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Beast Down Hunter [Tempo (Mixed-Archetype)]

  • Last updated Feb 20, 2023 (March of the Lich King)
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Classic

  • 14 Minions
  • 15 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Beast Hunter
  • Crafting Cost: 2880
  • Dust Needed: Loading Collection
  • Created: 2/17/2023 (March of the Lich King)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    41

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Sorry for the misinformation (defining hunter as Aggro in the first time that I posted it)

Last Update: -2 Secretkeeper -1 Snipe - 1 Arcane Shot -1 Leeroy Jenkins for

+1 Timber Wolf +1 Stonetusk Boar + 1 Freezing Trap + 1 Hunter's Mark +1 Flare

Hunter is the class that best represents the Tempo (Aggro-Control) archetype in the game, but there is a lot of misinformation about what it actually means to be Aggro-Control.

People commonly confuse the hunter class with the Midrange (Control-Aggro), but hunter is better represented by Tempo (Aggro-Control) and I will explain why below:

"The Aggro-Control decks typically focus on gaining tempo advantages to survive the early game and then, in the mid-to-late game, turn the corner, switching quickly from defence to offence and often winning in just one or two attacks.  Occasionally Aggro-Control decks instead deploy an early threat and protect it long enough to deal lethal damage.  The defining strength of Aggro-Control lies in attacking or defending as the situation requires.  Doing this generally involves preserving options instead of curving out.  It requires and rewards play skill, earning Aggro-Control the reputation of being one of the most difficult macro-archetypes to pilot." (Source: Aggro-Control (1), Aggro-Control (2) )

Despite its threats being of great potential and quick access, a Tempo deck is known to be fair in relation to its arsenal, despite being destructive, so the difficulty in applying the correct gameplay when using this deck is in finding the right moment to that the potential of your cards is activated, making them lethal.

"Unlike Midrange, which is flexible and can switch strategies when necessary, Tempo employs primarily aggressive strategies, utilizing disruption only when absolutely needed to protect their board state." (Source: Aggro-Control (3) )

Tempo deck usually has advantages against pure Aggro (zoolock [which is the best class for pure aggro strategy]) and Aggro-Combo (usually shaman) decks, but it doesn't mean a match against a control deck is impossible to be won.

About the choice in the secret cards:

for not being able to impose presence on the field in the first turn, the Explosive Trap is undoubtedly necessary, because, unlike a zoo deck, your deck is not focused on board spam in the turn 1, so it functioning aggressively and defensively.

the Snake Trap is excellent for board spam, however, being a turn 2 card, it is just good, not something extremely necessary for your gameplay.

By choosing the Explosive Trap as the main one, we are considering that you will take control of the board in sometime, so the Freezing Trap will only target the possible threat that comes in the future that remains,letting you delay the opponent's game giving you even more advantage.

For the hunter, monsters also function as resources for activating the potential of their threats, and that's what cards are for: Timber Wolf and Stonetusk Boar.

As described throughout this presentation of the deck, the difficulty of the Aggro-Control archetype lies in finding the right moment to activate the potential of its cards, as its deck is full of cards that are extremely powerful for their cost, but which are fair, depending on certain situations so that they awaken all your potential.

King Krush is totally able to be replaced by any other card that you want, King Krush just usable in a long match.