Casino40 1.5
- Last updated Oct 11, 2023 (Fall of Ulduar)
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Standard
- 23 Minions
- 12 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Control Mage
- Crafting Cost: 25000
- Dust Needed: Loading Collection
- Created: 9/25/2023 (Fall of Ulduar)
- Aerizen
- Registered User
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- 5
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Battle Tag:
N/A
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Region:
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Total Deck Rating
14
The Mage Deck You've Been Waiting For!
With the added new cards from the mini-set, this fourth iteration of the deck is finally ready to be revealed!
Enjoy your games as you discover your way out of sticky situations and find yourself coming up mind-bending, previously impossible and unseen strategies to win every match up.
Yes, with control tools such as sustain (Arcane Artificer, Watcher of the Sun, Ignis selected weapons + all the generated sustain) and removal (Star Power, Inquisitive Creation + all the generated removal) you will do well against any aggro deck and will outlast even the most dedicated of warriors.
You have a ton of consistent board presence and damage. You'll find it easy to stack up damage and alter your gameplan and win-condition after just a few games. This really is the most fun deck out there right now, and it's the only deck I play.
Yogg and Zola combo made this deck that much more competitive. Double Reverberations made it even more disgusting.
WIN CONDITIONS
There are, in total, FOUR win conditions for this deck, if we don't count the win conditions you can generate (I once won with plagues and Helya, a few times by using Reeverb on Thaddius...)
The first is playing a bunch of high value spells that didn't start in your deck and replaying them with Grand Magister.
The second is getting off a, at the very least, 4 spell Sunwell and then following it up with Energy Shaper for potentially game-winning mana cheat spells.
The third is generating cheap damage spells and then finishing your opponent with something they could never have expected - a random cheap damage spell and Sif!
The fourth is generating a ton of removal and board clear cards, getting board advantage through Arcane Keyboard (which will spawn minions as you destroy theirs) and Nightcloak Sanctum. If you don't win by just out-valuing them at this point, get a windfury weapon from Ignis and just finish off the game.
ADDITIONS
Added Sir Finley, this is so you can get out of bad hands and dig for answers. Also, allows you to dig for Rommath on turn 10. Additionally, it allows you to dig your Rommath in your deck if you fear it might get removed from your hand. Possible addition of Taelan is possible to counteract Rommath ending up on the bottom of your deck.
I'll write other possible variations with time. But yeah, the cards I substituted above are the ones that are not so necessary for the success of this deck.
Mulligan for low cost, no-combo piece cards you can play early on such as Vast Wisdom or Arcane Keyboard. All the cheap discover cards like Prismatic Elemental and Hipster are great too. Nightcloak Sanctum you ALWAYS keep, Arcane Artificer only against aggro or token druid.
Arcane Keyboard should always be followed by Cold Case if you can curve it out naturally.
You will get rewarded for playing tanky and greedy when it comes to HP and armor with this deck!
When discovering spells, always keep in mind that your end goal is to get sick bonuses from replaying them with Magister. Thus, secrets are almost always a good pick because if you're lucky, your Magister can start to look like Mysterious Challenger.
Of course, always compare the cost of picking (and then having to spend mana on) a spell that will be truly useful LATER, as opposed to picking the spell that will give you a tempo swing in your direction now, but be useless later (e.g. targeted removal that gets randomized). This will only come to you with experience.
This deck, though seemingly random, is very consistent and rewards you for playing it skillfully. It takes a lot of forethought to do well with this deck, but your resources are practically unmatched.
Most importantly, never give up, this deck can comeback from the worst situations.
BELIEVE IN THE HEART OF THE CARDS
I love the idea of this deck as I played quite a bit of casino before Yogg came out. I wish this list worked better for me, if my opponent is any shade of aggro I just get run over. Gonna try to make some adjustments to make it work.
After having played at higher ranks I have reached the same conclusion - it's just too darn slow against any type of fast deck, even if you get a really good hand. Let us know if you have any success with your changes.
Some more input from me :P Seeing as how everyone and their mother runs Ignis it is almost impossible to count on your Rustrot Viper to show up when you need it[in a 40-card deck]. And getting destroyed by a windfury weapon which summons 8-cost minions like candy is losing me a lot of games. So I put another one in and removed Prison of Yogg-Saron which seems like an overdraw machine more than anything else. How often does it cast something you actually need, like hard removal? Seems very risky to me. Would like to hear your thoughts.
