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Tempo Mechapriest

  • Last updated Jan 19, 2015 (GvG Launch)
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Wild

  • 22 Minions
  • 8 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 7580
  • Dust Needed: Loading Collection
  • Created: 12/13/2014 (GvG Launch)
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  • Total Deck Rating

    80

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Hi everyone, I recently crafted this extremely fun priest deck which is quite succesfull with the current changes in the meta. The purpose is to keep board control while slowly damaging the opponent's face and keeping your creatures alive, here is the decklist with the explanation for each card choice (suggestions are always welcome):

- x2 Zombie Chow: Outstanding drop on turn 1, trades well allowing for stronger drops  afterwards. Works well late game too with auchenai soulpriest for 5 damage in the face. Surprisingly, healing your opponent has synergy with shadowboxer.

- x2 Circle of Healing: A must. Comboes with auchenai, northshire, shadowboxer. Most of the times I use it for healing purposes.

- x2 Power Word: Shield: Empowers your minions allowing survivability, tempo and card draw.

- x2 Northshire Cleric: Pretty much only real card draw option.

- x2 Mechwarper: 3 life points makes it a good turn 2 drop which needs to be removed if the opponet doesn't want a turn 3 shredder or boxer + heal and this sort of openings. Loses value late game but can still open scenarios for multiple mech drops and can be buffed with velen's chosen as well.

- x2 Shadowboxer: Pretty much replaces wild pyromancer. Less reliable it's true, however cannot be left unchecked otherwise opens weird shenanigans with northshire, circle of healing, holy nova and more than anything, hero power. Very good card against mirror matches and versus healing sources such as shaman totem or other cards with healing effects.

- x1 Velen's Chosen: After some testing I realized how good it is for trades and I don't think either tinkertown technician or spider tank can replace this card despite being a mech deck.

- x2 Shadow Word: Death: I feel like two are better so that you don't need to trade your minions.

- x1 Kel'Thuzad: I tried it out and I don't believe there is any better late minion than this one for this deck. Very nice sinergy with both mechs and deathrattles and it allows to trade freely which is what you need to keep clearing the board. After this addition the win ratio increased again.

- x2 Auchenai Soulpriest: I tried to play it without it, there is just no aoe. Cannot be replaced or aggro decks can get our of control.

- x2 Piloted Shredder: Gives good tempo advantage.

- x1 Holy Nova: Minions needs lots of healing and it provides board control. Lightbomb makes no sense in this deck. Comboes very well with shadowboxer too.

- x1 Loatheb: Gives tempo and protection for your minions, it's a 5-5 for 5 mana and can also be used defensively if necessary.

- x1 Upgraded Repair Bot: Fantastic 5 drop for a mech deck! Makes your mechs nearly unkillable. Two would be too much in my opinion since the number of mechs is lower compared to other mech decks and sometimes it happens that it needs to be played on turn 5 with no mechs on the board.

- x1 Vol'jin: very good to make efficient trades  with your early game minions. Can work in combo with holy nova for 10 mana.

- x1 Sylvanas Windrunner: Good to gain tempo. Can combo with shadow word death.

- x1 Piloted Sky Golem: Just cause it's a mech, I might change my mind about it. If you don't like it Cairne is the obvious replacement.

- x1Troggzor the Earthinator: Upgraded version of Loatheb roughly. You have pretty much won the game if it comes into play and you already have board control. Can be replaced with temple enforcer if you don't have this legendary. I wish I could say prophet Velen too but BGH is always a threat.

 

WIN RATIO:

- Control warrior: 2 win 1 loss

- Priest: 4 win 1 loss

- Rogue: 2 win 1 loss

- Ramp druid: 3 win 2 loss

- Token Druid: 2 win 1 loss

- Handlock: 2 win 3 loss

- Mage: 5 win 1 loss

- Mill druid: 4 win

- Hunter: 2 win 2 loss

- Mech zoo: 1 win

- Zoo: 1 loss

- Control paladin: 1 win 1 loss

- Shaman: 1 win 1 loss

EDIT: The deck seemed to struggle against control decks and late game I sometimes run out of cards, I had to make some changes:

+1 Mechwarper -1 Shadow Word: Pain

-1 Spider Tank +1 Kel'Thuzad

-1 Mind Control +1 Velen's Chosen

 -1 Shrinkmeister +1 Ragnaros the Firelord

 

The hardest matchup right now seems Handlock and I believe if you encounter too many this deck is not really efficient and you might want a mind control in it.

Enjoy.