Vanndar Demon Reno
- Last updated Dec 4, 2021 (Fractured in Alterac Valley)
- 17 Minions
- 11 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Demonlock
- Crafting Cost: 16080
- Dust Needed: Loading Collection
- Created: 12/4/2021 (Fractured in Alterac Valley)
- Registered User
Total Deck Rating
Behold the PowerOfCheez! Your friendly neighborhood Hearthstone whale, back with another Wild Reno deck. Can't help myself, just love me some Reno Jackson in Warlock! Just made it through Bronze (been playing Arena almost exclusively for a couple months, hate the pre-fractured meta), so temper your expectations and don't go crafting this legendary heavy deck as though I am claiming its a climber yet. I am not. But I am going to give it a go and see where I hit the wall. I will update this with stats later, just turned my tracker back on after a few good wins.
So, while this does have Reno Jackson, the Warlock's best friend, its the only singleton dependent card, largely due to the presence of Vanndar Stormpike, which prevents you from playing Zephrys, the Great or Kazakus. That's ok, because the deck is really about the good old Demon/Bloodreaver Gul'dan chemistry and uses Vanndar Stormpike as an add-in to the usual cheats (like Skull of the Man'ari and Emperor Thaurissan) to accelerate them into play.
I also do not use Dragonqueen Alexstrasza currently, preferring Mo'arg Forgefiend, but its a viable swap at that spot. I started with her and just felt it needed one more taunt demon more than some random 0 cost dragons.
You will notice some singleton tech cards (Kobold Stickyfinger, Chief Inspector and Skulking Geist mainly), which are personal preferences. These each can be either game winners or Obi-Wan Kenobi (your only hope) in certain matchups. If you want a purer focused build with less tech, feel free to replace them. Skulking Geist in particular has some counter synergy with the 1 cost cards in the deck, but they are intended only as early game options anyway (can't NOT have some with Vanndar Stormpike in the deck), so, by the time you cast the Geist, you should be happy to thin them from your deck anyway.
If this holds up through Gold, I will post stats and spoilers with more card specific and matchup specific info.
Its an early build, so suggest away on tips to improve it as I get higher on ladder, either via different tech or more focus, Definitely not saying its refined, but its been good in the garbage ranks.
Ah, the PowerOfCheez!
Update: Got to play 14 games yesterday after posting the deck. Made it from Bronze 1 to Gold 8. Because I have not been playing constructed much, my star bonus is low, or might have made it farther. Deck went 9-5.
Not enough games and at a low enough level that the win % doesn't mean much yet, but you can see the matchups so far, for what its worth. Really enjoying the deck, at least in the low ranks. Going to keep on playing it, hope to get a more significant sample, and we'll see where we hit the wall with win% lowering, or what matchups start to look a lot worse than others.
In the past playing new lists, if I am going to hit a wall with win percentage, its because the deck is bad, it usually starts to happen near the high end of Gold, so another day or two (depending on how much time I have to play) should be more revealing.