+2
Favorite this Deck

CHARGE WARRIOR!!! (60% WR on HSReplay!)

  • Last updated May 24, 2022 (Drek'Thar Nerf)
  • Edit
  • |

Wild

  • 7 Minions
  • 18 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: OTK Warrior
  • Crafting Cost: 12480
  • Dust Needed: Loading Collection
  • Created: 5/24/2022 (Drek'Thar Nerf)
View in Deck Builder
  • Battle Tag:

    Clark#1856

  • Region:

    US

  • Total Deck Rating

    267

View 79 other Decks by ClarkHELLSCREAM
BBCode:
Export to

According to HSReplay, Charge Warrior is Tier 1 in Top 1000 Legend in 3/4 servers, and the top of Tier 2 in the 4th server. Needless to say, Warrior dodging nerfs not only bolstered its winrate, it's made the choice of Control Warrior vs Charge Warrior much easier. Because of the disappearance of Demon Hunters, we don't need to focus strictly on control. Now, we can set up devastating lethals.

IF YOU ENJOY THESE DECKS, POSTS, AND VIDEOS, PLEASE CONSIDER GIVING THIS DECK A THUMBS UP TO HELP ME OUT!!! THANK YOU!

(Want to see the deck in action? Check out the video below for some insane highroll turns/highlights, as well as a Deck Breakdown to help you learn how to break the meta!)

Mulligan:
ALWAYS KEEP From the Depths and Outrider's Axe

SOMETIMES KEEP Blacksmithing Hammer (to trade t1), Sir Finley, Sea Guide (when you have Depths), Shield Shatter (against aggro)

Gameplan:
You have two primary win cons. Control them or kill them. Most of the time, you will win by actually killing them. Kazakusan is so last expansion, killing our opponent is just too good to pass up in this meta.

You have plenty of control tools to make match ups like Rogue a breeze. But in the match ups where you need to pressure, you have several ways to assemble the combo due to From the Depths mana cheating being insane. As long as you hit one of your combo pieces, To the Front!, Captain Galvangar, Battleground Battlemaster, Mr. Smite, or Faceless Manipulator, it becomes INSANELY easy to cheat out combos as early as Turn 6. (Fastest lethal I've seen is Turn 5.)

In the cases you don't discount any of the combo pieces, you have two other ways to win. The classic 10 mana combo with To the Front!, or highroll Mr. Smite out of Nellie, the Great Thresher. Even if you don't hit Smite, you can still get some massive damage from the 1 mana pirates to help you burst your opponent over a couple turns, then seal the deal with a Galvangar combo.

There are a lot of little intricacies with this deck, but one MAJOR TIP I can offer you, is to screenshot your hand when you play Sir Finley, Sea Guide. Let's say you have 10 cards in hand (one is Finley) with 9 cards left in deck. The cards are swapped with the bottom of your deck, farthest left card at the top, far right on the bottom, meaning you know the EXACTLY order which you will draw them, making it easier to calucate when exactly you will have lethal. (The video above has a game that showcases this.) FInley is more than just a card to pair with From the Depths.

Have questions? Feel free to leave a comment about this deck! I've maintained 60+% WR in open cups AND ladder. This deck feels like the best in the game.