Taunt Aggro
- Last updated Aug 18, 2021 (Incanter's Nerfs)
- Edit
- |
Wild
- 19 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 5040
- Dust Needed: Loading Collection
- Created: 8/18/2021 (Incanter's Nerfs)
- Kibler
- Pro Player
-
Country:
-
Tournament Decks:
9
-
Ladder Decks:
1277
-
Submitted By:
Link:
BBCode:
Export to
This is one of those decks I can't find proper tempo. If I'm going full aggro, I usually lose my whole hand, and I'm fckd. If I'm trying to collect hand, and wait for proper mana turn, or good combo with Composting for example, it's usually too late, cause my opponent is far ahead of me. For example Quest Shaman or Quest Mage is just impossible to kill for me with all those aoe and freezing stuff they have. I know I'm poor player, but still I just don't know how to play this deck. I even looked for Kibler's video playing it, but yeah, going aggainst Druid or Warlock is propably different kind of game...