[Legend] Secret Ping Mage
- Last updated Aug 20, 2022 (Caste Nathria Balance Changes)
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Wild
- 17 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Secret Mage
- Crafting Cost: 8640
- Dust Needed: Loading Collection
- Created: 8/16/2022 (Caste Nathria Balance Changes)
- Chamberlain
- Registered User
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- 4
- 9
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Total Deck Rating
48
Hey guys,
this Secret Ping Mage list took me all the way from D5 to Legend with a >65% winrate.
I‘ve had the most success with a rather aggressive playstyle, either winning the board using secrets and the synergy cards, getting enough chip damage in over the turns by pinging and Frozen Touch and finishing with Mordresh or a combination of both.
Here is how I‘d suggest to play:
Mulligan - always go for a nice curve with one of the 1-drops and one of the 2-drop minions. Usually keeping a secret in your opening hand isn‘t necessary because you‘ll either draw one by the time you‘ll need one or generate it.
Matchups - considering the most common meta decks, I‘d consider this deck to be favored against all other types of Mages, Druid, Paladin and DH (plus the rare Warrior opponent). Chances are decent against Shaman, Rogue and Priest. Unfortunately, that damned last Quest deck that just won‘t die, Hunter is very very hard to beat.
Gameplay - on the first turn Wildfire and Shivering Sorceress are pretty straight forward. Generally I‘d recommend to use Suspicious Alchemist to find a Secret if you don‘t have one yet, find another Wildfire or a fitting spell depending on the matchup. Sometimes it‘s good to play mindgames and pick the „second best“ option but obviously never pick the one that might come back to you if your Opponent gets the pick right.
On turn 2, you can use Anonymous Informant to prepare your turn 4 as this will be the moment where you want to play one of the minions that requires an active Secret to use it‘s full potential. That said, I prefer to NOT play a secret right away on the same turn just for tempo. Sketchy Stranger will offer you one Hunter, Rogue and Paladin secret. I really like the paladin options because they cost one and are easy to squeeze into turns as an activator and some of them are holy spells and will be recast by Magister Dawngrasp.
Turn 3 can be your secret turn if you were not able to discount them before and need it as an activator for turn 4 or just continue to build board presence. In terms of secret, Oasis Ally is great to guarantee an active secret if your board is empty or if you are sure that your opponent has no realistic option to attack your minions. Keep track, if your opponent still has the coin because this will obviously blow up your Counterspell. Explosive Runes is great to snipe Gnolls or Edwin for example.
Later during the game, it will be important to also get some face damage in. Try to use every infused Frozen Touch as soon as possible, fighting for the board early on and going face around turn 6-ish as you won‘t be able to keep the pressure high much longer than turn 8 or 9. This is where you‘ll want to finish games.
It seems like some people in the comments feel like the deck isn‘t able to keep up with other meta decks but I have to disagree. You have great mana efficiency and mana cheating, strong AoEs and enough firepower from hand to finish games even if you lost board control. Of course you sometimes need the right amount of luck to counter the right spell, snipe the right minion with explosive runes or have Orion snowball into secret after secret but all in all I feel like this deck is tons of fun to play while being at least decent against most of the meta contenders. I hope you‘ll enjoy!
-Chamberlain
Thanks again for compiling this deck. I can only repeat, what others said, this is fun to play and usually, matches are over around turn 10.
I just started playing traditional ranked again after 4 years yesterday and needed a little time to get used to the style of handling this.
once figured out, I am on a 80% win rate (in bronze through silver ofc)
Deck is dumb. Poor ramp. No win condition. No comebacks. Zero board clear. What's the point? If you want to waste someone's time just play priest. At least then you might win.
Sounds like a You-Problem. Good enough mana cheating thanks to Informant, comebacks and boards clears easily possible thanks to Apprentice, Bartender and Mordresh but you should not lose board early anyways. Win conditions through winning the board and secrets in general against aggro, Mordresh or Varden Hero Power plus several Frozen Touches in longer games. If you are not able to win with this deck, blame yourself
Sorry but I completely disagree. Either you've been incredibly lucky with this deck or you're just trolling. All those things you mentioned are best-case scenarios here, and you're not gonna see those scenarios against any of current super-fast decks that are dominating the entire ladder nowadays. This deck is not only slow but very unpredictable(which might explain your alleged luck with it), and 90% of all my attempts have had my opponents laughing their asses off at me.
No. Screw this deck, it absolutely sucks in the current meta.
EDIT: But I will admit that it is VERY fun to get Orion going and watch the opponent struggle with all those choices.
This essentially plays as a tempo kinda deck where you're trying to keep board advantage and either build chip damage to eventually get to a big 4x Frozen Touch or Mordresh finisher turn, or maybe snowball Orion or maybe ping to death with Magister Dawngrasp.
The deck isn't fantastic, and i personally find it to lack card draw to some extent, but as long as you play board properly, use your secrets at the right times and don't overtrade when it's better to push for face damage (ie. play tempo), you can absolutely win games fairly consistently.
Regardless, your excessive agressivity is super unwelcome. If this isn't a deck for you, there is never any need to aggro someone just trying to make fun new decks to play, thank you very much. There are more constructive and non-agressive ways to express negative feedback.
You're [mostly] not gonna have any board advantage against the decks out there now, unless you're counting the times you get the perfect hand and they get a poor one. And yes it absolutely lacks card draw, which is especially bad in a synergy-dependent deck like this. So no, you're not gonna win games consistently, or even fairly consistently. Maybe later, when and if the meta shifts to something more involved and deliberate than the aggro-focused mess we have now.
"Excessive agressivity" are your words, I'd call it normal discussion. And besides, people wanting to try this sub-par deck might wanna hear what people have to say on both sides and not just yours.
@Thex, I am very glad to hear that you were able to win games on a consistent basis. I agree that the deck has its flaws and that it is not meta-breaking by any means but played correctly this list is definitely able to generate a decent amount of wins in an above-average fun way.
People claiming the deck is „bad“, „sub-par“, „it sucks“ or whatever probably have their own experiences to back it up but my only explanation is that they don‘t know how to pilot this particular deck (not saying that they are „bad“ players in general).
I am going to play this list again in September and it will take me to Legend again 100%. And if people are interested in playing a Secret Mage list able to compete, this one is a good option to choose
I created a deck almost identical with the only difference being peasant instead of arcane intellect, and lack of cycling buried me. i considered swapping for arcane intellect but kept stubborn about it being too slow. compared to no cycling. i wonder if that's what made me fail miserably with the deck :D
How is this currently, please? I got Orion today from bundles, and have been looking to see if the card is currently playable.
been wanting to play a mage deck for some time, but just never had any of the expensive cards to make a start... could likely build this though.
The deck profile is just a few days old, so everything still stands as it is. If played correctly, you can reach Legend with it in no time and it‘s lots of fun :) enjoy!
Thanks.
Secrets are fun, but doesn't work against other Mages that Solid Alibi back to back final turns, lol.
Went from D8 to D4 in 15 Games (12/3). Its really fun to play
Deck is shit ,1-4 easy loss
It's fun to play though. But yeah, can't keep up with the meta right now.
i rather have fun with this deck and loose, than play a shitty imp deck and win 8/10.
6 Upvotes :-)
Will write it up tonight, sudden attention caught me by surprise lol