[Legend] The RAID BOSS Experience - Youtube Series
- Last updated Jan 28, 2023 (March of the Lich King)
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Wild
- 35 Minions
- 4 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: 3 Blood
- Crafting Cost: 35660
- Dust Needed: Loading Collection
- Created: 12/7/2022 (March of the Lich King)

- Shiju
- Registered User
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- 2
- 25
- 38
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Battle Tag:
N/A
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Region:
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Total Deck Rating
34
EPISODE 3 IS OUT!
EPISODE 2 IS OUT!
EPISODE 1 IS OUT!
Introducing The RAID BOSS Experience: a new series where we explore the limitless potential of the Death Knight class in Hearthstone's highest Legend ranks! With an unlimited budget, we'll be creating the ultimate deck and showcasing its power in epic battles against some of the best players in the world. Tune in to see how we push the boundaries of what's possible with the Death Knight and learn some valuable strategies along the way. Don't miss out on the action - subscribe now and be the first to see The RAID BOSS Experience in action!
Live streams with this deck including gameplay! Stay tuned for it by subscribing!
Posting a video explaining the deck construction soon! Full guide with matchups, mulligans, game plans and combos will also be up soon. So make sure to subscribe ;_;
Really questioning the Theotar, the Mad Duke inclusion right now. Why swap cards when our cards are just better? Might remove it soon for another card.
Replaced with Astalor Bloodsworn. Great card for smoothing out curves on awkward turns!
This deck is able to outvalue just about every deck in the game and push for a win using huge board swings such as N'Zoth, the Corruptor, Dragonqueen Alexstrasza just to name a couple.
Brann Bronzebeard combo'd on the same turn as Alexandros Mograine or Patchwerk can singlehandedly win games.
It is equipped with lots of removal and survivability in cards such as Armor Vendor, Blood Boil, Corpse Explosion just to name a few, in order to get to the game stages where we shine.
Testing of this deck is all done in mid-high legend. In lower ranks, it should have a much easier time surviving to that stage where you drop huge legendary minions one after the other and auto-win the game.
Updated the deck to account for draw issues. More updates later.
I'd also like to see updates for this! It was a ton of fun last time I played!
Hi, any update to this spin on Blood DK coming? Feeling a few cards here and there could be changed
Episode 3 is out!
Approaching 150 wins on DK. Loving this deck
Glad you like it :D
I managed to hit 100 wins with death knight last night, using this deck for about 75-85 of the wins
Gotta say I'm a huge fan and I'd love to see more content covering it!
Hell yeah, glad you're having a good time with it. I've crafted most of the list in golden now so I will work on a new video soon!
New vid uploaded :)
I must say, a lovely deck and guide. I'm a fan of control decks, especially - Reno decks. I did one Reno DK guide for Standard Mode and was thinking about a good Reno DK list in Wild. You helped me a lot :)
For everyone: make sure you adapt to the meta you currently face. This deck is super solid but I still will replace a few cards for myself
Glad you like it :) Yep! Best thing about this list is you can change it around and put your fave cards in it :D
Since I'm quite lazy and u can't complete ''What Lurks Below'' achievement in Causual
Is there any good card that you can substitute with Ambassador Faelin?
He's definitely not an essential in this deck, I put him in because the deck lacked 4 drops. So any good 4 drop that you like, or alternatively another late game legendary.
Shouldn't we need a skullking geist to deal with mill druid ?
I removed Maiev for Geist. IMO Geist is a must in wild
Nowadays both Skulking Geist and Platebreaker, and maybe even Emperor Thaurissan to help avoid overdrawing too much.
Would pay good money to see their face when I drop Platebreaker after their little victory stunt with Linecracker and the Bees :)
Thank you for making DK extra fun.
Glad you enjoyed :)
I'm finding Spammy Arcanist very circumstancial. 5 mana can't be used early game (she'd be great against pirate decks), and later on it's hard to get that perfect minion life sequence.
Any suggestion for a replacement?
The amount of times she's won me games against pirate rogue and totem shaman is enough for me to keep her. Believe it or not, she's also turned around games against big priest for me. There's at least 6 other cards I'd cut before her.
Thanks, I'll give her a few more chances so!