Control Hunter?!?
- Last updated Aug 14, 2024 (Paradise Post Launch Balance Changes)
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Standard
- 12 Minions
- 16 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Secrets Hunter
- Crafting Cost: 11280
- Dust Needed: Loading Collection
- Created: 8/1/2024 (Perils in Paradise)
- Twerp
- Registered User
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- 4
- 19
- 25
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Battle Tag:
Twerp#2658
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Region:
EU
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Total Deck Rating
16
I've had tons of succes with this deck, playing in legend.
I even beat a Warrior summoning 10 Zilliax.
The deck has a lot of possibilites, and can sometimes kill off opponents rather quickly, while also being able to sustain through the longer games.
Furious Fowls, Chatty Macaw and Sasquawk are definitely the stars of the deck.
If the deck gets some attention, I will add a guide.
Have fun!
A guide as promised!
The deck revolves around playing strong cards multiple times, with Chatty Macaw and Sasquawk. Generally you would like to repeat Furious Fowls.
If possible at all, focus on going face with your direct damage and weapon, while maintaining a healthy board with secrets and your board control cards ( Death Roll, Star Power, Hollow Hound, Yogg-Saron, Unleashed ).
A general mulligan would aim for Costumed Singer, Sneaky Snakes, Greedy Partner and Hidden Meaning.
For other mulligan options, take a look at the spoilers below:
Deathknight / Priest / Rogue / Paladin / Warlock
If you have a otherwise good mulligan, you may also keep Gorgonzormu and Titanforged Traps.
Shaman / Hunter / Demon Hunter / Mage
Keep Explosive Trap as well.
Druid / Warrior
Keep Gorgonzormu. If you have a good mulligan, also keep Furious Fowls. If you keep Furious Fowls, you can also choose to keep Chatty Macaw.
That's it for the guide! I hope you have a better idea of how to pilot the deck now.
Go get some stars!
//Twerp out
did you ever try to include bunny stomper?
Need draw cards
Great deck! From 5 to Legend :) Well done TS
Loving the deck so far! Doing pretty well overall but would love to see a deck guide!
Guide added!
It's a pretty good deck, although 2x star power seems too much for a deck with already great aoe removals.. I'm looking forward to the guide
Guide added!
Question: Which cards are you missing? I don't think there's a lot of cards you can be missing, and still be able to play the deck at a decent level. I've tried variations with more secrets in them, but this list has been working the best for me.
Sasquawk and Death Roll.
Reading the text on Death Roll again, I see that it is key because of Chatty Macaw. Otherwise you just have a basic 3-points damage Quick Shot to repeat.
Sasquawk seems very slow, but I suppose if you are actually making games last past turn 7, this could be useful.
I added a guide :) Maybe you'll get a better understanding from reading it. It's very fun to play... If you like playing hunter I strongly recommend you to craft the few cards you're missing.
I believe you had success in Legend, but I’m 1-5 in Diamond 5, although admittedly I don’t have a couple of key cards.
This deck’s only chance is to cast lots of secrets early. Without that, it seems very weak.
Which cards are you missing? I don't think there's a lot of cards you can be missing, and still be able to play the deck at a decent level. I've tried variations with more secrets in them, but this list has been working the best for me.