Big Nasty Dragon Rogue (Wild) - Surprisingly Fu...
- Last updated May 7, 2022 (Kazakusan Change)
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Wild
- 12 Minions
- 15 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 9600
- Dust Needed: Loading Collection
- Created: 8/30/2021 (Incanter's Nerfs)
- Gadnuk1
- Registered User
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Total Deck Rating
36
I don't know if I've ever had this much fun laddering. You basically play Necrium Apothecary and win. Careful to have a zero cost spell in hand to activate (combo) him and when he dies, you get an entire board of big scary dragons. I've done it occasionally on turn 3 (with the coin and a counterfeit coin), but usually it will happen on turn 4 or 5.
If you can play Necrium Blade on turn 3 and attack, you can play Necrium Apothecary on turn 4, and when you attack with the blade again, the dragons shall invadeth! But, the blade is not necessary for a win. It just may take another turn to kill off your Apothecary without using Coerce or another method.
If you don't have a certain dragon in your collection, just substitute it for a big ugly dragon of your choice.
I added a single Witchwood Piper to the deck to pull the Necrium Apothecary, since it's equally as important of a card as Deathwing, Dragonlord. Without it, you are up a creek, so, Witchwood piper helps a lot. Adding it was perhaps the most pivital change I made to this deck. The Witchwood Piper pulls the Necrium Apothecary 100% of the time if it's still in the deck. This has saved me many times.
There is a lot of card draw in the deck. As long as your health is not low, try to hold back a draw card until just AFTER the first wave of dragons hits the board to draw more dragons into your hand in clears your board. Deathwing, Dragonlord will then pull them right out. Togwaggle's Scheme is great for loading more Deathwing, Dragonlord's into the deck, and you can use the second apothecary just like the first!
Plus, there's nothing more demoralizing and savage than your opponent watching you send 9 more Deathwing, Dragonlord's into your deck.
Mulligan Guide:
DO NOT keep Deathwing, Dragonlord. You will need to pull it with the Apothecary for the Apothecary to work. Hold one Necrium Apothecary ALWAYS. If it is not there, hold one card draw, and dig for the Apothecary. If you have it, dig for a way to kill it (Coerce or Necrium Blade), and if you have that, dig for a zero cost card to activate the Apothecary's combo requirement. Always keep Gone Fishin' and the Sphere of Sapience. If you have a dragon in hand AND Candle Breath, you may keep them, since you'll pull 3 cards on turn 3 and cycle the deck.
Updates: (Too many to list here over the years)
Removed Sleepy Dragon and replaced it with Roll the Bones then replaced that with Coerce. It helps kill off the Apothecary, and is also useful against your opponents' minions.
I removed Blatant Decoy, and brought back Anka, the Buried. It was fun to pull Blightborn Tamsin before your opponent could play the battlecry, but the Blatant Decoy often caused other issues in the deck.
Enjoy those turn 4 wins!
Is Sphere and Anka needed?
Not really. Anka has salvaged a few games for me here and there, but if Deathwing Dragonlord hits your hand without it, you could just concede and not waste time laddering.
Chillmaw destroys your Deathrattle combo unfortunately.
Agreed. I took it out awhile back.
Haha yeah you never forget a board of dragons in your face on turn 4. I've gotten them out even on turn 3 when I have the coin and a Counterfeit Coin.
Thanks, that is good to know! Still very useful card for digging for the Apothecary on turn 5.
Thanks for sharing, nice deck. Secret Passage does not shuffle cards into the deck, unfortunately. But it looks like you already have Anka as a backup plan in case you draw Deathwing too early
Cool write up. I ran into this deck when I was playing Mozaki Mage. Opponent shit out like 6 dragons on turn 4 or 5. I kept freezing the giant dragon board and between that and the 2 Ice Block ended up winning on turn 8 or 9. Will never forget that game lol
I love the concept of the deck and I had a few successful games with it but if you blow your load on turn 6 and the other player clears the board.. you're basically screwed.
Yeah, it's rare that they do. But that is true, unless you can sneak a bit more card draw in after the dragons hit. That way, if they remove Deathwing, Dragonlord, he still pulls more dragons.