Eidolon
- Last updated Jan 25, 2025 (The Great Dark Beyond Launch)
- Edit
- |
Wild
- 29 Minions
- 11 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Highlander Shaman
- Crafting Cost: 38280
- Dust Needed: Loading Collection
- Created: 12/11/2023 (Patch 28.2 & Season 6)

- Jason_Vought
- Registered User
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- 1
- 8
- 15
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
31
1.25.25 UPDATE: Revolve for ZERGS and STARSHIP PIECES
Considering removing Farseer Nobundo.
Reno and Jim make good friends.
Hello! I've been playing Hearthstone since Goblins and Gnomes. When the Witchwood brought us Shudderwock, I realized that while it brought us infinity, it also gave us the Unicorn. With the rise of Even Shaman, AOE became the dominant answer. I finally reached legend in November 2023, and I'm polishing to see how far I can go with a Highlander Shaman that uses Yogg-Saron, Hope's End, does not go for infinite Shudderwocks, and does not play a certain slate of Battlecry-related minions.
Please note that this deck is designed for those who understand the game, who aren't just playing to ladder, and that there are two key phases: (1) Surviving turns 1-5 with finessing card draw, trades, Sphere, and AOE; and (2) Teaching your opponent.
Considering removing Corrupt the Waters as it interferes with proper use of Hagatha and Reno's hero powers. If you play it, try not choosing it in mulligan. But it gets tricky maneuvering when you complete the quest, and ultimately, choose which of the three powers you want for endgame.
Substitutions
Revolve for Shadowpriest and Buffadins - but weak and risky against control decks.
Hallazeal the Ascended - At best, an AOE + massive heal for 1 turn, given its cost - but unless saved for additional spells dealing damage from Bewitch, can really only be used with Lightning Storm, Elemental Destruction, and Volcano, 2 of which might kill it. Going by this deck's philosophy of if it can be played that turn mana-wise, playing it can be good, ultimately doesn't make the cut.
Pro Gamer - Wonderful, just so entertaining with Shudderblock, can of course be replayed by Shudderwock (where you don't even know what you threw), and while at the time of this comment the RPS meta seems to be veering towards paper, because of its uncertainty, was ultimately removed. BUT, with Shudderblock can be great if you're great at RPS for milling your opponent, especially as you can throw three times in a row, having to anticipate what their throws are. It's brilliant. One of my favorite cards, but alas.
Cards I Don't Include because they take away from a pure Hearthstone experience (in my opinion)
Astalor Bloodsworn - too many games are won by this card. So I don't play it.
Any cards that lead to infinite Shudderwock.
HOW TO CLIMB THE LADDER
Will update next time I reach Legend.
Even Totem Shaman
Run draw and play 3 turns ahead for Devolve, Revolve, Lightning Storm, etc. Let them fill their board with base Totems and WAIT until you can kill em all. Totem bots also generally always go face, which means they leave Needlerock Totem unabashedly generating value...
Jade/Mill Druid
See above; run draw, trade, and supremely time Sir Finley, Sea Guide so that the 1 card that wins you the game, Skulking Geist, can be achieved, but ideally after they've played Jade Idol from their ETC. This is the only surefire way to beat these annoying
Dragon Druid
Difficult. Sometimes they have two dragon's nests, which means they burn. Ultimately use Steamcleaner from ETC if they play Kazakusan. Think every turn, plan turns ahead. Nerfed Reno can't remove the nest but ideally go for Shudderblock into Lor'themar.
Pirate Rogue / Pirate DH
Attack On Everything
Odyn Warrior
Always watch your health, because there's a limited max armor they can attack with on a single turn. Draw, trade, Finley for precluding Odyn from battlecrying. Play N'Zoth, the Corruptor after Blightblood Berserker has died.
Shadow Priest
Devolve and Revolve against Voidtouched Attendant so that they can't get it back with Raise Dead. Control otherwise with AOE and healing ft. the 4-cost Volcano.
Demon Seed
Still haven't figured out a way to tech, other than using similar tactics against Shadow Priest for Crystallizer, and not playing/summoning any minions on your end so that they burn and (hopefully) they don't play Blightborn Tamsin the turn they get her, so that you can steal her with Theotar, the Mad Duke, etc. There's a certain way to play against Demon Seed such that, by not doing much, you encourage them to expedite the quest, such that they complete it but not play Tamsin on the same turn - that's how you take it from them.
