Triple Unholy Aggro [26.01 patch]
- Last updated Jan 30, 2023 (March of the Lich King)
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Wild
- 26 Minions
- 4 Spells
- Deck Type: Ranked Deck
- Deck Archetype: 3 Unholy
- Crafting Cost: 6720
- Dust Needed: Loading Collection
- Created: 12/20/2022 (March of the Lich King)
- QSRS
- Registered User
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- 3
- 14
- 28
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
50
Short review/guide:
The whole idea of the deck revolves around continuously swarming the board from the very early stages and threatening lethal with Grave Strength in the midgame. Therefore, low curve, sticky minions and board control are essential.
Hawkstrider Rancher is the card that makes the deck work. Followed by Nerubian Swarmguard on turn 4 it can create monster boards, although you won't need to go that greedy usually and just combo it with one or two drop. The additional 1/1-s it generates are either Grave Strength buff targets, or future corpses for another lategame finisher Lord Marrowgar.
Astalor Bloodsworn is just overall insane addition that can fill your curve through all game stages and offers yet another tool to finish your opponent.
Deck has plenty of card draw with double Chillfallen Baron and double Famished Fool, as well as couple of discovers such as Necrotic Mortician.
Mulligan targets: Hawkstrider Rancher, Body Bagger, Infected Peasant.
Update (30/12/22):
Current meta is not at all board-centric so Blightfang has to go. Arms Dealer is pretty weak as well, so decided to cut both copies.
Having strong early drops and smooth curve is crucial. For this reason Bone Flinger is a good addition. His battlecry is useful for making early game tempo plays, as well as for the later stages. Nerubian Vizier completes the deck as the last tech card.
The rest of the deck remains the same.
53% WR in low legend after 100+ games, so this deck can still win some matches. All we need from blizzard is to buff Grave Strength from triple unholy to double unholy.
Update (01/01/23):
First day of the month, 15-6 W/L climb till Diamond 9. Blightfang becomes extremely useful again as there are lots of Aggro DHs, Aggro Druids, Implocks and Paladins on the ladder.
Update (30/01/23):
Another big balance patch out. Wildpaw Gnoll nerf and the fact that meta is still in mess benefits this deck so much. Enjoy while it lasts. Changed the list a bit with new additions: Battlefield Necromancer, Plague Strike, Vrykul Necrolyte and Irondeep Trogg.
Update (31/01/23):
After some experimentation with the tech cards, decided to get rid of Foul Egg, Plagued Grain, Bonedigger Geist early game package. Replaced them with double School Teacher and Arms Dealer.
It is worth mentioning that recently cards like Amalgam of the Deep, Nerubian Vizier and Sylvanas, the Accused have seen some play in Unholy decks. Personally, I don't feel they are necessary, but they seem good enough and should be fine in specific situations.
I am very inspired by you
thank you.
I hate Renathal very very very much.
But in the current meta, it is necessary
Please test my deck.
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Thanks for the comment! Updated the list today to suit the current post-balance patch meta.
Playing a variant of this: -Astalor, plus 2nd Plagued Grain (more corpses, more free board draw). -1 Necrotic Mortician, +1 Plague Strike (targeted removal plus board development). -2 Infected Peasants (redundant with the grain), +2 Nerubian Vizier.
Major first impression - this deck both lacks board wipe AND is highly susceptible to it, as it needs at least one turn to load up and the next to Grave Strength for the kill (or Bone Storm minions for the kill, either way).
Record in early play: 5-2
Wins over:
Garbage Rogue deck (no clear form/build)
Undead Swarm Druid
Shadow Priest
Totem/Undead Shaman (another weak build, I kept toying with him to see if there was any sort of threat to it, there wasn't)
Silver Hand Paladin
Losses to:
Murloc Shaman (got utterly mrglmrglmrgled, even with a good starting hand on my side)
Quest Warlock (got board wiped 3 separate times with lethal in hand next turn)
Further play: 4-3
Wins over:
Quest Mage
Guff Druid
Quest Hunter
Arcane Hunter
Losses to:
Faelin/Finley Demon Hunter (niche deck that comboed perfectly, practically anything loses to triple colossals in enemy hands to open Turn 6)
Guff Druid (traded punches the whole way, but Scale x2 plus both Legend Onyxias are just too much board clear to overcome)
x3 Blood DK (simply too much area removal to even stand a chance)
Conclusion: Against lower-tiered opposition, I'm putting up a slightly higher win rate (64%), and my losses were to god draw x2 and global removal x3 - so I can see this deck making its way up to where it's listed at, but it's got to be an exercise in patience, because you're going to get steamrolled by a swarm deck or AOEd a few times right when you think you have it won.