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#1 Ramp/OTK druid, 82% win rate to LEGEND

  • Last updated Jun 11, 2022 (Throne of Tides)
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Wild

  • 11 Minions
  • 18 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Ramp Druid
  • Crafting Cost: 8940
  • Dust Needed: Loading Collection
  • Created: 6/9/2022 (Throne of Tides)
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  • Total Deck Rating

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if you are looking for a deck to do all the great things ramp druid does but instead of out valuing them you just OTK them, you found the right deck!!

you may have seen some versions of this deck going around right now but in my opinion this list likely the most powerful. this deck is very difficult to navigate but for those willing to learn easy ranks will come!! 

Rules of the deck

#1 always keep Guff in you starting hand(needed for combos)

#2 slow down the game at all costs

#3  Ramp like a crazy 

#4 Always be looking for lethal once you have the mana to kill (15 mana usually)

Combos: often times you will find lethal turns in unorthodox ways which can result in easily missing lethal during these tough turns, this means moonlit, aquatic form or draw can often be the keys to finding these tricky lethal's that might not even be in your hand at the start of the turn. 

this means once you have the mana you should be looking for combos piece's

2x guild trader + faceless + 2 moonbeams = 28 dmg for 15 mana

or if 3 moon beams in hand

2X guild trader(can be a faceless) + 3 moonbeams + 30 dmg for 11-12 mana

some games you will have to improvise a bit(moonlit and queen giving even more value for combo) but once you have the mana many different versions of this combo is possible for possibly more dmg if necessary 

Match Ups

Good: shocking this deck is very powerful against most slower control decks, that includes all forms of warrior, curse warlock, holy/control paladin, freeze shaman and other slow decks, these decks tend not to punish you for ramping early which will likely result in easier wins 

ok: mid range match ups can sometimes look hard to win depending on if they have a strong enough start but it can be very easy to start to come back with lots of armor and whelps to clear boards, these match ups I have found that Colaque has been a suprising powerful card for comebacks, it also can end up being a amazing faceless target to gain a massive amount of health back , these matchups include mech decks, beast hunter and rouge decks.  big swing turns and constantly looking for lethal turns will be necessary to win these games

meh: giga smorc decks can be hard to deal with sometimes, they often have the tools to threaten lethal before you are able to play any of the good cards that make these matchups good like miracle growth into scale, if you are able to to get you armor tools out they will no doubt run out of value to kill you but its all about getting there, that means even keeping scale in you hand sometimes and doing anything it takes to slow down the game( alot of times in these mathups you will not even need big combo turns to win)

 

Hope you guys are having fun with this deck, leave you thoughts in the comments I'm  curious to hear how you guys are doing with the deck and lets make druid great again!