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YEA!! UHUH!! YEA!! MIDRANGE PRIEST!! DAT BISH!!

  • Last updated Aug 10, 2022 (Castle Nathria Launch)
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Standard

  • 14 Minions
  • 14 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Deathrattle Priest
  • Crafting Cost: 14220
  • Dust Needed: Loading Collection
  • Created: 8/5/2022 (Castle Nathria Launch)
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  • Banto
  • Registered User
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  • Battle Tag:

    Banto

  • Region:

    US

  • Total Deck Rating

    38

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I know Quest Priest, Buff Priest and all their XL SHABOING BOING BBC versions are satisfying all of your control/combo needs, but what about midrange. What about the board?

Well...this is deck is a little off beat, fun, and a good start to something great. 

It's a Vander Priest deck with very good removal options and reborn options. 

The stars of the show is 

Sire Denathrius he rewards the midrange and trading of your minions. Can be tutored with Taelan Fordring

Ozumat is a very creative board clear that can be born with Masked Reveler. It can be destroyed with The Light! It Burns!. It also buffs Daddy D if he is in your hand. 

Neptulon the Tidehunter is another creative removal tool. If it summoned by Masked Reveler it is almost a guaranteed win. 

Boon of the Ascended helps you capitalize off of early big minions.

Even without Vander this deck can hold it's own. Walling off opponents with sufficient card draw and removal. Feel free to adjust the removal package. 

You can face problems against extremely aggressive aggro. But if you stabilize with a wall then normally the opponent gives up. 

This deck doesn't win in fatigue so do not sit on your options. It is actually a good idea to curve Daddy D and Xyrella, the Devout.

 UPDATE: 8/10/2022

Thank you all for the feedback! I did make some changes. I've been running this version and currently Diamond 5. I took this deck to Diamond. This version better deals with aggro and Mutanus the Devourer is good for disruption. 

Whether i draw Vanndar Strompike or not I have been winning consistently with this deck. I think it comes down to knowing when to play your win conditions to push for tempo. 

The only deck that has given me problems is Curse Warlock. It always comes down to the wire and I can never heal enough to survive a curse dump. Oh and Quest Control Hunter. Sometimes Druid. It's only because they play their win condition first.

I've beaten:

IMP Warlock

Skeleton Mage

Wildseed Hunter

Quest Priest

Naga Priest

Quest Warrior

Enrage Warrior

Burgle Rogue

Shaman

Mech Paladin

Control Paladin