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[14-6] Tempo Spell Hunter (Competitive off-meta...

  • Last updated Aug 19, 2022 (Caste Nathria Balance Changes)
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Wild

  • 8 Minions
  • 21 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Spell Hunter
  • Crafting Cost: 12000
  • Dust Needed: Loading Collection
  • Created: 8/19/2022 (Caste Nathria Balance Changes)
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  • Battle Tag:

    VoltageVenom#1558

  • Region:

    US

  • Total Deck Rating

    46

View 7 other Decks by 88V3N0M88
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**UPDATE**

**Spring the Trap was replaced with Marked Shot

**Archdruid was Replaced with a second Rainbow Glowscale

This is a variation of the quest hunter. It is a tempo based deck and has extreme burst potential. Let me know if you have any questions, I’ve been doing great on the standard ladder with it. 

This is an extremely aggro version of the meta Quest Hunter. The idea is to be as mana efficient as possible. Most of your spells should hit the enemy in the face, omitting the spells that only deal damage to minions. There are a great handful of diverse combos to land depending on how the cards fall. The biggest issue I’ve had with this deck, was misreading the opponents deck and trying to play the control game. The control game works better against imploc where you want to reasonably manage the amount of minions he sticks to the board. Keep warlocks squishy and try to complete the last two quests as atavism, so you can eventually overwhelm your opponent with an onslaught of boars. 

I’ve also found it helpful to not commit to which archetype within the deck until at least turn 3 or 4. You rush to complete second quest unless you know you’re not going to be able to play Tavish on turn 6. 

This deck contains some aggressive early combos that will keep your opponent flabbergasted, due to the unorthodoxed structure. On one hand, they know they are playing a quest hunter from turn 1. On the other hand, they do not expect a spell damage minion on the board with a twinbow-ed piercing shot to the face against their 1 or 2 health minion (that’s 13 face damage on turn 5 if you draw well). This will get them to question their original strategy, ultimately leading to more mistakes, since you’ve now put them out of their comfort zone. If you can get some sort of twin bow combo to the face on turn 5, then turn around and play Tavish turn 6, most opponents concede. Play around with it and have fun!  This deck is a blast since it is competitive, and just off-meta enough to make for some interesting games.