Tempo Mechapriest
- Last updated Jan 19, 2015 (GvG Launch)
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Wild
- 22 Minions
- 8 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 7580
- Dust Needed: Loading Collection
- Created: 12/13/2014 (GvG Launch)
- SupaDupaFlyPro
- Registered User
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- 4
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Battle Tag:
N/A
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Total Deck Rating
80
Hi everyone, I recently crafted this extremely fun priest deck which is quite succesfull with the current changes in the meta. The purpose is to keep board control while slowly damaging the opponent's face and keeping your creatures alive, here is the decklist with the explanation for each card choice (suggestions are always welcome):
- x2 Zombie Chow: Outstanding drop on turn 1, trades well allowing for stronger drops afterwards. Works well late game too with auchenai soulpriest for 5 damage in the face. Surprisingly, healing your opponent has synergy with shadowboxer.
- x2 Circle of Healing: A must. Comboes with auchenai, northshire, shadowboxer. Most of the times I use it for healing purposes.
- x2 Power Word: Shield: Empowers your minions allowing survivability, tempo and card draw.
- x2 Northshire Cleric: Pretty much only real card draw option.
- x2 Mechwarper: 3 life points makes it a good turn 2 drop which needs to be removed if the opponet doesn't want a turn 3 shredder or boxer + heal and this sort of openings. Loses value late game but can still open scenarios for multiple mech drops and can be buffed with velen's chosen as well.
- x2 Shadowboxer: Pretty much replaces wild pyromancer. Less reliable it's true, however cannot be left unchecked otherwise opens weird shenanigans with northshire, circle of healing, holy nova and more than anything, hero power. Very good card against mirror matches and versus healing sources such as shaman totem or other cards with healing effects.
- x1 Velen's Chosen: After some testing I realized how good it is for trades and I don't think either tinkertown technician or spider tank can replace this card despite being a mech deck.
- x2 Shadow Word: Death: I feel like two are better so that you don't need to trade your minions.
- x1 Kel'Thuzad: I tried it out and I don't believe there is any better late minion than this one for this deck. Very nice sinergy with both mechs and deathrattles and it allows to trade freely which is what you need to keep clearing the board. After this addition the win ratio increased again.
- x2 Auchenai Soulpriest: I tried to play it without it, there is just no aoe. Cannot be replaced or aggro decks can get our of control.
- x2 Piloted Shredder: Gives good tempo advantage.
- x1 Holy Nova: Minions needs lots of healing and it provides board control. Lightbomb makes no sense in this deck. Comboes very well with shadowboxer too.
- x1 Loatheb: Gives tempo and protection for your minions, it's a 5-5 for 5 mana and can also be used defensively if necessary.
- x1 Upgraded Repair Bot: Fantastic 5 drop for a mech deck! Makes your mechs nearly unkillable. Two would be too much in my opinion since the number of mechs is lower compared to other mech decks and sometimes it happens that it needs to be played on turn 5 with no mechs on the board.
- x1 Vol'jin: very good to make efficient trades with your early game minions. Can work in combo with holy nova for 10 mana.
- x1 Sylvanas Windrunner: Good to gain tempo. Can combo with shadow word death.
- x1 Piloted Sky Golem: Just cause it's a mech, I might change my mind about it. If you don't like it Cairne is the obvious replacement.
- x1Troggzor the Earthinator: Upgraded version of Loatheb roughly. You have pretty much won the game if it comes into play and you already have board control. Can be replaced with temple enforcer if you don't have this legendary. I wish I could say prophet Velen too but BGH is always a threat.
WIN RATIO:
- Control warrior: 2 win 1 loss
- Priest: 4 win 1 loss
- Rogue: 2 win 1 loss
- Ramp druid: 3 win 2 loss
- Token Druid: 2 win 1 loss
- Handlock: 2 win 3 loss
- Mage: 5 win 1 loss
- Mill druid: 4 win
- Hunter: 2 win 2 loss
- Mech zoo: 1 win
- Zoo: 1 loss
- Control paladin: 1 win 1 loss
- Shaman: 1 win 1 loss
EDIT: The deck seemed to struggle against control decks and late game I sometimes run out of cards, I had to make some changes:
+1 Mechwarper -1 Shadow Word: Pain
-1 Spider Tank +1 Kel'Thuzad
-1 Mind Control +1 Velen's Chosen
-1 Shrinkmeister +1 Ragnaros the Firelord
The hardest matchup right now seems Handlock and I believe if you encounter too many this deck is not really efficient and you might want a mind control in it.
