Favorite this Deck

LEGEND PRIEST [Dragon+Hammer+Giant]

  • Last updated Apr 18, 2024 (Whizbang Paladin Changes)
  • Edit
  • |


  • 16 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Dragon Priest
  • Crafting Cost: 7860
  • Dust Needed: Loading Collection
  • Created: 4/9/2024 (Whizbang Paladin Changes)
View in Deck Builder
  • Battle Tag:


  • Region:


  • Total Deck Rating


View 1 other Decks by S4CR1F1C4L
Export to

Hello Everyone, 

First time poster. Priest only player. No net decks, only self crafted & tested. Last 5 seasons I've never seen a mirror of any of my Legend Decks, all with high winrate, no trash RNG. 

Here's the first one I'm sharing. A couple of notes, I'll add more & gameplay if this gets traction. 


1. Draw your deck as fast as possible with clerics. 

2. Get an extra turn Priest Legendary, combo with 2+ zero cost giants, + equip Hammer on 2nd turn. OTK. (many times you will not need the whole combo and can win much sooner)

2. Play control & setup for board clears with Injured Hauler. 

3. Forge card, whatever will help you the most. More draw via cleric is always top priority unless you need removal. 

It is usually NOT giant, you only need extra giants vs. Warrior. 

Mulligan top priority: Cleric, Scale Replica.

Next: Hidden gem, creation protocol. 

Do not keep: 1 cost dragon


-Never play cleric on T1. You want to get 3 card draw out of your first early game cleric. 

-Bait aggro decks into full clears with 3/7 + springwater combo. 

[Edit: 4/10 , more notes]

S Tier Openers:

No coin: T1 (no coin) - Fan Club, T2 Gem, T3 Cleric x1 (x2)  / Funnel Cake

W/ coin: T1 - Hidden Gem OR Scale Replica T2 - Gift Whelp / Fan Club T3 - Cleric x1 (x2) / Funnel Cake

Hammer Scenarios: 

The 1st most important hammer scenarios are making sure to utilize 1-cost hammer with poisonous to get out of any bad early game situations. You dont need the hammer to win. 

There are very limited games where you need a 5-cost hammer. 1-cost or 10-cost should be 95% of games.

The goal is to play Ignis either on the SAME turn as timewinder & take best available 10 cost (windfury + deal 6 dmg) then equip on free turn for the kill, or ON the free turn for best 5 cost hammer available. 


[EDIT: 4/16] - I will add gameplay. Here is a 5 set from yesterday, 4-1. Opponents were not good except game 5, but watch how I draw the deck. I think that is the most misunderstood part. I logged back on later to do 5 more, but had a banger to start, so 1 & done vs. Druid in video 2. 

And yes, we'll get gameplay vs. more aggro decks, lock, etc. We'll do a 10 in a row set when I have time this week. 

4-1 (War, Rog, DK, Sha(l), DK)


1-0 Reno Druid. (Banger! 26-min game)