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Really Good Taunt Druid

  • Last updated Sep 1, 2021 (Second Warlock Nerfs)
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Wild

  • 20 Minions
  • 10 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 4980
  • Dust Needed: Loading Collection
  • Created: 8/30/2021 (Incanter's Nerfs)
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  • Total Deck Rating

    170

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The name of the game is taunt druid. I've seen a few different versions of this floating around, but I think this is just a better mousetrap.

First off, I opted for the lighting blooms, which were not in a lot of lists but provide the explosivity you need. I'm a big believer in the peasants too which are just killer here.

Next, I went for both park panther AND kondo mount, while most lists only ran one of them... Panther is better (more flexible, and better for comebacks) but kondo is awesome as well for stacking in damage.

The final thing that made this click were the augmerchants. You're big weakness is AOE and you have some very high value minions that need protecting as well, so it really helped a lot vs warlocks/mages/shamans who can just wipe your board.

Anyway, this deck take a little skill to play - you have to not overcommit to the board, and know when to play for value vs tempo.

Mulligan guide - look for lightning bloom and your "key" cards like razormane, oracle, composting, and some of your 1-drops. There's a lot of cute plays you can do once you get used to it, and it's really fun and takes some planning. Enjoy!