Highlander Shaman (the traditional version, not mine)
Technology
Exodia Priest
Sphere of Sapience, draw and trades for Shudderblock with Dirty Rat, Mutanus, or Theotar, or Steamcleaner for after they put Exodia into their deck.
Big Shaman
ETC into Soul Seeker wins you the game. Plague of Murlocs otherwise.
Big Priest
A bit harder as they can resurrect, but that also means if you Plague of Murloc them, they'll summon Murlocs. Their only real way to counter this is Psychic Scream.
OTK Paladin (Holy Wrath or Four Horsemen)
Truly hard strategy needed. There is a lot of tech available in this deck.
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Revision: 57 - Jan 25, 2025
- +1 Revolve
- +1 Volcano
- -1 Card Grader
- -1 Ghost
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Revision: 56 - Jan 23, 2025
- +1 Card Grader
- +1 Baking Soda Volcano
- +1 Harkener of Dread
- +1 Earthquake
- -1 Deathlord
- -1 Siege Tank
- -1 Volcano
- -1 The Exodar
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Revision: 55 - Jan 21, 2025
- +1 Missile Pod
- +1 Starport
- +1 Lift Off
- +1 Photographer Fizzle
- +1 Ghost
- +1 Siege Tank
- +1 Jim Raynor
- +1 The Exodar
- +1 Grunty
- -1 Miracle Salesman
- -1 Sir Finley, Sea Guide
- -1 Baking Soda Volcano
- -1 Hecklebot
- -1 Ignis, the Eternal Flame
- -1 Mechagnome Guide
- -1 Carnivorous Cubicle
- -1 Cosmonaut
- -1 Earthquake
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Revision: 54 - Jan 6, 2025
- +1 Miracle Salesman
- +1 Hecklebot
- +1 Ignis, the Eternal Flame
- +1 Mechagnome Guide
- +1 Bob the Bartender
- +1 Cosmonaut
- -1 Revolve
- -1 Far Sight
- -1 Primal Dungeoneer
- -1 Soul Seeker
- -1 Cho'gall, Twilight Chieftain
- -1 Lor'themar Theron
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Revision: 53 - Nov 29, 2024
- +1 Far Sight
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Revision: 52 - Nov 29, 2024
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Revision: 51 - Nov 29, 2024
- +1 Corrupt the Waters
- +1 Revolve
- +1 Yogg-Saron, Master of Fate
- -1 Rustrot Viper
- -1 Prescience
- -1 Harkener of Dread
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Revision: 50 - Nov 17, 2024
- +1 Thrall's Gift
- +1 Primal Dungeoneer
- +1 Soul Seeker
- +1 Earthquake
- -1 Hecklebot
- -1 Cho'gall, Twilight Chieftain
- -1 The Exodar
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Revision: 49 - Nov 16, 2024
- +1 Deathlord
- +1 Arkonite Defense Crystal
- +1 Hecklebot
- +1 Prescience
- +1 Carnivorous Cubicle
- +1 Farseer Nobundo
- +1 Lor'themar Theron
- +1 The Exodar
- -1 Dirty Rat
- -1 Malted Magma
- -1 Watcher of the Sun
- -1 Dreamplanner Zephrys
- -1 Primal Dungeoneer
- -1 Griftah, Trusted Vendor
- -1 Ignis, the Eternal Flame
- -1 Sheriff Barrelbrim
- -1 Kologarn
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Revision: 48 - Sep 13, 2024
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Revision: 47 - Sep 13, 2024
- +1 Malted Magma
- +1 Travel Agent
- +1 Dreamplanner Zephrys
- +1 Kologarn
- -1 Bad Luck Albatross
- -1 Deathlord
- -1 Earthquake
- -1 Swampqueen Hagatha
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Revision: 46 - Sep 7, 2024
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Revision: 45 - Sep 7, 2024
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Revision: 44 - Jul 27, 2024
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Revision: 43 - Jul 27, 2024
- +1 Frosty Décor
- -1 Travel Agent
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Revision: 42 - Jul 19, 2024
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Revision: 41 - Jul 18, 2024
- +1 Trick Totem
- -1 Primal Dungeoneer
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Revision: 40 - Jul 15, 2024
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Revision: 39 - Jul 15, 2024
- +1 Needlerock Totem
- +1 Travel Agent
- +1 Overplanner
