Clockwork Quest Priest
- Last updated Sep 28, 2022 (Castle Nathria Druid & Mage Nerfs)
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Wild
- 17 Minions
- 20 Spells
- Deck Type: Tavern Brawl
- Deck Archetype: Quest Priest
- Brawl: Clockwork Card Dealer - Standard
- Crafting Cost: 18280
- Dust Needed: Loading Collection
- Created: 9/28/2022 (Castle Nathria Druid & Mage Nerfs)
- JockyRhonson
- Registered User
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- 7
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- 116
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Battle Tag:
JockyRhonson#11473
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Region:
US
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Total Deck Rating
50
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Why include amulet of the undying? Can't play my 3 drop cause I haven't played a deathrattle minion...
remove all 2 cost cards and add Far Watch Post
This deck seems to have just been copied from some constructed standard version, but that's actually bad for the brawl. What you want for this brawl is to advance your quest each turn until you complete it on 8 mana, then play the reward at 9 mana and draw the shard at 10 mana. That makes Devourer and Denathrius bad. You also want to avoid cards that can't be played the turn you draw it, like the Amulet which can't be played if you don't have minions to resurrect. I also replaced Spirit Guide with Gold Road Grunt because you don't really want draw to avoid filling your hand. The quest already discovers 3 cards along the way and you are only playing one card each turn, so you might end up with a full hand and burn important draws, specially if you played the Spirit Guide and end up getting Xyrella as your 8 mana draw.
Exactly what I was going to say. Mailbox Dancer is a good addition too in my experience on 2 mana, allows to play around secrets and fill the hand a bit to be sturdier against disruption. I've put loads of useless minions at 9 mana so that all the other mana cards are good and allow quest completion each turn. It allows Theotar to give bad 9 mana cards to the opponent on 4 as well. My code below if anyone is interested :)
### Deck de bras de fer
# Classe_: Prêtre
# Mode_: Standard
# Année de l’Hydre
#
# 1x (1) Demander conseil
# 2x (1) Éclat des Naaru
# 2x (1) Soins rapides
# 2x (2) Danseur de boîtes aux lettres
# 2x (3) Peste dévorante
# 1x (4) Théotar, le duc fou
# 2x (5) Place nette
# 2x (6) Bombe de lumière
# 2x (6) Disciple immortelle
# 2x (6) Élémentaire lumineux
# 1x (7) Béhémoth des flots noirs
# 1x (7) Mutanus le Dévoreur
# 2x (8) Tourbillon océanique
# 1x (9) Alexstrasza la Lieuse-de-Vie
# 2x (9) Dévoreur insatiable
# 2x (9) Dragon assoupi
# 1x (9) Malygos le Tisse-sort
# 1x (9) Onyxia la mère des couvées
# 1x (9) Ysera la Rêveuse
#
AAECAdG+BQim7wPd9gOwigSyigS0igS1igSotgS42QQLmusDm+sDh/cDzvkDy6AE3qAEhaMEobYEutwE4O0EhqQFAA==
#
This deck loses hard to agro. Theotar as your only 4 drop means you have no early game and die by turn 6 or 7
Which aggro decks specifically? I'm 7-2 with this deck, I lost to a hunter and druid but won against several aggro decks including DH and imp warlock, as well as aggro hunter. I don't think it's a hard loss against aggro as you say with devouring plague on 3 and several clears along the way. Do you have specific changes in mind to the deck or you think the deck doesn't work in the brawl?
Yeah, it was a standard deck copied for TB, but it seemed to work well for me, so decided to post it. I believe the original deck is from "BestDecksForYou" or a similar name.
Also, where tf did all these comments come from my god