Hey man, thank you so much for the engagement. I still play this deck only, I'm glad you're enjoying it as much as me!
Now, to answer your question.. Yes, I actually did run two Vipers at one point and I would not say they're bad now. Like you said, literally everyone is playing Ignis so it's fine, worst case it's a 1 mana redraw and against warrior now you can even destroy their Hammer if you have two vipers in hand. Usually by the time they play Ignis's weapon, I have viper in 8/10 cases, I'm serious.
How? I keep it in mulligan, I almost never trade it and when you know they got the weapon then you have to start applying pressure (just like chess) either on the board with playing your minions and destroying theirs, on their face( you use burn spells and get them low) or something similar. The point is that the weapon takes 10 mana out of you and if you force them to have to spend at least 1 mana, they will not be able to play the weapon in most cases.
Regarding Prison of Yogg, I included it inspired by a comment here and to tell you the truth it really works. Yes, I have overdrawn cards because of it (so play it only after your win cons are in hand) and sometimes it even casts f*king Tome Tampering which is just brilliant... but other times it has literally won me the game. If you play Aegwwyn or the minion that inherited her powers, and you play Reverb on that, you have +4 spell damage and then whatever damaging spell is cast by Yogg will be that much more powerful. Got me close to lethal a few times. Honestly, I'd cut Sif if I was you... she's a dead card most of the time, Aegwyn is just consistently good for a deck with so many low-cost minions.
Would love to discuss this deck more with you!
Great deck! But I'm having trouble with insufficient card draw and Pozzik seems like a useless card 8/10 times, any good substitute?
Thank you, glad you like it! Honestly I never have problems with card draw with this deck, my hand is almost always full. You see, you might not be drawing cards but you are generating new ones practically each turn and that's very similar to drawing.
Pozzik is extremely good in control match ups, and if you can get him on turn 4 he's amazing. He really shines when the enemy has 8 cards and you give him 10 and he mills one, as well as screw up their next turn. However, he can be replaced with Blademaster Okani.
For more consistent card draw, throw out Meddlesome Servants and replace them with like Wisdom of Norg or Volume Up!
I strongly disagree about Pozzik - too often you are just doing your opponent a favor. I have played this deck a lot for over a week now and it's just never good, you can get lucky and mill an important card but that's so rare that it's nowhere near worth it. Okani is way better and a consistent performer which Pozzik absolutely isn't.
After play testing myself, I have to agree with you. Good point.
Haha, its very funny to play, I think.
I have gone 0 for 5 on D5 with this, except had to substitute for Sif. So I'm usually killed fairly fast because there's no control aspect. Lots of discover with little useful. There's no coming back from bad situations.
The conclusion is this deck is purely for gambler who want to have fun and not climb.
looks cool imma try it
i dont think meddlesome servant is necessary i will put 1 viper and 1 energy shaper instead
Yeah that works in most cases. I could get behind -1 meddlesome servant and +1 viper, but I think removing both of them decreases your draw power. I used to run volume up or wisdom of Norg, but meddlesome is better cuz it draws cards while also leaving a body behind.
No card draw could set you up for failure in certain cases. Then again, not having viper on time is just as bad. Your call, tell me how it went for you if you get the chance!
Mate, I had to make a Hearthpwn account just to leave this comment. I am a retired HS player, and I only play battlegrounds and I had a few thousand dust lying around so I decided to build this deck.
This deck is the best thing since the invention of domestic violence, 5/5 would highroll again. Also keep in mind that 99% of gamblers quit just on the verge of winning big, so bet all your life savings on Yogg and get ready to win a morbillion dollars.
You have no idea how happy your comment made me. I crafted this deck only for myself and I can count on the fingers of my hand how many people playing Casino Mage I've seen.
Seeing that there are other people who enjoy the archetype (especially as much as you so as to come back from BG to standard) gives me hopes for the future. Hope to see you on ladder man, thanks for checking out the deck!
Yessir I've had a blast in the depths of bronze, I did make one small change to the deck and swapped out 1 reverberations for Prison of Yogg Saron for more gamba opportunities.