Enjoy.
I tried this deck out just for kicks, and I ended up playing with it for hours. I was really surprised just how fun it is. It might not work in the higher rankings, but it's been doing really well since the season reset, and it's just plain fun to play with. I was surprised just how useful Shadowboxer could be when you actually commit to building a deck around it, and I was impressed by Upgraded Repair Bot as well, which is a card I never gave a second glance, and one I've literally never seen used before in-game.
this looks kind of like the kind of deck I would try for a while, and maybe even have as a starting point for a priest deck. one suggestion though, you are saying yoy are having trouble with aggro decks? if its not hunter then Explosive Sheep could help you out there, with hunter though usually its just a race to get mid range taunts out fast, followed by the biggest minions you can get.
I didn't try sheep, how do you trigger it tough? If it was mage you could just ping it. Also I think it doesn't fit since you want to create beefy minions with this deck
well i would think you would throw the sheep at something, killing it, but that may be a bit too slow. however letting the sheep sit oftn causes people to try a bit to hard to play cautiously.
The thing is you lose tempo with the sheep, so either you play control or you are more aggressive. If you lose board early game then you have auchenai and holy nova, if you have early game problems then maybe something needs to be reworked. I see dr.boom being very popular and it probably better than troggzor for board control. I think I'm actually gonna make the change
frankly the thing i find screws up aggro decks like face hunter if a midrange taunt, since less now run hunters mark. that neutral spell immune 2/5 mech might work, but i dont see what you would remove for it.
I am currently rank 8 and I am still developing the deck but since I see so much negative feedback and sarcasm instead of some constructive criticism I might just I gonna delete it then...everybody is gonna be happy :/
that's what people do. just leave it up, it's not hurting anyone. let the hs pros talk all they want and have fun playing your own decks.
At least someone who understands :D I'm not saying it's the best deck in the world, but I had fun with it and I wanted to share, hoping that it could be refined even more with the community feedback. Flesch suggested shadowmadness, which is a good idea, altough I believe that removing further mechs this deck becomes a standard priest with the same cards as always. Removing spider tank for istance means you have 1 less minion to buff with upgraded repair bot. The purpose of shrinkmeister here is to get good trades with the minions your have already altough it's taking the place of a mechwarper which is there for aggressive purposes. You know it's quite difficult to balance a deck, at the moment I'm thinking of removing shadow word pain, 1 shadow word death and probably spider tank. Still testing, but thank you andrew
I mean, when I first created it it was pretty much full mech and it was very aggressive, but it really struggled against control decks and I adjusted it to make it more stable. Right now seems weaker versus aggressive decks instead and there is plenty out there.
Good job bro, dont loose yourself. Ignore negativism and focus on positivism, simple man.
Ill try it out first on casual for 10 games, deal? as i got 2 rules: dont play anything on rank unless you play it as you created it and test it at least 20 well played games before move to rank
Dont loose the courage!
The thing is I am playing it on ladder, only this deck, Thanks for your support tough :) I keep improving the deck so those who tried the original should try this new version. I would try out Dr.Boom (+ Kel'Thuzad), but I don't have it.
-"A turn two coin Magma Rager is also an incredibly solid move to follow up your turn one Northshire Cleric"
'75% win ratio'
What rank are you playing at?
You should say it is a casual deck then
I did remove the win ratio since it dropped to 65% and as you guys say it might be misleading.
Try it out now and tell me what you think.
I'm amazed how people change one card in deck and claim thats it is their invention.
The reason is because you want to get tempo advantage by controlling the board and I think it doesn't fit well enough considering there is only one shrinkmeister (merely for trading purposes) and therefore even cabal shadow priests are not included as a consequence. I like this deck being fast early game however I think it's quite flexible, but I think if your want shadow madness then you should swap it with the shrienkmeister.
Thank you, I made a few changes, you might want to try them out :)