We all knew that Wildpaw Gnoll back to it's original form would be broken, but did you think that double Turn 1 Wildpaw Gnoll is possible again!? Even though we lost Secret Passage, we still have Sir FInley Sea Guide to guide us to victory!!!
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(Want to see the deck in action? Check out the video below for some insane highroll turns/highlights, as well as a Deck Breakdown to help you learn how to break the meta!)
The easiest way to win is to cheat games with Wildpaw Gnoll. To summon him ASAP, you can trade any Tradeable card on T1 to discount your Gnoll by 2 mana, 1 mana for your natural draw, 1 mana again for the traded card. Which means, you can easily summon Gnoll on Turn 2 with little to no effort.
However, the ultimate highroll is when you have Coin + Sir Finley. Granted, you are most likely always going to play Finley on T1, but on Coin, you have enough cards coming to you, where if you draw a Gnoll off Finley, it will be free. And if you don't hit it, then it'll be a 0 mana rush minion when drawn. Because of this, you can literally scam your opponent as early as Turn 1.
The rest of the deck is tempo based, and kinda lacks card draw. You'll need to fight for the board as best you can with cards like Double Agent to give you board, Reconnaissance to give you highroll potential, Tooth of Nefarian being 2 mana is AMAZING for clearing while sometimes giving us additional resources, and lastly, you have Mr. Smite combo w/ Edwin, Defias Kingpin or Azsharan Vessels for plenty of burst.
Needless to say, Thief Rogue feels super powerful again and could dominate now that Naga DH has taken a large hit.