wiRer - OTK Corrupted Shaman
- Last updated Dec 8, 2021 (Fractured in Alterac Valley)
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Wild
- 19 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Corrupted Shaman
- Crafting Cost: 11100
- Dust Needed: Loading Collection
- Created: 12/8/2021 (Fractured in Alterac Valley)
- wiRer
- Pro Player
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Tournament Decks:
8
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Ladder Decks:
20
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So to make OTK, you need 10 mana, Bolner, 1x Lightining Bloom, Ysaarj, and Circus Medic from Ysaarj?
Having been playing it (well, a similar budget list - no hero card, no fireheart, both of which are nontrivial improvements but not required), you need that and a corrupted tank cast - and the medic cast previously has to have been corrupted, of course. You can't do it without the tank due to space issues - even on an empty board you're only getting 5 medics hitting dome for 20 dam maximum.
You also need three board space and one minion with sub-5HP. After that you can hit your own minions with the medic to make more space, and with four space you simply hit the prior medic and make space for the next. Bolner/bloom/y'sharrj/tank/tank/medic/tank/tank is often enough anyway, tbh, but you should be roughly infinite - possibly issues with handspace depending on order of generation with higher opp HP/armour.
It's shocking how efficient the deck draws, even though I am running more AE/removal and no notetaker/5AC harpy/frostbite/studies. You've also got lovely chains of turns with Guardian one turn, then corrupted tank and parrot the next, followed by a parrot and then a medic [medic last for parrot to nova and be a threat] for setup whilst freezing. Wind chill is surprisingly good cycling.
Yeah, I made stupid mistake at second game. To many minions on the board, and too big hand. In the end I coulnd't finish the game. I started kill my own minionns with miedic, but still I got more medic copies, with no dunk copy. But yeah, it was good lesson for me, the deck is pretty good, I really like it.
Deck's okay. Feels pretty dead against locks, mages and druids, though. Going off before Owls, ignite chains, or Celestials just isn't happening. Or questlocks, tbh. Also has serious issues when Snowfalls aren't coming early - you're just utterly dead without them to corrupt. Bearon feels 100% useless. If you can drop him, you're winning anyway. Most of the time, you die the turn you play him. Probably a meta issue, I'm stuck in a "this deck is useless for ranking up because it relies on getting to T10 without getting OTKed first" meta, honestly.
Had one whiff, my fault - got to be careful not to use two medics and only one tank. A hand full of medics does no good! :P Still limped over the line two turns later, but that hurt.
ETA: Any deck that stalls out this low purely because it's too slow is just badly placed in the meta. Not enough minions - it's a faster OTK meta, where survivability by freeznig everything is utterly useless.