Murder at Castle Nathria Cards List & Guide
Total Deck Rating
I used this deck to climb to legend from D5 after the nerfs and it felt very strong. I can make a guide / mulligan if someone shows interest in it.
Edit : I removed Wildheart Guff to add Kazakus, Golem Shaper and giving it a try
One of the most solid "kinda off-meta" decks i've tried!I don't have Kazakus, Golem Shaper nor Guff Runetotem so i replaced them with Wildheart Guff and Park Panther, and swapped a Mark of the Spikeshell for a Mark of the Wild and still seeing 61% winrate.(This is keeping in mind that the 27% mages were mostly big spell mages which are extremely hard to win against with this deck, and warlocks too)I like the spikeshell, but i think the mark of the wild is fairly stronger, especially in early game, where having any 1 drop followed by mark of the wild is almost guaranteed to carry the game all the way to mid-game at least, whereas spikeshell is pretty weak on 1/1s, and as cool as the frostsaber combo is, i found it very rare to actually have a situation where pulling it off (would have) made a solid difference.I have no idea how strong guff is, since i couldn't try him, but the park panther definitely pulled its weight every single time i drew it; it's an absolutely amazing card and i think it has a surprisingly very strong place in this deck!I will say, i've been having some doubts about the Vibrant Squirrel, because as much as it's generally a strong card for token generation, it did, in many many occasions for me, caused me more harm than good, by either flooding the bottom of the deck (annoying with Aquatic Form), or being a very frustrating pull on turns where i would have wanted to Romp of Otters into Herald of Nature/Clawfury Adept, or getting in the way of a good Oracle of Elune (plus, with the amount of mages i've been encountering recently, they make a very very poor turn 1 minion). Additionally, i found that flipper friends already covers most of our needs to get the matriarch down to 2- mana.So yeah idk what would be a good replacement, but i've been feeling like the deck could benefit from trying something else instead.Anyway, thank you so much for the deck, it's really fun to play and much more solid than other versions i've tried recently!
Thank you very much for your impressions on the deck, I'm truly happy you liked it! :D I stopped playing Standard not long after the nerfs and tried playing Classic instead (and I've had a ton of fun doinf so), so I haven't really kept up with how the meta has settled down after the nerfs.
You make valid points for Vibrant Squirrel, it indeed felt a bit disappointing in the end game with the risk of clogging the board or making Aquatic Form less good and often not necesseray to discount the tigers. One idea (take it or leave it, I haven't tried it :p) could be to replace it with other 1 drops (Peasant or Irondeep Trogg for instance), or more Park Panther if you liked it.
I liked Guff because with the right ordering in the nature spells (and you could have plenty with Jerry Rig Carpenter) you could make some big minions quite hard to remove and send them face in the same turn if you managed to stick some minions the turn before. I often found him useful for some lethals.
Thank you again for your comment, cheers ! :)
Thank you for the reply!Yes i've been trying the irondeep trogg for a little bit and definitely thought of the peasant as well; i had also considered Vicious Slitherspear or possibly Wickerclaw, but trogg feels much stronger early game in every situation, while still being decent later, with the other two being mostly only good on early game and not that much later on. And the trogg already won me a couple of really cool victories; i especially liked the turn 1 trogg -> 2 Mark of the Wild -> 3 Spikeshell + trogg game i had lmaoGuff seems really cool indeed, i'd be really interested to try it out, and i hope i'll be able soon!