Standard Remedies
- Last updated Jun 24, 2016 (Old Gods)
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Wild
- 21 Minions
- 9 Spells
- Deck Type: Ranked Deck
- Deck Archetype: N'Zoth Druid
- Crafting Cost: 12220
- Dust Needed: Loading Collection
- Created: 12/14/2014 (GvG Launch)
- ChaosFollowing
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Total Deck Rating
575
Standard Remedies - the Standard Variation of Natural Remedies.
(for the previous (wild) version of Natural Remedies, see the new Wild Remedies).
The objective of this deck has always been threefold:
- minimise damage to yourself (through healing/removal)
- reduce your opponent's good options
- survive long enough that your opponent dies of fatigue damage
After Old Gods was released, I tried a number of variations to make up for the loss of Poison Seeds. C'Thun and Yogg-Saron were both options in a couple of versions(Unnatural Remedies), but neither were quite there, due to relying on a single card or inherent randomness. C'Thun version would also tend to win before fatigue, and some bad draws with Yogg-Saron could make you lose the fatigue war.
So, back to basics. Core mill components + Reno with only three duplicates for healing + tempo removal + a splash of spell removal.
Early Game: Stall with Removal/Doomsayer or Coin Mukla to take early board control. Darkfisher is also good early control but sacrifice it ASAP unless you're burning cards straight off.
Play aggressively where needed, getting defensive cards down on the board but saving your brann/coldlight/naturalizes/brewmaster where possible for a massive combo. Emperor helps drop your hand-size, activate the draw combo and paints another target on the board besides your face.
Target your opponent's win conditions(against C'thun, set up a massive mill turn, etc.) and save naturalizes and mulches where necessary for late-game threats. Use your minions to control the board and be aware of combos such as Brann + Kodo/MCT to help out. Sylvanas + Mulch Sylvanas is a perfectly good Mind Control alternative against a late-game legendary. Against a N'zoth deck, save Doomsayer and a removal to wipe out the board when the enemy Sylvanas resurrects.
Still tinkering with the deck, and will update as feedback and more playtime suggest alternatives. Enjoy!
Jade Idol Well that's a huge advantage in a fatigue deck....
New Prince legendary mb?
Some interesting cards from the new set:
Moonglade Portal, The Curator, and maybe Medivh, the Guardian (because of Atiesh and our spells)
dank af
Hi there! Looks fun! I'm wondering, are there any replacements for Soggoth? Thanks!
Gimmick deck if you are bored, don't expect to win much though
Sick deck, don't have every single card but it's working, I'm still trying to learn all the combos and things better.
NA unfortunately. But glad to hear that you're liking the deck. :)
Forever tweaking. At the moment I'm running Azure Drake instead of DotC as a little bit of draw helps sometimes and it has inherent taunt like Emperor. The 4 charge can be useful sometimes though.
Would you mind making a separate deck list with the previous C'thun version please? I can't make sense of the history for the changes. Thanks!
Try the new version. Limited playtesting, but it seems to be doing a lot better. Only downside is a little more RNG reliance with MCT & Sylvanas, but less RNG than Yogg.
this game has gotten boring for druid can someone come up with a viable mill standard druid i've given up and all these decks do not work hows the non gods version coming along
It's now posted...and I'm loving hearthstone again. It's doing pretty well. :
Honestly I'm testing a lot of stuff. Currently playing a version with no Old Gods that has the 'fun' feeling of the old natural remedies, which will probably supplant the Unnatural variant in the very near future.
Hey! Why don't instead of using Yogg'Saron, Hope's End, we use Deathwing, giving that it has less chances to backfire, and it has a better body than Yogg!
If zoo and aggro are so prevalent right now, why don't you put in Cult Apothecary ? Wouldn't that be much better than Refreshment Vendor ?
Great against zoo tentacles, but only that deck and maybe N'zoth.
Problem is both decks will turn around and do equivalent or more damage next turn, so a clear is better. Refreshment vendor has 1 more hp, procs against all decks, and is one mana cheaper...so its better at contesting the board earlier.
Still, Brann + Cult Apothecary is fun.
Ok seems fair. I admit I haven't been able to play a lot (except on the release day) and the meta seems to be changing fast. The sad thing is, I really enjoyed the old version of this deck but this one is really expensive for me and it looks like it is played way differently. I'll definitely miss it...
That's bad luck dude.
I do have to say, C'thun decks have been the best matchup for me. They are the few decks out there at the moment who play slow enough to get some real milling going on. In most cases I have milled C'thun or the doom callers ,then their whole deck is dead.
I love how when you mill C'thun, even the Doom Callers can't reach him.