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[Wild] Jade Druid - Post Renathal Nerf

  • Last updated Dec 21, 2022 (March of the Lich King)
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Wild

  • 6 Minions
  • 22 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Jade Lotus Druid
  • Crafting Cost: 13180
  • Dust Needed: Loading Collection
  • Created: 12/21/2022 (March of the Lich King)
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  • Battle Tag:

    MrMuffinMan#11642

  • Region:

    US

  • Total Deck Rating

    173

View 18 other Decks by MrMuffinMan
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The nerf of Prince Renathal has inspired me to explore the 30 card architype of Jade druid once more. 

This deck is deceptively built in a way to fully utilize Oaken Summons, one of the best anti aggro tools in the game.

Nature Studies becomes the "ramp" tool of choice compared to Biology Project for the sake of Oaken SummonsAquatic Form and Lunar Eclipse also become less appealing as they will curve awkwardly on turn 4 with Oaken Summons, potentially hitting Archmage Vargoth into blanking the recast.

The difference between the prior versions of Jade Druid to the more modern iterations are it's greater ability to deal with wider boards with cards like Scale of Onyxia and Raid Boss Onyxia.  The stronger pieces of interaction such as Theotar, the Mad Duke also benefit the deck tremendously.

                                                                   Honorable mentions

Wrath- There are a lot of X-1 and x-3 minions that come down early and are impactful.  The ability to draw a card while dealing with them can be very impactful as a way to cycle through the deck and maintain a clear board, and later in the game cycling a removal spell stops it from being a dead card.  I just struggle to find space. 

Mutanus the Devourer- Another Strong piece of disruption that I've chosen to replace with Theotar for the time being as Theotar is able to come down earlier.  Mutanus can be run alongside Theotar, the Mad Duke but I believe for 7 mana he's just too slow for the exceptionally fast meta we've been seeing in both aggro and combo. 

                                                                        Potential Cuts

After playing certain architypes for years, It can be easy to form biases based on prior success of certain cards, while they may appear to be "good" they may actually be damaging to your win rates, even if it's only a small percentage.  Metas change and so do the effectiveness of your cards.  While I believe my current iteration of the deck is built to my best ability, I admit that there could be certain cards I have a hard time removing.  Cards like Malfurion the Pestilent and Branching Paths are two great examples of cards that perform greatly in the deck but could easily be swapped and perhaps have better replacements.  I believe taking risks and trying new cards is the heart of the game; without innovation we may miss out on some hidden gems, so I encourage you to explore :)