Control hunter
- Last updated Aug 13, 2021 (United in Stormwind)
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Wild
- 12 Minions
- 17 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Reno Hunter
- Crafting Cost: 13280
- Dust Needed: Loading Collection
- Created: 8/8/2021 (United in Stormwind)
- fusilli
- Registered User
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- 5
- 19
- 49
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
19
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Janky CH that works surprisingly well. Had to switch to Reno because not quite enough heals otherwise.
Slate is hilariously good. Rapid fire is an early game MVP, in part because it solo does one stage of the Q (and the first two are the primary that you care about). Lock and load is... okay, surprisingly.
Updated with current version. Latest change: -shaw, +master's call (more dig for Reno against aggression, or Slate against boards, and shaw is underwhelming in this variant).
I've found him useful for when my hand is a little low, either use them to pop DS which is fairly reliable, especially as you cna store them in hand. With UH, if pally is dropping one or two each turn, you can only deal with one round. It also works alongside overwhelm and I've been able to clear some bigger taunt or threatening minions for quite a low cost. I'm really not familiar with wild decks and the meta though, so I could be choosing a less effective card in all honesty haha.
Sometimes I can't get the quest done very quickly, so having Rexxar is great fun for getting free zombeasts each turn. I value diversity and fun over pure winning, so there's tons of way to play this deck really. Great job.
I think this deck is great fun. I swapped Rag for the Lynx that gives you 1/1s in hand, good for popping divine shields or helping clear the board. Really enjoyed the versatility of the deck though and although it can get slapped up, it can also dish out a few slappings of its own and games don't typically feel the same, which is really important for me.
Thanks, glad to hear you're enjoying it :)
I've switched to Dreadscale over the explorer for now due to pallies for a similar effect - less about DS and more just handling all those 1/1s before the quartermaster can come down. I do find that the hand can get clogged, hence the lack of halazzi. How does he compare to unleash the hounds for popping DS?
Not sure why your deck is now highlighted :/
Neither do I - it's certainly not a great deck. Struggles against Qlock quite badly; aggressive Qhunter is a decent matchup, and I can handle most random jank. Shouldn't be viewed as a top deck in any shape or form, though!
Also out of date version, and only posted to get feedback :P