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Aggro DH [200 Legend + Guide]

  • Last updated May 12, 2022 (Rise of the Naga)
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Wild

  • 12 Minions
  • 14 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Aggro DH
  • Crafting Cost: 6720
  • Dust Needed: Loading Collection
  • Created: 5/9/2022 (Kazakusan Change)
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  • HushT
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  • Total Deck Rating

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This is my wild take on the standard version of Naga DH. I climbed from about rank 7 to legend. And then from ~500 legend to top 200 with a 70% winrate.

This deck plays very similar to the standard naga dh, but has more late game, reload, and more powerful early game tools.

Mulligan:

 

Obviously Drek'Thar is one of the best cards in this deck. Its good in standard, and in wild. It is a lot better in wild due to Felfire Deadeye being available, meaning you don't need the weapon up when you play drekthar. You can pull something like Felfire DeadeyePufferfist when you coin him out and still be able to attack.

Other great cards to keep in almost every matchup:

FMulti-StrikeTwin SliceDreadprison Glaive

Against decks like Rogue, you want PufferfistDreadlords Bite, and Fel Barrage. this helps you deal with all their 1 health pirates. Also Treasure Guard is great at stopping their face from hitting your face. The 5 health lines up so well against their 4 attack weapon and you just have to find the right time to drop it.

I personally faced a lot of shaman. They are either freeze shaman or quest shaman, and either way you only want to play for board in the first 2 turns or so. Cards like Battleworn Vanguard are great vs rogue, warrior and even priest but just hurt you to play into shaman. As soon as you can, just start hitting face. Great cards against shaman are:

Dreadprison Glaive is great for when they totem and you can still hit them for 2.

Fel Barrage and Lady S'theno are both great for early face damage, or for clearing the spirit of the frog.

Viscious Slitherspear is actually a great card on turn 1 versus shaman and can usually get 3-4 damage in before it gets frozen or lighting bolted.

This deck is a lot of math and inching out every last bit of damage out of your cards. A great finisher for this deck which it lacks in standard is Felfire DeadeyeExpendable Preformers when you are Kutris and can clear taunts and send 20+ damage face. Skull of Gul'dan is still a broken card. It lets you set up insane turns with Lady S'theno or just give you that open last board push. Twin slice is also an incredible card as its great with her, and is always just a lot of damage. The only downside to skull of guldan is it make turn drekthar off if you draw him. But at that point, a 1 mana 4/4 is just good enough.

Good luck with the deck everyone!

Proof:

 

 sorry I forgot to screen shot yesterday