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Serena Rager against the Shadows

  • Last updated Nov 23, 2021 (Deadmines)
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Wild

  • 19 Minions
  • 10 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Shadow Priest
  • Crafting Cost: 6060
  • Dust Needed: Loading Collection
  • Created: 11/15/2021 (Deadmines)
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  • Total Deck Rating

    5

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So this all started off with a mission of creating a fun somewhat viable meme deck that had all the ragers. =O So I tossed all them spicy ragers in and originally was thinking for priest as a means of being able to rez them and bring them back with the new amulet of undying, raise dead, and to a lesser extent rally. 

Since it's rager I figure it had to be aggressive so I decided make it shadow and had to toss away a few of the holy spells. I threw in the weapon as I ran out of ideas and I find it is actually coming in useful when you have to make trades at times or help with clearing other aggro decks like hunters or what not.

I had caravans originally which provided some really interesting end game solutions but was awkward as one time it pulled 3 flamestrikes just taking up space in my hand. I ended up replacing these two with Serena as this is a aggro deck control of the board is critical. So for instance your opponent plays a 4/4 and you play Serena she will be a 3/3 and theirs will turn into a 2/2 which you can easily hero power away. It comes in handy for taunts or whatever, I've been surprised at her as she helps remove or neuter a minion and then provides a decent board presence.

I also put in a sneaky delinquent to help push some damage becuz they are invis and they also synergize with amulet if the game goes long.

From what i've seen most decks can easily deal with a rager or two but when you combine the aggressiveness and the raise dead it easily brings those ragers back.

So the end goal is use the ragers or other shadow priest aggressive minions to lower their health to a decent point before big taunts hit the board. Once you've done this you have Voidtouched Attendant and Psyfiend to go over the top as there are a bunch of cheap shadow spells.

The amulet serves more as a draw engine but has won me a few games when bringing back your shadowed spirits for an extra 6 damage once the deathrattle triggers for them.. Call of the grave as been ridiculous for the low cost shadow spell but also when games go a bit longer and you summon a tasty big deathrattle and your opponent is drained from dealing with your previous minions.

The Overall goal is to use your ragers and other aggressive minions to hit that early damage. Once they start to taunt up and you cant deal with them or the Board you slowly hero power ping and assemble your over the top damange with either voidtouch or psyfiends, I've won a bunch of games where I lost the Board but utilized these cards to save myself and pull out a win.

This deck is definitely spicy and surprisingly good, its nice to see the ragers shine for once.

Let me know how I can improve this a bit more.