.  Some other mana numbers that could really screw you over is once you get up to it are 7 and 8.  There is a 7 cost rogue spell that deals 7 damage to a minion and then you draw draw 7 cards.  This will mill you and depending on the rng of the 7 damage, it could kill your own minion.  When 8 cost comes around, I am hoping to not get Wheel of DEATH!!! the card that destroys your deck and gives the opponent 5 turns to win or else they lose. 

So yeah, try the deck at your own risk.