- +1 Plague of Murlocs
- +1 Griftah, Trusted Vendor
- +1 Carress, Cabaret Star
- +1 Incindius
- +1 Marin the Manager
- -1 Revolve
- -1 Thrall's Gift
- -1 Gold Panner
- -1 Pro Gamer
- -1 Infested Watcher
- -1 Shadow Hunter Vol'jin
- -1 Khartut Defender
- -1 Thunderbringer
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Revision: 38 - Jun 9, 2024
- +1 Gold Panner
- +1 Pro Gamer
- +1 Infested Watcher
- +1 Shadow Hunter Vol'jin
- +1 Harth Stonebrew
- -1 Needlerock Totem
- -1 Card Grader
- -1 Hagatha's Scheme
- -1 Kobold Stickyfinger
- -1 Invincible
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Revision: 37 - May 6, 2024
- +1 Thrall's Gift
- +1 Card Grader
- +1 Primal Dungeoneer
- +1 Hagatha's Scheme
- +1 Harkener of Dread
- +1 Kobold Stickyfinger
- +1 Steamcleaner
- +1 Skulking Geist
- +1 Invincible
- +1 Thunderbringer
- -1 Zilliax Deluxe 3000
- -1 Acolyte of Pain
- -1 Far Sight
- -1 Floppy Hydra
- -1 Observer of Mysteries
- -1 Nesting Golem
- -1 Origami Dragon
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Revision: 36 - Mar 31, 2024
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Revision: 35 - Mar 28, 2024
- +1 Far Sight
- -1 Miracle Salesman
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Revision: 34 - Mar 28, 2024
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Revision: 33 - Mar 28, 2024
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Revision: 32 - Mar 28, 2024
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Revision: 31 - Feb 14, 2024
- +1 Harth Stonebrew
- -1 Far Sight
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Revision: 30 - Jan 29, 2024
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Revision: 29 - Jan 29, 2024
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Revision: 28 - Jan 27, 2024
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Revision: 27 - Jan 26, 2024
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Revision: 26 - Jan 26, 2024
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Revision: 25 - Jan 26, 2024
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Revision: 24 - Jan 25, 2024
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Revision: 23 - Jan 25, 2024
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Revision: 22 - Jan 25, 2024
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Revision: 21 - Jan 23, 2024
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Revision: 20 - Jan 23, 2024
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Revision: 19 - Jan 22, 2024
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Revision: 18 - Jan 22, 2024
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Revision: 17 - Jan 21, 2024
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Revision: 16 - Jan 21, 2024
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Revision: 15 - Jan 21, 2024
- +1 Framester
- +1 Plague of Murlocs
- +1 Rustrot Viper
- +1 Blademaster Okani
- -1 Kobold Miner
- -1 Hecklebot
- -1 Skulking Geist
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Revision: 14 - Jan 20, 2024
- +1 Kobold Miner
- +1 Healing Rain
- +1 Sir Finley, the Intrepid
- +1 Aftershocks
- +1 Digging Straight Down
- +1 E.T.C., Band Manager
- +1 Burrow Buster
- +1 Skulking Geist
- +1 Mutanus the Devourer
- -1 Schooling
- -1 Amphibious Elixir
- -1 Bracing Cold
- -1 Far Sight
- -1 Hallazeal the Ascended
- -1 Unseen Saboteur
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Revision: 13 - Jan 18, 2024
- +1 Amphibious Elixir
- +1 Bracing Cold
- +1 Far Sight
- +1 Algalon the Observer
- -1 Framester
- -1 Plague of Murlocs
- -1 Rustrot Viper
- -1 Ignis, the Eternal Flame
- -1 XB-488 Disposalbot
- -1 Earthquake
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Revision: 12 - Jan 16, 2024
- +1 Schooling
- +1 Mana Tide Totem
- +1 Plague of Murlocs
- +1 Rustrot Viper
- +1 Snowball Fight!
