+75
Favorite this Deck

Salt mage [by LLL.Eindboas]

  • Last updated Feb 2, 2015 (Undertaker Nerf)
  • Edit
  • |

Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 9140
  • Dust Needed: Loading Collection
  • Created: 12/18/2014 (GvG Launch)
View Similar Decks View in Deck Builder
  • Battle Tag:

    Eindboas#2177

  • Region:

    EU

  • Total Deck Rating

    747

View 6 other Decks by user-16805820
BBCode:
Export to

For now Im using this decklist for climbing. -1 ghoul because there is less hunter

Short write up:

The deck is heavily reliant on tempo swings. The secrets, cheap removal spells and cards  enable high value trades/plays.

Secrets: The mirror entity is obviously an insane card in term of tempo swings, it allows you to attack with a creature your opponent just played. It can also give great utility against certain decks/plays. If you drop it on turn 3 against a handlock it prevents him from playing a giant on turn 4. Same goes for the 100% Dr. Boom on turn 7. Duplicate is in there for mainly two reasons. 1. you dont need to add specific card draw mechanics, as this card will refill your hand. 2. Most of the minions in this deck are high value minions which are great to copy.
I would recommend to play only 2 types of secrets for consistency with your mad scientist.

Unstable portal vs. Mad scientist: Play the scientist on turn 2 when you have the choice. It will always give guaranteed tempo when not silenced. The portal is way more random. Also playing the scientist on turn 3 is more mana ineffcient. The portal can possibly give you a 4 drop on turn 3.

Mulligan:

I will not discuss all the possible opposing decks as the mulligan can be divided in roughly two strategies.

Aggro/paladin/mech mage: Mulligan for mana wyrm, cheap removal, mad scientist and ghoul. Unstable portal is a slow card and is not very good against hunter/zoo lock. Even if you get a good high drop minion it will cost you at least 2 turns to play it, which you dont have against this type of decks.

Control: Mana wyrm is always a keeper just like mad scientist. In this case the unstable portal is very good as you will have the time to play it.

If you would like specific advice for a certain match up just ask.

Cheers,

LLL.Eindboas

https://www.facebook.com/lowlandlions?fref=ts