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GvG Ogre Shaman(clobberin' time)

  • Last updated Jan 31, 2015 (Undertaker Nerf)
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Wild

  • 17 Minions
  • 12 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 6040
  • Dust Needed: Loading Collection
  • Created: 12/14/2014 (GvG Launch)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    11

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I know ogres probably aren't everyone's favorite because of their unpredictability but as long as they hit something who cares. I have found that they are dealt with pretty quick because they do have the ability to bypass a taunt and people want to keep their minions safe. This makes it better for you're controllable minions to breath easier and a more focused and direct attack. I have seen a lot of discussion on here about the Vitality Totem vs the Antique Healbot I prefer the Antique Healbot gives heal and leaves a body behind which is why i prefer it.  The shaman spells are rng and a lot of times i have been able to use that body to finish off a minion that the spell couldn't do. 

This deck doesn't have a lot of minions to silence which is good just deals with strong minions and brute force. Neptulon is good for this deck he provides a big minion on the board and murlocs to support you're hand and the board the following turn with the overload.

Any suggestions  are welcome it's a fun deck to play give it a try.