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Painful Buffy the Ladder Slayer

  • Last updated May 9, 2023 (Festival Buff Patch)
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Standard

  • 19 Minions
  • 8 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Pain Warrior
  • Crafting Cost: 15900
  • Dust Needed: Loading Collection
  • Created: 5/9/2023 (Festival Buff Patch)
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  • Total Deck Rating

    6

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I've been facing a lot of early aggro in Diamond so I tweaked my older Warrior deck  to have more Board clear and pain combos with the Wild Pyro, and put in the Igneous Lava gorger, which on average will give ~5 armor plus a 3/5 taunt body. Compare that to Shield block and it's like getting a 3/5 taunt for ~1-2 mana.    I took out some early weak minions that never accomplish much while adding the Trench stalker for late game punch. 

The main end game goal is to play Blackrock'n'roll and / or Lor'themar Theron, then play Sir finley with a large hand to swap all the non-buffed cards for super large buffed ones.    If you can survive until then You have 4 minions in your deck that can do 20+ damage to face from your hand...    

Older write up still applies...

Blackrock and roll is slept on;  I naively assumed the cards just gained their own stats, but it actually add the mana cost to both defense and attack.   This makes Zilliax and Thori deal 8 damage rushing.   This deck can win all the way up through Diamond.     12-20 attack charge cards?  A weapon that rushes for 15 then hits face for 15 damage?   Take that Death Knight

:::Mulligan Guide:::
The main cards you want to start with and mulligan for  are Sunfury Champion,  Embers of Strength , and Imbued Axe.  Wild pyro and whirlwind and riot are your other activators to damage your minions so Imbued axe can start buffing them.    Equip the weapon turn 2-3,  then next turn play Sunfury then Embers of strength, then attack with weapon to get a solid early board.    You don't need to infuse the weapon for it to be good because it's +1/+2 atk/ health and only gains 1 attack infused, and it really helps your board survive early and grow every turn.  

  Situationally keep  Anima Extractor, Sanguine Depths, Riot and Wild Pyromancer,  Metrognome if you have  a 1 cost card,  and I'll  also keep blackrock and roll if I'm playing against a non-aggro deck.    Mid game you have a lot o card draw options to refill your cards while you wait for your HUGE finishers to seal the deal.  

Don't forget Zilliax can attach to hookfist via magnetic, (He is both Pirate and Mech) because I did for days and was still winning with this.   Zilliax + Metrognome is a good combo to get some rush lifesteal to keep you in the game.