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40HP Curse Warlock (Legend)

  • Last updated Jun 28, 2022 (Castle Nathria Pre-Patch)
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Standard

  • 25 Minions
  • 14 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Curse Warlock
  • Crafting Cost: 23560
  • Dust Needed: Loading Collection
  • Created: 6/28/2022 (Castle Nathria Pre-Patch)
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  • Total Deck Rating

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Hi all,

After hitting legend in wild, I had been chilling in standard mode with experimental decks and pinging between rank 1 and 4. After the announcement of next expansion and game changer Prince Renathal, I wanted to build a deck to use its benefits optimally and have created this the deck.

I know it's far away of being an exemplary statistic but I hit legend with 3W/0L from Rank1 one star.

I will provide a guide if the deck can attract some attentiown with 5+ likes.

Thank you for the upvotes and here is my guide as promised:

Before we start, I want to briefly mention the pros and cons of the new mechanic coming along with Prince Renathal, which is obviously a card mainly meant to strengthen the control gameplay and I think a great way to do so..

PROS
HP pool with + 10 more HP (which is huge)
9+1 (Prince Renathal) extra cards (which is for me 9 more tech options supporting my deck's gameplay)

CONS
Lower chance to draw the critical card you are looking for and a higher risk of having a "bulky" hand

In the current meta Curse Warlock is by far the best deck to put Prince Renathal in since:

1. Warlock's hero power (considering both its benefit and penalty).
2. Curse Warlock is a deck archetype between midrange and control with its exponential damage dealing mechanic and you can find a use for almost all meta-related tech cards.

Ramp druid with 20 mana pool can be the second best choice. I think Quest Priest is not fast enough against these two decks. As a future prediction, Control OTK Quest DH can be the new star of next expansion if they add new card drawing mechs/cards for DH.

Card Replacement Recommendations

*** DAY 1 UPDATES***
- 1x Mortal Coil for +1 The Demon Seed - A must for mirror matches. Here is a tip about using or playing againt Warlock's Quest: You should keep in mind that curses are triggering the quest and you should better have less than 7 cards (or a curse in your hand which will be discarded in your next turn) in the last phase of your quest. Otherwise your opponent can put 2-3 curses into your hand to make your hand size 10 cards and if the last phase of your quest is completed, you can't have the quest reward with your full hand. Similarly you should try to do that to your opponent.

- 1 Mortal Coil for +1 Commander Ulthok - Commander Ulthok  is a great turn 5 move, especially when the board is empty.

- 1 Immolate for +1 Queen Azshara - Immolate is a bit situational. Queen Azshara has a decent late game performance.

- 1 Immolate for +1 Sir Finley, Sea Guide - To get rid of Immolate and replace a bulky hand.

Mulligan
Against aggro and midrange (DH, Beast Hunter, Mech Mage, Mech Paladin, Murlock Shaman, Murlock Warlock) look for OR keep: Drain Soul, Full-Blown Evil, Dragged Below, Treasure Guard

Against control decks (Ramp Druid, Mirror, Big Spell Mage, Control Warrior, Control Paladin) look for OR keep: Sira'kess Cultist, School Teacher

I couldn't find the time to test the deck comprehensively but I think the hardest match-up would be Mech/Hand Buff Paladin and OTK Ramp Druid. Big Spell Mage and Thief Rogue with lucky starter hands could be hard too. Against everything else this deck would have at least 60% win rate.

Cheers,
Deltares