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Prince Mill Druid

  • Last updated Sep 24, 2022 (Castle Nathria Druid & Mage Nerfs)
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Wild

  • 22 Minions
  • 17 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Mill Druid
  • Crafting Cost: 10720
  • Dust Needed: Loading Collection
  • Created: 9/24/2022 (Castle Nathria Druid & Mage Nerfs)
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  • Total Deck Rating

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Inspired from BasilAnguis' old list (https://outof.cards/hearthstone/decks/25424-mill-druid-updated)

One of the most fun decks I've played. Does make people disconnect. Maybe will be stronger with the new mill card announced in the mini-expansion.
Climbed to Silver 4 in wild. (72% winrate until Silver 5, 50% winrate afterwards)

I've included Prince Renathal for a couple of reasons:

  • there are so many draw/stall/remove cards to choose from if you are limited to 30 cards. I've found that adding another 10 doesn't really dillute your options each turn that much.
  • +10 health is great for stalling.
  • if you are playing against a non-prince deck, they will by default go to fatigue 10 turns earlier than you. This way, I skipped on adding ways to cheat fatigue to the deck (i.e. Jade Idol), since most of the times it's just useless.

Ways of winning with this deck:

  • Mill your opponent, eventually fatigue him while keeping his board in check.
  • Drop Selfish Shellfish very early on, and try to aggro your opponent along with other small drops.

Great cards early on:

  • Far Watch Post. The earlier, the better. Prime target for your opponent. The harder it is for them to play their cards, the easier you can mill them/develop board presence.
  • Prize Vendor/Grove Tender. Coldlight Oracle is better later on, when their hand is almost full, and you can mill them for more.
  • Forest Guide is ok if it survives for a couple of turns and you can pressure your opponent's hand with something else.
  • Innervate + Selfish Shellfish or Doomsayer if you suspect your opponent might be playing aggro.

Control combos:

 

  • I run Bloodmage Thalnos instead of Jade Idol. Spell damage is good with clearing spells, and drawing a card may help you get to the Mill cards that you actually want.
  • Ferocious Howl is one of of the weaker cards from the deck. I run Silas Darkmoon instead of a second copy.
  • Wildheart Guff is generally good. Helps with cycling through your deck/having enough mana to have a beefier turn.

Winrate against classes: (generally, you will perform better if your curve peaks out at a smaller mana cost, and/if they run a 30-card deck)

  • Mage (8-3): One of the best classes to be matched against. They really like filling their hand/drawing cards from their deck, effectively helping you out. Will have a hard time if they run Prince, and/or a burn-centered deck.
  • Priest (7-3): Have won against some questline priests. Pretty hard to beat if they run Elwynn Boar, or play Big Priest. (have to aggro them out/hope they mill important cards)
  • Hunter (1-3): Really hard to beat. Midrange Hunter is a really bad matchup.
  • Rogue (2-1): Some rogues may naturally run tech cards (i.e. Togwaggle's Scheme, Academic Espionage, Waxadred)
  • Druid (4-1).
  • Warrior (2-1).
  • Paladin (1-0).
  • Shaman (0-1).
  • Demon Hunter (1-0).
  • Warlock (0-0).

At one point, had 9 consecutive opponents with Prince Renathal. Slightly annoying)))

Thank you for reading this. I would like to hear your thoughts on it, what cards you think might work better etc.