Rotten Mill Rogue
- Last updated Dec 3, 2022 (March of the Lich King)
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Wild
- 23 Minions
- 16 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Mill Rogue
- Crafting Cost: 17880
- Dust Needed: Loading Collection
- Created: 11/18/2022 (March of the Lich King Pre-Patch)
- Flyingpizzacats
- Registered User
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Battle Tag:
Pizzacats#1434
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Region:
US
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Total Deck Rating
26
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I have been decently successful with a similar list in the current meta, and with a couple new additions to the list which greatly benefit the list, it could become quite competitive. One of the main issues with this list is the expensiveness of playing the deathrattle minions, but with the rodent and kobold reducing their costs significantly, they will feel much easier to fit into a turn.
With zero wins in over 3 hours played this deck is hopeless useless junk.
Hey, can’t say I’ve been super successful, but I did win quite a bit more than that and still making some adjustments. I would say I was close to 50% win rate. Maybe this just isn’t the deck play style for you and that’s okay. I will say that it feels a bit greedy with some of the cards, but definitely not 0 wins in 3 hours greedy.
Need a way to handle the enormous X/X coming down from Edwins and the rogue location minions. Wonder if there’s room for a sap and secret package to run blackjack stunner too? If not those, how do we deal with miracle rogue?
Hey, coming at you from my other account. Thanks for the reply. To answer, miracle rogue is extremely uncommon in wild in my experience. It’s maybe 1/100 matches in my experience. Even when I did face them, it’s not too difficult if I just draw a couple stall cards or taunts to get to a vanish or scabbs. If they highroll with a giant one on turn 3 or 4, then yeah it can be hard to stop, but still not impossible. In any case, haven’t run into enough to build around it. Maybe that will change in new meta, but I doubt it. Sap isn’t a bad card for mill though, so if early hit minions do happen to be a big issue, you could cut a murlocula and/or one of the murloc tastyfins.
It's only about 3-5% of the meta (Diamond 4 - Legend), but it's the strongest deck in the game right now according to Vicious Syndicate newest report: https://www.vicioussyndicate.com/wild-vs-data-reaper-report-32/
I've definitely seen enough of them to warrant its consideration. Only problem with the location minions is they are stealthed and are pretty much guaranteed to hit you at least once before you can handle it. Have you seen the new rogue legendary? Wonder if it's worth including? https://www.hearthpwn.com/cards/1414902-shadow-of-demise
duplicate post
Oh yeah the new spell is definitely worth it. Just now saw it. The flexibility is great. You can use it on a following turn after cloak of shadows or evasion to get an extra stall if needed, an extra shadowstep to close out the game, an extra Sketchy Information for more value, etc. Probably going to do those 2 cuts I suggested. I'll put one sap and the new spell.