Rando Colosso [LEGEND]
- Last updated May 21, 2022 (Drek'Thar Nerf)
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Wild
- 13 Minions
- 15 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Thief Rogue
- Crafting Cost: 10140
- Dust Needed: Loading Collection
- Created: 5/22/2022 (Drek'Thar Nerf)
- definedmonster
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Total Deck Rating
41
I just hit legend with this deck feeling almost undefeated. I used a janky tempo priest deck to climb from D5 to D3 and switched over to this deck from D3 to legend only losing three times. With the buffs to Rogue this patch and the nerfs to aggro, this deck feels as it can thrive in this meta.
The whole idea is to cheat multiple Colossus through Ambassador Faelin and Queen Azshara. I usually keep these two cards in my mulligan depending on my match-ups. Even though there are only three 3 Dredge cards, I never had a problem getting Colossus on board. It's just a matter of deciding whether I need to dredge now if my hand sucks or wait if I have Ambassador Faelin in hand. Queen Azshara works well with Preparation. If I plan well, I could get a Colossus on T6 with Queen.
We can repeat these Colossus through cards like Contraband Stash, Tess Greymane, along with Shadowstep.
The real sleeper in these decks is Reconaissance. The deathrattle pool feels real good to discover, though sometimes there are reasons to be disappointed. These deathrattle cards help survivability and add to our Contraband Stash and Tess Greymane pool. This can add to attrition type of matches since it'll be hard to remove big boards turn after turn when your stolen card pool
If there are any interests, I can write more on how I played my way to legend.
I have lost my first to games but having fun anyway. :) I am very interested to hear how you played your way to legend. Thank you.
I played again recently using this deck on legend ladder and it's absolutely trash. I'm not sure if it was a stroke of luck with great matchups and good RNG rolls, but it definitely felt strong climbing. It plays as a tempo Rogue. Having an early strong board helps you set up for great plays with thief generating cards. We take advantage of that using the kit that is given to us to help us succeed.
I usually mulligan for Wildpaw Gnoll or Double Agent. Having Blackwater Cutlass in the opening hand helps to for lowering the cost of Wildpaw Gnoll. Reconnaissance is also a good keep since there are lots of big deathrattles that set up taunt, survival, or a threat to early game.
I did play against a lot of control Warrior early at the beginning of the patch. Closing games out with Colossus are usually how I win these control matchups, especially saving Shadowstep with Tess Greymane. Eventually, they will run out of board clears and have to deal with yours somehow.
Right now, it is having trouble with Warlock, both curse and murloc due to quick heavy damage.
Cards that are not necessary at all in this deck are Sir Finley, Sea Guide and Savory Deviate Delight. I used the latter in Druid match-ups and originally ran two before the patch to disrupt big dragons. I didn't remove them in this build for meme value since that is generally what I play for. I would say at the current state of ladder, this deck is just for shits and giggles rather than serious climbing.
nm.