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GoldB Combo Rogue

  • Last updated May 18, 2024 (Dr. Boom's Incredible Inventions Mini Set)
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Standard

  • 10 Minions
  • 18 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Combo Rogue
  • Crafting Cost: 9480
  • Dust Needed: Loading Collection
  • Created: 5/18/2024 (Dr. Boom's Incredible Inventions Mini Set)
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  • Total Deck Rating

    23

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Hello everyone, here's my Goldbeard list.

This is my best attempt at a combo Rogue deck revolving around Shoplifter Goldbeard, Puppetmaster Dorian and The Replicator-inator.
They are multiple ways of comboing but, basicaly, drawing a Goldbeard with Dorian (using Gear shift or Rading party) gives you a mini. With one on board, you can create a chain of Goldbeard. You can also do a chain with Replicator, opening with it and slamming Goldbeard, using Record scratcher to refresh mana. Cycle through deck, gets pieces ready, control the board and slam.

I warn you, I play in dumpster legend. The deck wins, it is pretty fun, but is not top meta by any mean. Take it Sonya rogue level. Bad in wrong hands, very good if well piloted. It is very satisfying to play once mastered.



Let's break down card by card/packages:

-Velarok package: Consists of Stick Up, Kaja'mite Creation, Thistle Tea Set and Velarok Windblade. They are here to give early game. You can get sneaky kill with it too, but for the most part, it is a consistent glue that help the deck survive until it reachs its potential. Minions interfere with Dig for treasure, but they are really that necessary to give rogue survavibility early game.

-Combo package: Consists of Bargain Bin Buccaneer, Raiding Party, Record Scratcher and Dubious Purchase. Buccaneer is a pirate so it makes sense, raiding party is a tutor for pirates and weapons and, if you have played correctly, a perfect tutor for Goldbeard with Dorian active. Purchase gives us board control and card draw. Scratcher enables mana refresh for combo lines (and/or tempo plays).

-Pirate package: Consists of Bargain Bin Buccaneer, Shoplifter Goldbeard and Sandbox Scoundrel. Goldbeard is our combo. Buccaneer is our control tool and board presence, and Scoundrel is our mana discount and/or combo (keyword) activator. Very few pirates to make raiding fleet consistent.

-Draw package: Consits of Dig for Treasure, Gear Shift, Dubious Purchase and Raiding Party. Dig is a nice combo activator and, while I tried my best to make it give a coin consistently, giving up on the Velarok package hurted too much. Gear shift help fixes your hand, pull back Goldbeard in the deck and combo with Dorian. A hand with Gear shift, Goldbeard, Dorian and Raiding party is an almost guarenteed Combo ready for next turn.

-Rest of the cards consists of Backstab, which is a nice combo activator, control tool and easy cycle card; Preparation, Shadowstep, Puppetmaster Dorian and The Replicator-inator. Replicator serves the second combo plan. Shadowstep can help increase damages by bouncing a Goldbeard and replaying it, or just value. I generally keep one for Velarok or good creature, and one for combo turn. Dorian is Dorian.



Mulligans:

-Always keep: Dig for Treasure, Kaja'mite Creation, Velarok Windblade

-Situational keep: Backstab (vs aggro), Preparation (if something to play with it), Stick Up (if Velarok in hand), Thistle Tea Set (if no turn 2 play), Dubious Purchase (if you have prep)





GL.HF.