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Nextgen? Reno Mage Sunken City Legend

  • Last updated May 19, 2022 (Drek'Thar Nerf)
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  • 20 Minions
  • 7 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Reno Mage
  • Crafting Cost: 26060
  • Dust Needed: Loading Collection
  • Created: 5/17/2022 (Rise of the Naga)
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My take on LPG style Reno Mages (old) https://www.hearthpwn.com/decks/1306767-reno-mage-fractured-in-atterac-valley-update

What's so exciting about this list or these style of lists?

I can tell you a lot! I don't play Hearthstone I play Reno Mage and I've been doing it for years.

The first point in time I spotted similar lists to mine was when Seedlock was tyrannizing the meta. People were flying to Secret Reno Mage lists and I still say what I said back then: If you pick up this version to beat Seedlock, you're doing the wrong thing - just play good ol' Secret Mage instead.

I've seen a LPGless Version putting up good results at high legend, which wasn't relying to much on the Secret Mage shell, just your three best ones Ice Block, Flame Ward Potion of Polymorph.


So to get the idea across: Reno Mage is one of the decks if not the deck, with the most well rounded matchup spreadsheet. You don't beat anyone super spectacularly, but you also don't lose to anyone super spectacularly. Occasional misfits prove the rule.

If you break down LPG Reno Mage it is a beast into Control matchups and performs fine into Combo and Aggro. The point is to feature LPG, tutors for it and also payoffs requires a lot of slots, for which you lose consistency into Combo and Aggro. Both these archetypes also are the fast ones, so you can't bet on along game to find all your answers, while LPG really can fuck you up because of its inconsistency only hitting minions in your deck.

In the Barrens' meta this setup was perfect because everybody was running around with stupid greed piles. SInce Stormwind the meta became more flooded with Combo and Aggro keeping the combo in check. Many of these former tyrants have been tuned down a bit like Questline Hunters and Warriors and LPG still is a bad choice into these matchups.

That's why this list flips it all on its head: You look to beat Aggro and Combo and are willing to lose your best Control package for it. There are also other benefits as well: I'm a huge advocate to not play Hero cards in your LPG lists because you're in for your absurd Stargazer Luna draw chains in the late game and they brick these. Here we're free to run and bring Magister Dawngrasp and The Amazing Reno.

Now we're into the meat and I'll have to yet sit down again to explain every card and also some tech options, but the core idea is you're gaining around 5 to 6 slots for the LPG package and you just fill them up with more tech cards and cheap interaction. And here you've got your mix: more consistent early game interaction and you just prey on these Questline Hunters and what not.