- +1 Conjured Mirage
- +1 Ignis, the Eternal Flame
- +1 Hallazeal the Ascended
- +1 Volcano
- +1 XB-488 Disposalbot
- +1 Khartut Defender
- +1 Unseen Saboteur
- +1 Earthquake
- -1 Beakered Lightning
- -1 Cold Storage
- -1 Overdraft
- -1 Dryscale Deputy
- -1 E.T.C., Band Manager
- -1 Snowfall Guardian
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Revision: 11 - Jan 2, 2024
- +1 Beakered Lightning
- +1 Overdraft
- +1 Framester
- -1 Schooling
- -1 Amphibious Elixir
- -1 Sleetbreaker
- -1 Acolyte of Pain
- -1 Brilliant Macaw
- -1 Hex
- -1 Plague of Murlocs
- -1 Rustrot Viper
- -1 Tar Creeper
- -1 Big Game Hunter
- -1 Volcano
- -1 Earthquake
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Revision: 10 - Dec 17, 2023
- +1 Cold Storage
- +1 Schooling
- +1 Amphibious Elixir
- +1 Acolyte of Pain
- +1 Tar Creeper
- +1 Big Game Hunter
- +1 Shadow Hunter Vol'jin
- -1 Ancestral Knowledge
- -1 Far Sight
- -1 Framester
- -1 Healing Rain
- -1 Pozzik, Audio Engineer
- -1 Spammy Arcanist
- -1 Khartut Defender
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Revision: 9 - Dec 13, 2023
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Revision: 8 - Dec 13, 2023
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Revision: 7 - Dec 13, 2023
- +1 Hecklebot
- -1 Cookie the Cook
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Revision: 6 - Dec 13, 2023
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Revision: 5 - Dec 12, 2023
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Revision: 4 - Dec 12, 2023
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Revision: 3 - Dec 12, 2023
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Revision: 2 - Dec 12, 2023
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Revision: 1 - Dec 12, 2023
- +1 Cold Storage
- +1 Cookie the Cook
- +1 Framester
- +1 Ancestor's Call
- +1 Prescience
- +1 Hagatha's Scheme
- +1 Golganneth, the Thunderer
- +1 Bru'kan of the Elements
- -1 Amphibious Elixir
- -1 Doomsayer
- -1 Festival Security
- -1 Healing Wave
- -1 Treasure Guard
- -1 Azerite Chain Gang
- -1 Street Sweeper
- -1 Yogg-Saron, Hope's End
Hello, thank you for this great deck. Any advice on replacing Grunty? I never roll high stat murlocs, only 1/2s or 2/1s...
You're welcome! Hmm, I seem to get 2/3s and 3/3s. A few times Siltfin Spiritwalker for card draw lol. A pure mana replacement could be Tidal Wave, or as I usually use Grunty to handle 1 or 2 big minions, maybe Siege Tank (which I tried a few times, but ultimately removed as it doesn't damage enemy hero with Shudderblock).
For some reason copy and pasting the code doesn’t work any more :(
I think we're already friends on Battle.net but I forget your tag :( DM me here and I'll share it with you in-game
My favorite deck updated again. Thank you! What do you think about the new hero cards?
EDIT: Kerrigan with Death Growl is insane.
Artanis is weak.
Jim's still my favorite.
Been following this deck for a long time thank you for not abandoning it and keeping it alive
I tried to use the deck code but it will not work
Haha thanks, I'll never abandon it - it is one of the few decks that can reliably beat (almost) every other deck. Just made the final edits with the Dark Beyond - try it now.
So much fun! but has 50% ish winrate but loads of fun.
Yay! Glad to hear it :)
Been following this deck for a long time. Excited to try it again with the new xpac
Thank you! My years of polishing it since Witchwood are worth it if someone else likes it. I'm going to try Travel Agent (specifically with Shudderblock), and it has a solid chance of staying. Carress and Incindius I may not craft, and Incindius may go as it makes duplicates. But Overplanner is 100% staying as that's such a good control card.
Feel free to check out my other decks! The Rogue one needs a lot of work, but my Dune Paladin and Casino Mage I'm also really proud of. (Edolas is mostly for memes)
I usually buy both pre order bundles. Do you?
I don't have the $ lol. I just save up.
Looks even more amazing than the version before. I have it all golden too excited to try it out!
Thanks! I hope it goes well.
fix the deckstring!
Fixed! 40 cards.
Anything else besides conjuring mirage? Seems waste spot to me? Maybe im wrong
Same question. I likewise have serious doubts about mirage's usefulness on the list.