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76+ Armor Mecha'thun Warrior

  • Last updated Dec 4, 2021 (Fractured in Alterac Valley)
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Wild

  • 6 Minions
  • 23 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Mecha'thun Warrior
  • Crafting Cost: 12440
  • Dust Needed: Loading Collection
  • Created: 12/4/2021 (Fractured in Alterac Valley)
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  • Phant
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  • Total Deck Rating

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The era of flesh has ended... again. I haven't had the pleasure of piloting this deck in quite some time, but I imagine it will need some tweaking to be consistent. The new control spells along with Vanndar makes this look almost oppressive on paper, considering how most players will be trying to continue abusing Questline Warrior and Odd Questline Hunter for easy wins early next expansion, but at least the former of those has an endgame that may still be difficult to contend with. Even Mutanus can't eat the Questline reward if the opponent chooses to complete the Questline and play their reward in the same turn, so I thought it better to focus on drawing through the deck and surviving.

The one thing that could alter this deck going forward is the need to play every card before winning the game, unlike Mecha'thun Warlock which would be able to discard their unused cards. Snowed In requires a damaged target to play, but otherwise the cards are reasonably flexible as to when you can play them. The exact endgame combo will depend on the circumstances, any of Provoke, Shield Slam, Iron Hide, Snowed In, Sword and Board are your friends here, along with a potentially discounted To the Front! and of course Mecha'thun.

Potential inclusions: Reno Jackson (but you have so much armor so... eh), Sleep with the Fishes, Man the Cannons, I guess whichever Warrior control spells make you feel the most comfy (Brawl, Plague of Wrath, Reckless Flurry, Bladestorm, Warpath...). Really, this deck can go in a lot of different ways including choice of endgame combo. Jepetto Joybuzz?