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OTK align (one deck to win them all - an experi...

  • Last updated May 11, 2022 (Rise of the Naga)
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Wild

  • 13 Minions
  • 16 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Celestial Alignment Druid
  • Crafting Cost: 14580
  • Dust Needed: Loading Collection
  • Created: 5/8/2022 (Kazakusan Change)
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Okay here's the idea: what if there could be an align druid deck that didn't rely exclusively on Kazakusan and actually stood a chance against the current ladder king CW?

I hereby suggest an OTK align variation that could potentially beat every opponent, if handled correctly.

This deck has a finishing condition of huge board minions that can't be cleared. It does not include Kazakusan or extra dragons (amalgams, primordials or Malygos) to activate him. Instead, it has extra space for utility cards to stand against both slow(control) and quick(aggro) decks. Let's get to the mechanics.

The whole point is to setup a lethal board, play Blademaster Okani to counter your opponent's clear and finish up with Celestial Alignment to guarantee your opponent only has a single card to play - essentially, an OTK. Given that different classes can use different possible clears, you need to always mind your counter choice. This is not a problem if you've managed to Moonlit Guidance your way into a double Okani and counter both a minion and a spell (this is most useful when playing against CW or mage as explained below).

Examples:

  • CW may clear a big board with either Raid Boss Onyxia (can deal 20 damage in total), Brawl or even double Shield Shatter. Given the final size of your board and whether you've managed to get their Onyxia on the board (and cleared it) or get him to double shield shatter before your final combo, you make the right counter decision.
  • Mages mostly clear with Mordresh Fire Eye or Mass Polymorph which they don't really run, but might as well have discovered from their spells.
  • Warlocks can clear only with Entitled Customer. One could argue that Twisting Nether is also a clear, but no warlock deck currently includes it as it's very mana inefficient and warlocks also don't discover such high-cost spells. BEWARE! Warlock decks also include Goldshire Gnoll, which, after your align can drop for 0 mana and, thus, prompt your minion counter, allowing customer to actually be played. If such is the case, even if they had 10 cards in hand at the beginning of their turn, Entitled Customer will deal 8 aoe damage to your minions. All you have to do to play around that is to secure you have at least 2 9/9 or 10/10 minions on your board with Miracle Growth or buffing other 8/8s with Earthen Scales. Even if at least 2 minions survive their clear, your next turn will be to only play Battleground Battlemaster and secure the required damage.
    Edit: So curse warlocks, although not so usual as an opponent, actually run both Entitled Customer AND Twisting Nether. In this case (if you figure out they're curselocks) try to get double Okani, or deplete both cards of either of his clears before you go for the final combo.
  • Paladins are most likely to clear with a buffed Blademaster Samuro. However, Lightforged Cariel may require that you deal  60-70 damage to finish them off in one turn, so playing Alexstrasza the Life-Binder to their face and having Lokholar the Ice Lord on the board for the final combo may be necessary.
  • Priests and Hunters can't handle playing at 1 mana. So if you manage to play Celestial Alignment early on is a guaranteed win. BEWARE! You have to play align before Quest Hunters complete their quest and get Tavish, Master Marksman otherwise things may get tricky!
  • Druids don't have clears other than Raid Boss Onyxia. They can however advance a lot faster than you if they draw better. A good rule of the thumb against druids is 'whoever plays Onyxia first, loses' since the second Onyxia will clear it and give the second player a huge edge in the mirror matchup.
  • Demon hunters and Rogues are perhaps the hardest matchups of this deck. DHs brainlessly fill the board from turn 1 and align druid starts playing from turn 3-4 to say the least. Pirate rogue may also pop off extremely early if they draw well. Against these classes your best outs are Dozing Kelpkeeper, Scale of Onyxia and Lokholar the Ice Lord with a quick Earthen Scales.
  • Shamans, lastly, are still kind of a puzzle to me in this current meta, as I haven't played against many of them yet. Supposedly they can freeze with Snowfall Guardian, but you can keep your Smothering Starfish to remove freeze and just go face.

Given that this deck has situational mulligans, Okani counter choices and still has to clear board and ramp during the game's main phase, it may be initially hard to play correctly. Once you get the grip of it, it's really fun and does not have a clear counter matchup, other than DHs against whom you heavily rely on good draw and mulligan. I haven't faced an OTK align mirror yet so unfortunately I can't provide any data. I have only played this deck on legend rank so I can't claim whether it's suitable for lower rank climbing. Please feel free to mess with the decklist and suggest alternatives to specific cards. Cheers :)

Note: Sir Finley, Sea Guide is included to efficiently cycle through your cards in case you brick with high-cost cards in early-to-mid game. BEWARE! Using Finley AFTER you have cast alignment, will reset your initial hand cards' costs to their original values.