Big Quest Priest
- Last updated Dec 4, 2021 (Fractured in Alterac Valley)
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Wild
- 20 Minions
- 9 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Quest Priest
- Crafting Cost: 12300
- Dust Needed: Loading Collection
- Created: 12/5/2021 (Fractured in Alterac Valley)
- wcmF
- Registered User
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- 8
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
10
PT-BR
Olá meus amigos, eu pensei nesse deck de sacerdote na intenção de jogar com minha classe favorita, me divertir e ganhar minhas partidas ranqueadas, deixem suas opiniões nos comentários e por favor sugestões de como melhorar o DECK.
O contexto do deck é simples:
Os lacaios de 2-3 de mana são obviamente criaturas que além de completar a primeira parte da missão, são criaturas que geram cartas; cartas essas que devem ser de extrema necessidade de custo 4 ou 5 de mana (Priorize custo 4 para a conclusão da 1 parte da missão) pois é o grande ponto fraco do deck já que atualmente não temos boas opções a serem colocadas na curva 4 e principalmente 5 de mana, Completando a 1° parte da missão caso apareça pegue a carta de custo 5 Ruststeed Raider ou Spammy Arcanist
A partir do turno 6 não tem muito segredo é só tacar os lacaios que eles fazem o trabalho sujo , Lightshower Elemental e Undying Disciple vão segurar muito seu jogo até que você chegue nos turnos mais altos e jogue as cartas de custo 7-8
Quando você completar a missão e ter a Xyrella, a Santificada jogue de imediato pois ai é só questão de tempo para seu inimigo morrer (Obs: use estritamente o Lorekeeper Polkelt para inverter o deck e comprar o OTK)
ESSE FOI MEU PRIMEIRO ''GUIA'' e com certeza não ficou bom, porem eu quis compartilhar essa ideia com vocês. OBRIGADO
en-us (google translate)
Hi my friends, I thought of this priest deck with the intention to play with my favorite class, have fun and win my ranked games, leave your opinions in the comments and please suggestions on how to improve the DECK.
The deck context is simple:
The 2-3 mana minions are obviously creatures that, in addition to completing the first part of the quest, are creatures that generate cards; cards these must be in dire need of cost 4 or 5 mana (Priorize cost 4 for the completion of 1 part of the mission) as it is the big weakness of the deck since we currently do not have good options to be placed in curve 4 and mainly 5 mana, Completing the 1st part of the quest if it appears, take the cost card 5 Ruststeed Raider or Spammy Arcanist
From turn 6 onwards there is not much secret, just hit the minions and they do the dirty work, Lightshower Elemental and Undying Disciple will hold your game a lot until you reach the higher turns and play the cost cards 7-8
When you complete the mission and have Xyrella, the Sanctified, play right away because then it's only a matter of time for your enemy to die (Note: strictly use the Lorekeeper Polkelt to reverse the deck and buy the OTK)
THIS WAS MY FIRST ''GUIDE'' and it sure didn't look good, but I wanted to share this idea with you. THANKS
Every time I see Polkelt in Quest Priest I'm like "WHY GOD WHY?!!"
You already have perfect Shard Detection tool at your disposal - Thrive In The Shadows. With such a limited spell list - and quest priest naturally runs very few spells - one can easily discover his winning condition on turn 10 without relying on a unique.
Also your list lacks 2-drops. In my experience even 5-5-5 on 2-3-4 mana cards often leaves me with one of them missing for like first 10 cards - and that's 6% probability per game. 4 cards per 5m and 6m are fine tho. And there is no need for more than 3x7 and 3x8, yes.
I also like to run 10 mana Gnolls in this deck - my hand is usually clotted quite a bit and those gnolls can often serve as a substitute for a given quest objective in midgame.
should you share you list please
Sure, this was the one I ran - for fun mostly.